Boardgames

Smartphone Inc.

Program your strategy, outprice rivals, and build a worldwide smartphone network in this economic Eurogame.

90
minutes

1 - 5
player(s)

Medium

Smartphone Inc. board game cover

About this board game

Smartphone Inc. is an economic simulation Eurogame for 1–5 players, lasting about 90 minutes, in which you lead a smartphone company through five rounds of competition.

Starting in the early days of the smartphone market, you must balance research, production, pricing, and expansion to become the most profitable company. Each round begins with a simultaneous planning phase, where you overlay your two plan cards with your development tiles. This distinctive “patching” mechanism determines the actions available to you throughout the rest of the round.

Your decisions unfold across eight phases:

  • Planning and pricing: program your actions and set the price of your smartphones.
  • Production and development: manufacture phones and gain development tiles that broaden your future options.
  • Research: discover technologies that improve your ability to sell and provide special powers.
  • Expansion and selling: open offices in neighboring regions and compete for limited market space.
  • Profits: earn income from your sales, with regional bonuses for selling the most phones.

Pricing is a crucial gamble. A lower price can help you act earlier and sell more, while a higher price offers greater income if customers still choose your products. In each region, limited space means cheaper rivals may prevent you from selling, making your office network, technology, and timing especially important.

As the rounds progress, development tiles, technologies, and connected offices expand your strategic possibilities. After the fifth round, the player with the most money wins. With its simultaneous planning, bidding and action-selection elements, Smartphone Inc. turns the growth of a global smartphone business into a focused contest of calculated decisions.

Board Game Rules for
Smartphone Inc.

Download official rules (EN)

The Smartphone Revolution

Congratulations! You are the new CEO of an exciting new startup ready to pounce on the brand-new technology they are already calling “smartphones!” This is your chance to be a top disrupter in the digital economy. If you’re going to make your company the biggest in the world, you’re going to need all your business savvy as you set prices for your products, streamline your production, develop new technologies, manufacture goods, and handle logistics and sales. Oh, and keep an eye on your competitors: they’re trying to grow, too, and they’ll do it at your expense!

In smartphoneInc., your goal is to create the largest (and richest) smartphone company. The game is played over 5 rounds, and each round is split into 8 phases, indicated on the game board in the Phase Track, which will help guide you through the process of running your business.

Phase Track overview
Phase Track overview

The main feature of the game is the planning Pads, which you will use to direct your business operations each round. They are designed so you can overlap one over the other, closing off some possibilities while opening up others. Good planning is the key to good business!

Overlapping planning pads diagram
Overlapping planning pads diagram

Goal of the Game

Your goal is to earn as much money as possible. To make it simple, we will refer to money in the game as “Victory Points” (VP for short). There are three ways to earn VP:

  • Sell Goods.
  • Control market regions around the world—by selling more Goods in those regions than the other players.
  • Register Patents—by being the first player to fully research new Technologies.

If there are less than 5 players, you can also obtain VP from Retailers occupying market regions on the game board.


Player Pieces

Player planning pads
Player planning pads

PADS (10 pcs — 2 per player)

Each player has a set of two planning Pads. The Pads represent their company’s resources: research and development departments, production shops, etc. Using their Pads, the players determine what they are going to do in the current round—what they will focus on or sacrifice. The way the Pads are arranged is called a “decision.”

Player screens
Player screens

SCREENS (5 pcs — 1 per player)

The screens protect against “industrial espionage” by hiding a player’s decisions from prying eyes.

Each screen shows the starting position for one player. It also has a handy multiplication table to help add up VP.

Starting improvements
Starting improvements

STARTING IMPROVEMENTS (5 pcs — 1 per player)

Improvements give players additional options when planning. Each player receives 1 Improvement at the beginning of the game. The Improvement received is displayed on the player’s screen and marked by the player’s color and company name.

Player organizer tray
Player organizer tray

ORGANIZERS (5 pcs — 1 per player)

The organizer is designed for the players’ convenience. It helps them keep their components safe and in one place, with sections for unbuilt goods, progress markers, and office markers. The fourth section is the “Available Goods” section, where all Goods produced are placed until they are sold.

Progress markers
Progress markers

PROGRESS MARKERS (60 pcs — 12 per player)

Progress markers are used to indicate progress towards reaching some goal. Players accumulate these in specified places until they have collected the required quantity.

