Dixit: Odyssey
2011
Give just enough of a clue, then watch players interpret your image in this inventive storytelling game for 3–12 players.
30
minutes
3 - 12
player(s)
8+
Light
About this board game
Dixit: Odyssey is a storytelling and guessing game for 3–12 players, with sessions lasting about 30 minutes. Each turn, one player becomes the storyteller and secretly chooses a card from their hand, then describes it with a word or sentence that is suggestive without being too obvious.
The other players each select a card from their own hands that matches the storyteller’s clue and give it to the storyteller. All submitted cards are laid out, and the players vote on which image they believe belongs to the storyteller. The goal is to make your clue neither too easy nor too difficult: if everyone or no one identifies the correct card, the storyteller scores no points while all other players receive two.
- The storyteller and each correct guesser receive three points when the result is neither unanimous nor completely unsuccessful.
- Players also score one point for every vote their image receives.
- After scoring, players refill their hands and the next player becomes the storyteller.
- When the deck runs out, the player with the most points wins.
Dixit Odyssey includes 84 new cards, each featuring a unique image drawn by Pierô and colored by Marie Cardouat. The standalone version also contains a folding game board, six new rabbit scoring tokens for twelve in total, and a box large enough to hold all Dixit cards released to date.
The standalone edition supports up to twelve players and includes team-play rules along with additional ways to use the cards. It was released in 2011 in a square box. An expansion version, available from 2013 onwards, comes in a rectangular box and is identified as Dixit: Odyssey (expansion).
Board Game Rules for
Dixit: Odyssey
During each turn, one player takes on the role of the ‘storyteller’
. They score points (
) by making the other players guess their card thanks to a clue they give them. This clue must be subtle, however: the storyteller scores no
if everyone picks out their card! The other players score
by finding the storyteller’s card, but also by playing a well-chosen card that lures other players to vote for it.
In Dixit Odyssey, you have two votes. Use them wisely! Will you hedge your bets or take a risk as you race to win?
The game ends when one or more players reach or pass 30
. Whoever has the most
is the winner.
Components
- This rulebook
- 84 Dixit cards
- 2×12 voting dials
- 12 wooden rabbit pawns
- 12 colored tokens
- 1 game board, featuring:
- A 1 scoring track
- B 12 card slots
- C 1 players’ aid (Reminder of how to score)

Setup
- Each player chooses a color and collects the corresponding two voting dials, rabbit pawn and player color token.
- Players place their rabbit pawn on the starting space on the scoring track. This pawn indicates the number of
scored by the player during the game. - Shuffle all 84 cards and deal 6 of them face-down to each player.
- Make a draw pile with the remaining cards.
The first player who finds a clue to form a riddle becomes the storyteller
for the first turn.
1. Create the Riddle
After examining the 6 cards in their hand, the storyteller chooses one (without revealing it) and announces a word or phrase as the clue to the riddle (see ‘Advice for the storyteller’, opposite). Each of the other players then consults the 6 cards in their own hand and picks the one they believe best illustrates the clue announced by the storyteller. Players secretly pass their chosen card to the storyteller, who adds their own card and shuffles them all together.
Advice for the Storyteller
Your clue can be a sentence consisting of as many words as you like. You can make it up, or use a quote from an existing poem, song, film or proverb, for example. You can even sing or mime your clue, or use an onomatopoeia.
If your clue is too easy (for example, too descriptive) or too hard (for example, too abstract or too personal), you might not score any points. You should therefore aim for the middle ground, so that your card attracts some but not all the votes. It may not seem easy at first, but inspiration comes quickly!
- Example 1: The storyteller says “The Ugly Duckling”. The card makes them think about differences and being one-of-a-kind. They think the other players know the tale, and hope they will understand their allusion when they spot the black watch.
- Example 2: The storyteller says “The Day After Tomorrow”. As they see it, the card conjures up a science-fiction future, or a potential future reality. They think their expression is a good clue, allowing players to guess their card, yet vague enough to avoid making the choice too obvious. Hopefully, things will go as planned!


