Shadows over Camelot
2005
Lead Camelot’s knights through perilous quests while managing your hand, resisting evil, and watching for betrayal.
90
minutes
3 - 7
player(s)
10+
Medium
About this board game
Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction game for 3–7 players, with a play time of 90 minutes. Each player takes the role of a knight of the Round Table, working together to complete dangerous quests before Camelot falls.
The knights must overcome challenges including defeating the Black Knight and searching for the Holy Grail. Successful quests place white swords on the Round Table, while failures add black swords and/or siege engines around Camelot. The goal is to build a majority of white swords before the forces of evil bring the kingdom to defeat.
- Take a heroic action on every turn.
- Move to a quest, build your hand, or play cards to support the forces of good.
- Choose one of three evil actions, each moving Camelot closer to defeat.
Cooperation is essential, but trust is never guaranteed. One knight may secretly be a traitor, pretending to serve the Round Table while subtly hindering the other players and waiting for the right moment to strike. This hidden threat adds deduction and uncertainty to every decision.
Players must balance personal actions with the survival of the entire kingdom, deciding which quests to pursue and how much risk Camelot can endure. Every completed quest can strengthen the Round Table, while every failure gives evil more influence.
Released in 2005, Shadows over Camelot combines collaborative planning, hand management, quest-based play, and the possibility of betrayal into a tense Arthurian struggle for the future of Camelot.
Expansions for
Shadows over Camelot
Shadows over Camelot: Sir Bedivere, the 8th Knight
2005
A 2005 eighth-knight release with a miniature, character card, and orange die.
60
minutes
Medium
View expansion
Shadows over Camelot: Merlin’s Company
2008
Expand the Round Table with Merlin, new knights, cards, and treacherous peril.
90
minutes
Medium
View expansion