Note: Progress is unlimited! In the unlikely event that you run out of Progress markers and need more, use any suitable substitute.

Office markers
Office markers

OFFICE MARKERS (90 pcs — 18 per player)

Office markers indicate when goals have been reached. They replace the Progress markers gathered at a location.

Goods markers
Goods markers

GOODS MARKERS (100 pcs — 20 per player)

Goods markers symbolize cargo containers with smartphones for sale.

Shared Pieces

Game board overview
Game board overview

GAME BOARD (1 pc)

The game board shows a digital world map where players can observe how their decisions turn into reality in real time.

Round and phase markers
Round and phase markers

ROUND AND PHASE MARKERS (2 pcs)

Round and Phase markers indicate the current round and the active phase during the game.

VP scoreboard
VP scoreboard

VP SCOREBOARD (1 pc)

Used to mark the companies’ success.

Patents tiles
Patents tiles

PATENTS (6 pcs)

Patents go to the first player to fully research a new Technology. They award extra VP at the end of the game.

Technologies tiles
Technologies tiles

TECHNOLOGIES (6 pcs)

Technologies grant bonuses to players who have researched them. Technology cards have two sides, which adds diversity to the game. At the beginning of the game, the players choose which side of each card to use.

Improvement tiles
Improvement tiles

IMPROVEMENTS (27 pcs)

Improvements can be used to upgrade Pads or produce additional goods.

Goods tokens
Goods tokens

GOODS TOKENS (20 pcs)

Goods tokens produce 1 unit of Goods each round. Players get these automatically each time they do not use the Production Improvements on their pads.

Retailer strips
Retailer strips

RETAILERS (7 pcs)

Retailers are used only if there are less than 5 players in the game. They block regions on the board, stimulating the players to be more competitive. There are three types of Retailers in various sizes.

RULEBOOK (1 pc)

You are holding it now.

Steve’s Components (AI Competitor)

Steve is an “artificial intelligence” that you can choose to add to the game as an additional competitor. You can use Steve in games with 1 to 4 players.

  1. STEVE’S MARKER 1 pc: Steve uses this marker to plan his next move.
  2. STEVE’S RULEBOOK 1 pc: Instructions on how to execute Steve’s programming.
  3. STEVE’S PAD 1 pc: Using this Pad, Steve programs his decisions for each round. His Pad is better than yours, by the way.
Steve AI components overview
Steve AI components overview

Preparing for the Game

Game setup layout
Game setup layout
  1. Place the game board in the center of the table.
  2. Place the Phase marker on the first square of the Phase Track.
  3. Place the Round marker on the “I.”
  4. Place the VP Scoreboard near the board.
  5. If there are less than 5 players, you’ll need to cover some regions with Retailers (see Retailer Placement below).
  6. Place the Patents on the matching spaces. Use the Technology symbols on the board as a guide.
  7. Place the Technologies next to the matching Patents. If this is the first time you are playing the game, we recommend playing with the Technologies face up. Next time, you can place them randomly (face up or face down) or select the Technologies you want to use for the game together with the other players.
  8. Shuffle the Improvements and place 5 of them face-up on the Improvement Block. Place the rest in a pile face down near the board.
  9. Place all goods tokens in a pile face down near the board.

Player Preparation

Each player chooses the color they want to play. Hand out all the markers and pieces of their selected color to each player. These include:

  • 12 Progress markers
  • 18 Office markers
  • 20 Goods markers

Hand each player an organizer. Place the markers into the corresponding sections.

Organizer loaded with markers
Organizer loaded with markers

Give two Pads to each of the players: one Pad must have this symbol Pad symbol 1, and the other—this symbol Pad symbol 2.

Pair of player planning pads
Pair of player planning pads

Each player takes the screen of their color.

Player screens stacked
Player screens stacked

Following the symbols on their screens, the players must:

Back of player screen setup guide
Back of player screen setup guide
  1. Place an Office marker on the first Office space in their home regions.
  2. Place a Goods marker on the VP Scoreboard, on the space that matches their color.
  3. Take the Improvement of their color.
Home region setup example and VP scoreboard starting track
Home region setup example and VP scoreboard starting track

Each player places a Goods marker on the board in the Price Block, on the “5” space. These Goods markers must be placed in the same order as on the VP Scoreboard (left to right: green, blue, black, yellow, red).