2. Solve the Riddle (Voting)
The storyteller randomly places the cards face-up in the numbered slots around the game board (leaving the slot numbers visible). Example: in a six-player game, the storyteller places the 6 cards in the slots numbered from 1 to 6.
The other players’ goal is to find the storyteller’s card. Each player (except the storyteller) takes their 2 voting dials and secretly turns the wheel on each dial to display the number of the card they believe is the storyteller’s.
Players have two options:
- vote for two different cards, to increase the probability of finding the storyteller’s card;
- or vote twice for the same card, to score more
if it is indeed the storyteller’s card.
Players are not allowed to vote for their own card. When everyone has voted, players simultaneously reveal their voting dials and place them on the cards they refer to.
3. End of Turn
Collect all cards played during the turn and place them face-up in a discard pile, away from the play area. Each player then draws one new card from the draw pile to get back up to 6 cards in their hand again. If too few cards remain in the draw pile to allow all players to draw one, first shuffle together the remaining cards and the discard pile to form a new draw pile.
The player to the left of the storyteller becomes the new storyteller for the next turn.
Scoring Rules
Then scoring phase starts. The storyteller reveals which is their card, and counts the number of votes placed on it:
- If the storyteller’s card received all the votes:
- The storyteller does not score any points.
- The other players each score 2
.
- If the storyteller’s card received some but not all votes:
- The storyteller scores 3
. - The other players each score for each of their voting dials on the storyteller’s card: 1 dial on storyteller’s card = 2
/ 2 dials on different cards with 1 correct = 1
/ 2 dials on storyteller’s card = 3
.
- The storyteller scores 3
- If no players voted for the storyteller’s card:
- The storyteller does not score any points.
- The other players each score 2
.
- Additionally, in all cases:
- Each player
(except the storyteller) scores a bonus 1
per voting dial placed on their own card.
- Each player
Players move their rabbit pawn along the scoring track one space per
scored.
Example of a 6-Player Scoring Phase
The storyteller’s card received some but not all votes.

- Pink is the storyteller for this turn, so they score 3
. - Purple and Green placed one of their votes on the storyteller’s card, so they each score 2
. Blue also guessed right, but scores a total of 3
because they cast both their votes for the storyteller’s card. - Orange and Red failed to identify the storyteller’s card, so they do not score points.
- Red and Green respectively voted twice and once for the card played by Purple. So Purple scores a bonus of 3
. - Purple and Orange each voted once for the card played by Blue. So Blue scores a bonus of 2
. - Orange voted once for the card played by Red. So Red scores a bonus of 1
.
At the end of this turn, the players have scored as follows:
- Pink: 3

- Purple: 5

- Blue: 5

- Green: 2

- Orange: 0 (no points)
- Red: 1

If, at the end of a turn, one or more players have reached or exceeded 30
on the scoring track, the game ends immediately. The player who has the most
is the winner. In the event of a tie, the tied players are joint winners.
Three-player game
Players play with 7 cards in hand instead of 6.
- To create the riddle, the players
(except the storyteller) each select 2 cards instead of 1. As a result, there will be 5 cards displayed around the board, including the storyteller’s card. At the end of the turn, they complete their hand by drawing 2 cards instead of 1. - All other rules are unchanged. When solving the riddle, players
(except the storyteller) still score the bonus of 1
per vote for their own cards.

The dream goes on with the expansions!