Price block starting marker arrangement
Price block starting marker arrangement

Placement of Retailers for 2- to 4-Player Games

To keep the game competitive, Retailers are placed on some of the market regions. For example: Retailer cost icons

Each Retailer matches certain regions on the board. They come in three sizes, just like the regions: S small, M medium, and L large. The symbols on the regions and Retailers match the sizes.

Retailer tile matching medium region
Retailer tile matching medium region

For example, North Africa is a medium-size region. Have you noticed the letter “M”? It means you can place a Retailer with the same letter (“M”) on it.

Shuffle the Retailers and place them with a random side up on the regions shown below:

For 2 players:

Use Retailers to cover China, Canada, and the Caribbean, as well as all medium-sized regions not occupied by the players’ Office markers — Office marker.

2-Player Retailer placement map
2-Player Retailer placement map

For 3 players:

Use Retailers to cover Europe and the RSA, as well as all medium-sized regions not occupied by a player’s Office marker.

3-Player Retailer placement map
3-Player Retailer placement map

For 4 players:

Use Retailers to cover Canada and the 1 medium-sized region not occupied by an Office marker.

4-Player Retailer placement map
4-Player Retailer placement map

For 5 players:

Do not use Retailers. Return all unused Retailers to the box.


Round Structure Overview

The game consists of 5 rounds, which are shown on the Round Track at the top of the game board:

Round track showing 5 rounds
Round track showing 5 rounds

Each round has 8 phases. The phases are indicated by symbols in the Phase Track on the game board:

8 Phases overview on Phase track
8 Phases overview on Phase track

The phases are played in order, from left to right on the Phase Track. When the last phase is complete, the round ends and the next round can begin.

The Priority Rule

Starting with Phase 4, the prices set by players in Phase 2 become critical for turn order:

  • The player with the lowest price is the first to play during the phase, followed by the next lowest price, and so on.
  • If several players share the same price, the first one to play is the one with the lowest VP on the Scoreboard.
  • If two or more players are equal on price and VP, the tie is broken by looking at their starting position on the VP Scoreboard (the colored spaces in the top row): The player who started with the least VP gets to go first.

Playing Hint: Price is of the utmost importance in the game: Starting in Phase 4 (Improve Production), price determines the order in which players take turns, which can be critical to winning the game! Note that it is possible that a player’s set price will change during the round, so the Priority should be checked at the beginning of each phase.


Phase 1 planning Phase 1. Planning

Using their two Pads, all players simultaneously make their decisions for the current round in secret, behind their screens. A decision is made by placing one Pad on top of the other. Each player may arrange their Pads however they like, with either side up, as long as they observe the following rules:

  1. The Pads must be parallel or perpendicular to each other:
Parallel or perpendicular pad alignment examples
Parallel or perpendicular pad alignment examples
  1. One Pad must cover 1 to 4 cells on the other Pad:

Each Pad has 6 cells on each side. Some cells have symbols, while others are empty.

Cell with a symbol and empty cell diagram
Cell with a symbol and empty cell diagram

Have a look at some possible Pad arrangement options below, each with some cells covered. Covered cells may have symbols or not:

Playing Hint: What do you need to consider when making decisions? We will talk about that while explaining the rules. For now, it is important to know that your decisions will affect all future phases in the current round!

Players may also use their Improvements to modify their Pads.

The players keep their decisions secret behind their screens until all players are finished planning. Then, all players set their screens aside and show their decisions to everybody.

Please remember: All visible symbols on your Pads are “active,” and any covered symbols are “inactive.” Cells without symbols are called “open.”

Using Improvements and Goods Tokens

Each player starts the game with 1 Improvement, which they can use beginning with Round 1. Once acquired, Improvements can be used every round in Phase 1. Each Improvement can be used in two ways:

  1. An Improvement can be used to modify the player’s Pads. They can place the Improvement on their Pads any way they like, as long as they follow these rules:
    • Rule 1: The Improvement must be placed face up on the pad.
    Improvement front and back sides
    Improvement front and back sides
    • Rule 2: The Improvement must cover 2 cells of the Pad. It cannot extend beyond the edge of the Pad (Exception: a player who has researched 4G technology may partially ignore this rule).
    Improvement placement examples on pads
    Improvement placement examples on pads

    Any cells covered by an Improvement are inactive. But, when Goods marker are produced in Phase 3, cells covered by Improvements do not produce additional Goods marker.

    Improvements can overlap each other, but one Improvement cannot fully cover another one.

    Improvements overlapping each other partially
    Improvements overlapping each other partially

    Any or all of an Improvement can be covered by the other Pad.

  2. Or, the player can place the Improvement face down in front of them. Each face-down Improvement produces 1 Goods marker in Phase 3.

The Lock symbol on the back of each Improvement is a reminder that it cannot be placed face down on a pad.

Goods tokens (Goods token) can never be placed on a Pad at all, which is indicated by the Lock symbol on both sides of the token. Each Goods token produces 1 Goods marker during Phase 3.

Phase 2 set prices Phase 2. Set Prices

In this phase, the players determine the prices they will sell their Goods for this round (Goods marker). Prices are recorded on the Price Block on the board.

Price block track illustration
Price block track illustration

At the beginning of each round, all prices are set at 5. All active price symbols on the Pads adjust these values:

  • Each Price decrease symbol reduces that company’s price by 1.
  • Each Price increase symbol increases that company’s price by 1.
Price adjustment example with pads
Price adjustment example with pads

For example, with this Pad arrangement, the price for Goods is 3 because we have 2 active Price decrease symbols reducing the price by 1 point each.

Phase 3 production Phase 3. Production

In this phase, the players produce Goods (Goods marker) to sell into the markets later in the round.

A player can produce Goods marker in several ways:

  1. Each active Production symbol on their Pads produces 1 Goods marker.
  2. Each covered cell on their Pads also produces 1 Goods marker.
Production calculation example
Production calculation example

For example, this Pad arrangement will bring 7 Goods marker to this player, as 4 cells on one Pad are covered and 3 Production symbols are active.

Produced Goods marker are placed in the Available Goods section of the player’s organizer.

Placing produced goods in the organizer
Placing produced goods in the organizer

In addition to the methods above, Goods marker can also be produced by using Technologies that have been researched, from Retailers, and through Improvements and Goods tokens.

Phase 4 improve production Phase 4. Improve Production

Starting with this phase, players take turns following the Priority Rule.

Starting with the first player and going in Priority order, each player in turn takes one of the two actions below, depending on whether the Improvement symbol on their Pad is active or not:

  1. If the Improvement symbol is active, the player takes 1 Improvement of their choice from the Improvement Block.
Choosing an Improvement from the block
Choosing an Improvement from the block
  1. If the Improvement symbol is not active, the player takes a Goods token instead (Goods token).

The player can use their new Improvement or Goods token starting in the next round.


Phase 5 research technology Phase 5. Research Technology

During this phase, the players take turns following the Priority Rule.

Technologies can boost sales or provide special helpful bonuses. Research into new Technologies is tracked at the bottom of the game board.

Technology research track on the board
Technology research track on the board
  • Progress markers (Progress marker) are used to track research.
  • At the beginning of this phase, each player receives 1 Progress marker for each active Technology symbol on their Pads.
  • Following the Priority Rule, the players take turns spending all of the Progress marker they received to research new Technologies. Players may choose not to spend some Progress marker, but unused Progress marker disappear at the end of their turn.
  • The number of Progress marker required to successfully research a Technology is shown on the Technology card.
Technology card anatomy showing cost and progress space
Technology card anatomy showing cost and progress space
  • Players place Progress marker in the space near the Technology they are going to research. Each player can distribute Progress marker among the various Technologies as they wish, if they have multiple Progress marker.
  • Once a player has accumulated a number of Progress marker equal to the Technology cost in the matching space, they have successfully researched that Technology. They take back all of their Progress marker from that space and place an Office marker (Office marker) of their color near that Technology card. From now on, they may use the benefits of that Technology (see page 18).

For example, let’s say you made the following decision on your Pads:

Research planning pad decision and 4G space
Research planning pad decision and 4G space

Since a total of 3 Technology symbols are active, you receive 3 Progress marker. You want to study 4G Technology, which costs 6 Cost.

To complete the research, you’ll need to earn 3 more Progress marker in addition to what you have. So, you decide to start researching the Technology and place your 3 Progress marker in the space next to 4G Technology, planning to research it more next round.

Adding progress markers in next round
Adding progress markers in next round

If you did research in the next round, you could add the Progress marker you gained to the space next to that Technology, or change your mind and begin researching something else.