- QUEST: Dreamlike search for innocence
- JOURNEY: Mysterious and enchanting voyage
- ORIGINS: Genesis of fantastic worlds
- DAYDREAMS: Evocative waking reveries
- MEMORIES: Dazzling childhood souvenirs
- REVELATIONS: Unveiling fairy grace
- HARMONIES: Dawn of natural balance
- ANNIVERSARY: Where all previous worlds meet
- MIRRORS: A bittersweet reflection of our society
Each expansion contains an original universe in 84 unique oversized cards…
… and more to come!
Designer’s note
Dixit Odyssey takes you on a voyage of discovery during which you’ll learn more about your companions… and yourself! In this hall of mirrors, each picture is a facet of a dream leading you into a strangely familiar parallel universe. As I see it, Dixit Odyssey delivers a very special gaming experience that puts every player – man, woman or child – in touch with their inner creativity.
Once you spread your wings, anything is possible!
Credits
Credits 2023: Game design: Jean-Louis Roubira • Artwork: Marie Cardouat & Pierô • Head of Collections: Mathieu Aubert • Project Managers: Alexandra Soporan, Quentin Gourbeault & Camille Jaulin • Development: Lucas Forlacroix • Art Director: Hervine Galliou • Layout and Ergonomic Design: Joeva Gaubin & Thomas Dutertre • Graphic Design: Simon Hay • Production Managers: Gracia Stephan & Stéphane Robert • Partner Managers: Maximilien Da Cunha & Marin Mari • Marketing Managers: Laurent Contios & Anne-Sophie Martin • Communication: Dorine Métral-Charvet, Ophélie Pimbert-Gris, Clément Garnier & Rosie Howe • Event Coordinator: Paul Neveur • Administration: Marion Ludovici • Libellud Team: Delphine Brennan, Maëva Da Silva, Matthis Gaciarz, Valentin Gaudicheau, Anouk Girard-Dagnas & Oleksandr Nevskiy.
Game Overview
During each turn, one player takes on the role of the ‘storyteller’
. They score points (
) by making the other players guess their card thanks to a clue they give them. This clue must be subtle, however: the storyteller scores no
if everyone picks out their card! The other players score
by finding the storyteller’s card, but also by playing a well-chosen card that lures other players to vote for it.
In Dixit Odyssey, you have two votes. Use them wisely! Will you hedge your bets or take a risk as you race to win?
The game ends when one or more players reach or pass 30
. Whoever has the most
is the winner.
Components & Setup
Components
- This rulebook
- 84 Dixit cards
- 2×12 voting dials
- 12 wooden rabbit pawns
- 12 colored tokens
- 1 game board, featuring:
- A 1 scoring track
- B 12 card slots
- C 1 players’ aid (Reminder of how to score)

Setup
- Each player chooses a color and collects the corresponding two voting dials, rabbit pawn and player color token.
- Players place their rabbit pawn on the starting space on the scoring track. This pawn indicates the number of
scored by the player during the game. - Shuffle all 84 cards and deal 6 of them face-down to each player.
- Make a draw pile with the remaining cards.
How to Play
The first player who finds a clue to form a riddle becomes the storyteller
for the first turn.
1. Create the Riddle
After examining the 6 cards in their hand, the storyteller chooses one (without revealing it) and announces a word or phrase as the clue to the riddle (see ‘Advice for the storyteller’, opposite). Each of the other players then consults the 6 cards in their own hand and picks the one they believe best illustrates the clue announced by the storyteller. Players secretly pass their chosen card to the storyteller, who adds their own card and shuffles them all together.
Advice for the Storyteller
Your clue can be a sentence consisting of as many words as you like. You can make it up, or use a quote from an existing poem, song, film or proverb, for example. You can even sing or mime your clue, or use an onomatopoeia.
If your clue is too easy (for example, too descriptive) or too hard (for example, too abstract or too personal), you might not score any points. You should therefore aim for the middle ground, so that your card attracts some but not all the votes. It may not seem easy at first, but inspiration comes quickly!
- Example 1: The storyteller says “The Ugly Duckling”. The card makes them think about differences and being one-of-a-kind. They think the other players know the tale, and hope they will understand their allusion when they spot the black watch.
- Example 2: The storyteller says “The Day After Tomorrow”. As they see it, the card conjures up a science-fiction future, or a potential future reality. They think their expression is a good clue, allowing players to guess their card, yet vague enough to avoid making the choice too obvious. Hopefully, things will go as planned!