Patents

Only the first player to complete the research into a new Technology can claim the Patent for that Technology. After placing their Office marker on the Technology, they take the Patent from the board and place it in front of them.

Patents are an additional source of VP, awarding the VP shown on the Patent tile at the end of the game (for example, 6 VP).

Patent tile and technology cost anatomy
Patent tile and technology cost anatomy

However, until the Patent has been claimed, the Progress marker required to research that Technology is increased by 1.

Once the Patent has been taken, the cost of that Technology is 1 Progress marker less, allowing other players to acquire that Technology more easily. But, only the first player to research it can get the Patent!

Since two or more players can research the same Technology at the same time, if one player takes the Patent—which makes the Technology cheaper—the other players can complete it at once (if they now have enough Progress marker). They must still wait for their turn to complete the research, though!

Example of claiming a Patent step 1 to 4
Example of claiming a Patent step 1 to 4

Phase 6 logistics Phase 6. Logistics

In this phase, players take turns in accordance with the Priority Rule.

At the beginning of the game, each player only has an Office marker in one region, but they need to expand to other regions to increase their sales. This is where Logistics comes to help.

  • In order to expand into another region, a player needs Progress marker.
  • For each active Logistics symbol on their Pads, the player receives 1 Progress marker.
  • Following the Priority Rule, starting with the first player and so on, each player places all of the Progress marker they received, distributing them to regions they want to expand into by placing them in the space for those regions. A player can only place Progress marker in a region connected to one where they already have an Office marker. Regions are connected if they have a line linking them together on the game board.

For example, Victor only has an Office marker in North Africa. This means that he can expand into Europe, China, Emirates, and South America. During his turn, he can place Progress marker only in those regions.

  • Any Progress marker not used by a player on their turn disappear back to their supply.
  • Once the number of Progress marker equals the cost for the region, the player places their Office marker in that region, removing their Progress marker there back to their supply.
Region logistics anatomy and office spaces
Region logistics anatomy and office spaces

A new Office marker always goes into the empty space furthest to the left.

Placing an office marker in leftmost empty space
Placing an office marker in leftmost empty space

If there are no empty spaces, no player can add an Office marker to that region.

Each player can only have one Office marker in each region (unless a Technology or Retailer allows them to add another one).

The bigger the region, the more difficult it is to put an Office marker there, but it also opens up more opportunities for the player.

Phase 7 selling goods Phase 7. Selling Goods

Following the Priority Rule, each player sells their produced Goods marker (in the Available Goods section of their organizer).

Goods marker can be sold only if all 3 of the following conditions are met:

  • The player has an Office marker in the region.
  • There are no Retailers in the region.
  • There are available Buyers in the region who are ready to buy their Goods marker.
Buyers row in a region
Buyers row in a region

In order to sell a Goods marker, the player must place it on a Buyer. But not every Buyer is ready to buy all Goods marker, so let us take a closer look at what kinds of Buyers there are:

  • Price Buyers (Red Squares): A Buyer in a red square will not pay more then the price shown on their square. But, if a player offers a lower price, this Buyer will buy their Goods marker at their asking price. In other words, the price shown on the Buyer indicates their willingness to pay, but they will be happy to pay less.
  • Technology Buyers (Purple Squares): A purple Buyer (without a price) is ready to pay any price for Goods marker (but still no higher then the price set), but only if the player has the Technology required by the Buyer. The required Technology is shown on the Buyer’s square.

Only one Goods marker can be sold to each Buyer. Any Goods marker that cannot be sold are lost (returned to the section of the player’s organizer with the cube symbol).

Important: The Goods marker are always placed on the willing Buyers in a region from left to right. You cannot place Goods marker on purple Buyers while ignoring red Buyers, if the price of your Goods marker is right for them.

For example, let’s say you produced 4 Goods marker and you are present in only one region. In Phase 2, you set the price of your Goods marker at 3. You have the Gamepad and 4G Technologies. As a result, you can only sell 3 Goods marker in this region, since the last buyer demands NFC Technology, which you don’t have. You cannot sell 1 of your Goods marker, and it disappears at the end of this phase.

Example of selling goods to matching buyers
Example of selling goods to matching buyers

Playing Hint: If you missed a place where you could have sold Goods marker (and the other players did not help you see it), then it is assumed that you failed to sell those Goods marker. You can try negotiating with the other players to get their permission to sell Goods marker out of turn. The game developers, however, strongly recommend that the other players not yield to your persuasion!

Phase 8 receive vp Phase 8. Receive VP

In this phase, all players receive VP for the Goods marker they sold and for controlling regions. The order in which players are awarded VP is not important.

Goods Sold

Each player counts the number of Goods marker they have on the game board and multiplies that amount by their price (shown in the Price Block). To help out, there is a multiplication table on the back of the player screens.

Multiplication table on screen back
Multiplication table on screen back

Controlling Regions

A player can earn additional VP if they dominate the market in a region. The player who sold the most Goods marker in a region controls it (and gets the VP). The number of VP received is shown above the Goods marker furthest to the right in that region.

VP are not awarded to a player for regions where they did not sell any Goods marker, even if they have an Office marker there.

For example, the blue player controls this region since he sold more Goods marker than the yellow player. The blue player gets 2 VP, since that is the number shown above the rightmost Goods marker, despite the fact that this Office does not belong to the blue player.

Region control example with Emirates
Region control example with Emirates

If the Office marker furthest to the right has a value for second place, then a second-place winner for control of that region is determined by the same method as described above.

First and second place VP values on office spaces
First and second place VP values on office spaces

If the number of Goods marker sold by 2 or more players is equal, then VP are awarded to the player whose Office marker is located further to the left.

As an example, let us consider the following situation: The blue player is in first place. Although the blue player sold the same number of Goods marker as the green and red players, the blue player’s Office marker is located the furthest to the left. So, the blue player receives 6 VP for control of the region. The second place for control is given to the green player (3 VP), since when compared to the red player (who sold the same number of Goods marker), the green player’s Office marker are located further to the left.

Tie-breaker for region control example
Tie-breaker for region control example

Record all VP received on the VP Scoreboard.

Preparation for the Next Round

  • All players take all of their Goods marker off the game board and return them in their organizers (not in the Available Goods section).
Returning goods markers to organizer supply
Returning goods markers to organizer supply
  • Remove any Improvements still on the game board and put them back in the box. Add 5 new Improvements from the pile to the Improvement Block, face up.
Discard and refresh Improvements
Discard and refresh Improvements
  • Reset the Goods marker in the Price Block to the starting value of 5.
Reset prices to 5
Reset prices to 5
  • Move the Round marker to the next round.
Advance round marker
Advance round marker

Start the new round with Phase 1.


Overview

When a player finishes researching a Technology, they receive an immediate bonus. A player must use all Technology bonuses if they can.

Some Technologies give a one-time bonus, and some a permanent bonus. Each Technology takes effect during certain phases, as indicated on the Technology itself.

Each Technology a player successfully researches provides the bonus indicated on the Technology card, often additional effects in certain phases or enhancements to the effect of symbols on their Pads. For complete descriptions of all Technologies, see page 18.

Technology tile anatomy
Technology tile anatomy

Explanations for the Symbols on the Technologies

  • Numbered Phase Indicator: A colored symbol with a number indicates the phase when the bonus is activated.
  • No Number: If there is no number, then there is no specific phase in which the bonus could be activated—see a more detailed description of those bonuses below.
  • Red Notification Dot: If there is a red notification dot, it means that the player receives the bonus immediately, as soon as the Technology is fully researched, and possibly every round during the specified phase. If there is no phase number, the player only receives the bonus once (when they gain the Technology).

Technology Details

GPS

GPS tile option 1
GPS tile option 1

From now on, the Production symbol on your Pad gives you 2 Goods marker instead of 1 during Phase 3. This is a permanent bonus.

GPS tile option 2
GPS tile option 2

Produce 5 Goods marker immediately. Put these Goods marker in the Available Goods section of your organizer. This is a one-time bonus.

WI-FI

Wi-Fi tile option 1
Wi-Fi tile option 1

During Phase 6 each round, you may add 1 Office marker to any region where you already have an Office marker. You cannot place a third Office marker in this way. You cannot place a second Office marker on a Retailer. This is a permanent bonus.

Wi-Fi tile option 2
Wi-Fi tile option 2

Any Goods marker that you failed to sell during Phase 7 are kept for the next round instead of being lost. This is a permanent bonus.

GAMEPAD

Gamepad tile option 1
Gamepad tile option 1

For the rest of the game, the number of Progress marker you need to research new Technologies is reduced by 1. This is a permanent bonus.