2. Solve the Riddle (Voting)
The storyteller randomly places the cards face-up in the numbered slots around the game board (leaving the slot numbers visible). Example: in a six-player game, the storyteller places the 6 cards in the slots numbered from 1 to 6.
The other players’ goal is to find the storyteller’s card. Each player (except the storyteller) takes their 2 voting dials and secretly turns the wheel on each dial to display the number of the card they believe is the storyteller’s.
Players have two options:
- vote for two different cards, to increase the probability of finding the storyteller’s card;
- or vote twice for the same card, to score more
if it is indeed the storyteller’s card.
Players are not allowed to vote for their own card. When everyone has voted, players simultaneously reveal their voting dials and place them on the cards they refer to.
3. End of Turn
Collect all cards played during the turn and place them face-up in a discard pile, away from the play area. Each player then draws one new card from the draw pile to get back up to 6 cards in their hand again. If too few cards remain in the draw pile to allow all players to draw one, first shuffle together the remaining cards and the discard pile to form a new draw pile.
The player to the left of the storyteller becomes the new storyteller for the next turn.
Scoring
Scoring Rules
Then scoring phase starts. The storyteller reveals which is their card, and counts the number of votes placed on it:
- If the storyteller’s card received all the votes:
- The storyteller does not score any points.
- The other players each score 2
.
- If the storyteller’s card received some but not all votes:
- The storyteller scores 3
. - The other players each score for each of their voting dials on the storyteller’s card: 1 dial on storyteller’s card = 2
/ 2 dials on different cards with 1 correct = 1
/ 2 dials on storyteller’s card = 3
.
- The storyteller scores 3
- If no players voted for the storyteller’s card:
- The storyteller does not score any points.
- The other players each score 2
.
- Additionally, in all cases:
- Each player
(except the storyteller) scores a bonus 1
per voting dial placed on their own card.
- Each player
Players move their rabbit pawn along the scoring track one space per
scored.
Example of a 6-Player Scoring Phase
The storyteller’s card received some but not all votes.

- Pink is the storyteller for this turn, so they score 3
. - Purple and Green placed one of their votes on the storyteller’s card, so they each score 2
. Blue also guessed right, but scores a total of 3
because they cast both their votes for the storyteller’s card. - Orange and Red failed to identify the storyteller’s card, so they do not score points.
- Red and Green respectively voted twice and once for the card played by Purple. So Purple scores a bonus of 3
. - Purple and Orange each voted once for the card played by Blue. So Blue scores a bonus of 2
. - Orange voted once for the card played by Red. So Red scores a bonus of 1
.
At the end of this turn, the players have scored as follows:
- Pink: 3

- Purple: 5

- Blue: 5

- Green: 2

- Orange: 0 (no points)
- Red: 1

End of the Game
If, at the end of a turn, one or more players have reached or exceeded 30
on the scoring track, the game ends immediately. The player who has the most
is the winner. In the event of a tie, the tied players are joint winners.
Variants
Three-player game
Players play with 7 cards in hand instead of 6.
- To create the riddle, the players
(except the storyteller) each select 2 cards instead of 1. As a result, there will be 5 cards displayed around the board, including the storyteller’s card. At the end of the turn, they complete their hand by drawing 2 cards instead of 1. - All other rules are unchanged. When solving the riddle, players
(except the storyteller) still score the bonus of 1
per vote for their own cards.

Expansions & Credits
The dream goes on with the expansions!

- QUEST: Dreamlike search for innocence
- JOURNEY: Mysterious and enchanting voyage
- ORIGINS: Genesis of fantastic worlds
- DAYDREAMS: Evocative waking reveries
- MEMORIES: Dazzling childhood souvenirs
- REVELATIONS: Unveiling fairy grace
- HARMONIES: Dawn of natural balance
- ANNIVERSARY: Where all previous worlds meet
- MIRRORS: A bittersweet reflection of our society
Each expansion contains an original universe in 84 unique oversized cards…
… and more to come!
Designer’s note
Dixit Odyssey takes you on a voyage of discovery during which you’ll learn more about your companions… and yourself! In this hall of mirrors, each picture is a facet of a dream leading you into a strangely familiar parallel universe. As I see it, Dixit Odyssey delivers a very special gaming experience that puts every player – man, woman or child – in touch with their inner creativity.
Once you spread your wings, anything is possible!
Credits
Credits 2023: Game design: Jean-Louis Roubira • Artwork: Marie Cardouat & Pierô • Head of Collections: Mathieu Aubert • Project Managers: Alexandra Soporan, Quentin Gourbeault & Camille Jaulin • Development: Lucas Forlacroix • Art Director: Hervine Galliou • Layout and Ergonomic Design: Joeva Gaubin & Thomas Dutertre • Graphic Design: Simon Hay • Production Managers: Gracia Stephan & Stéphane Robert • Partner Managers: Maximilien Da Cunha & Marin Mari • Marketing Managers: Laurent Contios & Anne-Sophie Martin • Communication: Dorine Métral-Charvet, Ophélie Pimbert-Gris, Clément Garnier & Rosie Howe • Event Coordinator: Paul Neveur • Administration: Marion Ludovici • Libellud Team: Delphine Brennan, Maëva Da Silva, Matthis Gaciarz, Valentin Gaudicheau, Anouk Girard-Dagnas & Oleksandr Nevskiy.
Rules explaination videos
Expansions for
Dixit: Odyssey
Dixit: Tabletop Day 2015 Promo Pack
2015
A two-card promo pack featuring Moon-girl and Witch’s brew.
Light
View expansion
Dixit: “Werewolves” Promo Card Pack
2014
Two Werewolves-inspired promo cards for the 2014 edition of Dixit.
30
minutes
Medium
View expansion
Dixit: Memories – Promo card
2015
Add a cover-inspired promo card to the Dixit: Memories deck.
30
minutes
View expansion
Dixit: Anniversary Pack
2015
A six-year celebration featuring 16 exclusive Dixit promotional cards.
30
minutes
View expansion
Dixit: “Pink Bunny” Promo Card
2018
A special Pink Bunny promo card for the Dixit game series.
30
minutes
View expansion
Dixit: MNK
2023
Explore museum art through imaginative associations with 84 beautifully curated cards.
60
minutes
View expansion
Dixit: Spielbox 03/15 Promo Card
2015
A single Dixit promo card from the March 2015 Spielbox issue.
Light
View expansion
Dixit: “Pumpkinhead” and “Santa” Promo Cards
2014
Add two seasonal promo cards to any Dixit game.
30
minutes
Light
View expansion
Dixit: “The Dragon” Promo Card
2012
A fiery dragon scene from the exclusive 2012 Dixit promo card
30
minutes
Light
View expansion
Dixit: Odyssey – “Bunny” Promo Card
2011
Add a mysterious bunny in peril to your Dixit card deck.
30
minutes
Light
View expansion
Dixit: 2012 Asmodee Special Cards
2012
Add three striking special cards to any Dixit deck.
30
minutes
Medium Light
View expansion
Dixit: Mirrors
2020
Add 84 beautiful illustrated cards to your Dixit collection.
30
minutes
Light
View expansion
Dixit: Harmonies
2017
Expand your Dixit experience with 84 imaginative new image cards.
60
minutes
Light
View expansion
Dixit: Anniversary
2018
An enchanting 84-card journey through tales, myths, and imagination
60
minutes
Light
View expansion
Dixit: Daydreams
2014
Add 84 dreamlike cards to your Dixit storytelling and voting game.
30
minutes
Light
View expansion
Dixit: Revelations
2016
Uncover mysterious stories through surreal art and clever clues.
30
minutes
Light
View expansion
Dixit: Memories
2015
Add 84 new cards to your existing Dixit collection.
30
minutes
Light
View expansion
Dixit: Origins
2013
Surreal storytelling and hidden-card voting with 84 fantastic new illustrations.
30
minutes
Light
View expansion
Dixit 3: Journey
2012
Add 84 fantastic, surreal cards to your Dixit storytelling adventures.
30
minutes
Light
View expansion
Dixit: Quest
2010
Add 84 evocative paintings and fresh storytelling possibilities to Dixit.
30
minutes
Light
View expansion