Gamepad tile option 2
Gamepad tile option 2

Place 1 Office marker in any small region where you do not have an Office marker. If there is a Retailer in that region, you get the Retailer’s bonus as normal. This is a one-time bonus.

LI-ION

Li-Ion tile option 1
Li-Ion tile option 1

From now on, the Price increase symbol on your Pads and Improvements is also treated as a Logistics symbol. In other words, in Phase 6, count your Price increase symbols along with your Logistics symbols. This is a permanent bonus.

Li-Ion tile option 2
Li-Ion tile option 2

Immediately produce 1 Goods marker for every 2 Technologies you have. Also, during Phase 3 each round, produce 1 Goods marker for every 2 Technologies you have. This is a permanent bonus.

NFC

NFC tile option 1
NFC tile option 1

On your turn during Phase 6, you may sell from 0 to 3 Goods marker you have produced at the price you set for the round. Do not place these Goods marker in any region. Instead, score your VP on the VP Scoreboard immediately and return the Goods marker to your supply. This is a permanent bonus.

NFC tile option 2
NFC tile option 2

Immediately increase your price by 1. Also, during Phase 2 each round, increase your price by 1. This is a permanent bonus.

4G

4G tile option 1
4G tile option 1

When you place Improvements on your Pads in Phase 1, they can extend beyond the edge of your Pads. This is a permanent bonus.

4G tile option 2
4G tile option 2

During phase 7, you may sell 1 Goods marker that you have produced in each region where you do not have an Office marker. You must place these Goods marker on Buyers that you would be allowed to sell to following the rules for selling Goods marker on page 15. This is a permanent bonus.


Overview

Retailers prevent the players from selling Goods marker in their region. But, using Logistics, players can still put an Office marker in that region (once they have enough Progress marker there). The Office marker is not placed on a normal space in that region, but on the blue spaces on the Retailer instead.

Retailer strip anatomy
Retailer strip anatomy

The number in the red square next to the blue space is the number of VP a player will receive at the end of the game if their Office marker is placed there. Office marker are always placed from left to right, so the first player to place their Office marker will receive more VP than all subsequent players.

As soon as a player places their Office marker on the Retailer, they receive the bonus shown. This is a one-time bonus. The player can choose not to use the bonus. Note that there are some Retailers in the game without bonuses.

Please remember: There cannot be two Office marker of the same color on the same Retailer.

Retailers’ Bonuses

Produce goods retailer bonus
Produce goods retailer bonus

Produce the number of Goods marker shown of your color. Place these Goods marker in the Available Goods section of your organizer.

Research progress retailer bonus
Research progress retailer bonus

Take the number of Progress marker shown of your color and place them in the research space for any Technology of your choice. If you get 2 Progress marker, they may be divided between two Technologies. If this gives you enough Progress marker to complete your research in a Technology, you must still wait until your turn in Phase 5 (according to the Priority Rule) before you can place your Office marker there.

Adjust price retailer bonus
Adjust price retailer bonus

Increase or decrease the price of your Goods marker on the Price Block by 1.

Place second office retailer bonus
Place second office retailer bonus

Place a second Office marker in any region where you already have 1 Office marker. You cannot place a third Office marker or put one where you have no Office marker. Thus, you cannot place this Office marker on a Retailer.

Move office marker retailer bonus
Move office marker retailer bonus

Move 1 Office marker of your color from one region to another. You may move an Office marker between other Retailers. If, as a result of this move, there is now an empty place in a region or on a Retailer, then move all other Office marker there to the left to fill the gap. You do not receive any Retailer’s bonus from this move.


End of the Game and Determining the Winner

The game lasts exactly 5 rounds and ends right after Phase 8 of the fifth round. Each player adds up their total VP for the game:

  1. Count the VP received during the game.
  2. Add VP for any Patents they collected.
  3. Add any VP they earned from Retailers.

The player with the most VP wins the game!

In case of a draw, the contender with the most Technologies wins. If that is a draw as well, the tied player with the greatest number of Patents wins. If you managed to get a draw here too, then all the tied players share the victory.


FAQ

Can the Retailers be placed randomly at the beginning of the game?
No. This will upset the game balance.

What do the symbols (Pad symbol 1 / Pad symbol 2) on the player Pads mean?
They are only needed for you to be able to easily tell the two types of player Pads apart at the beginning of the game. During the game, these symbols are not used.

Can I change the position of my Pads during the round after Phase 1?
No. The game creators do not allow you to change the positions of your Pads, even if you claim to have made a critical mistake.

What do we do if the players still remain equal under the Priority Rule?
If two or more players are equal on price and VP, the tie is broken by looking at their starting position on the VP Scoreboard (the colored spaces in the top row): The player who started with the least VP gets to go first.

Can I put an Improvement under my Pads so that it disappears from sight?
Yes, you can. Both cells of your Improvement must be on one or both of your Pads. The Improvement could be placed with its two cells on one Pad and then completely covered with the second Pad. It does not make much sense, but it is not against the rules.

Can I place my Pads so one is completely covered by the other, or just place them next to each other during Phase 1?
No. One Pad must cover 1 to 4 cells of the other Pad. If you did that, you would not be able to observe this rule!

I produced more Goods marker in Phase 3 than I need. Can I suspend the production of a certain amount of Goods marker to reduce this amount?
No. You must produce exactly the number of Goods marker you are able to.


Development Team

  • Project Editor: Max Vereschagin
  • Artist: Aleksandr Kiselev
  • General Director: Mikhail Pakhomov
  • Art Director: Viktor Zaburdaev
  • Promotion: Darina Orlova, Nataliya Naboyshchikova, Katerina Schlecker
  • Production Director: Sergey Morozov
  • Translation: Runa LLC
  • Proofreader: William Niebling

Author’s Acknowledgments

Herman Tikhomirov for great advice on the game promotion. Andrei Stolyarov for motivation to start making the game. Yuri Zhuravlev and Nikolai Pegasov for inspiration from the “The Golden Sails”. I also thank the entire Guild of Board Game Developers (GRaNl) for their contribution and promotion.

GRaNI Recommended seal
GRaNI Recommended seal

Special Thanks for Help in the Development and Work on the Project

Andrei Kolupaev, Konstantin Domashev, Konstantin Malygin, Yuri Yamshchikov, Valery Kruzhalov, Ilya Stepanov, Yulia Ilyinskaya, Natalia Telezhkina, Yan Yegorov, Nikolai Zolotarev, Valentina Aristarkhova, Aleksandr Eremin, Andrei Kalinin, Igor Ganzha, Vasily Redinsky, Nadezhda Penkrat, Victoria Drobotova, Andrei Aganov, Anastasia Yushina, Vitaly Terekhov, Dmitry Krylov, Vasily Vereschagin.

Our Thanks to the “Astronauts with Hammers”

Aleksandr Tkachev, Bogdan Khokhlov, Pavel Eltsin, Oleg Meleshin, Aleksandr Chapurin, Artur Katarzhanov, Yulia Tkachenko, Anton Prinov, Anton Kravchenko, Anna Kravchenko, Roman Gaffarov, Aleksandr Aleksnanin, Loerglil Meflizh, Delli Arieri.

Cosmodrome Games logo
Cosmodrome Games logo

Overview & Goal of the Game

The Smartphone Revolution

Congratulations! You are the new CEO of an exciting new startup ready to pounce on the brand-new technology they are already calling “smartphones!” This is your chance to be a top disrupter in the digital economy. If you’re going to make your company the biggest in the world, you’re going to need all your business savvy as you set prices for your products, streamline your production, develop new technologies, manufacture goods, and handle logistics and sales. Oh, and keep an eye on your competitors: they’re trying to grow, too, and they’ll do it at your expense!

In smartphoneInc., your goal is to create the largest (and richest) smartphone company. The game is played over 5 rounds, and each round is split into 8 phases, indicated on the game board in the Phase Track, which will help guide you through the process of running your business.

Phase Track overview
Phase Track overview

The main feature of the game is the planning Pads, which you will use to direct your business operations each round. They are designed so you can overlap one over the other, closing off some possibilities while opening up others. Good planning is the key to good business!

Overlapping planning pads diagram
Overlapping planning pads diagram

Goal of the Game

Your goal is to earn as much money as possible. To make it simple, we will refer to money in the game as “Victory Points” (VP for short). There are three ways to earn VP:

  • Sell Goods.
  • Control market regions around the world—by selling more Goods in those regions than the other players.
  • Register Patents—by being the first player to fully research new Technologies.

If there are less than 5 players, you can also obtain VP from Retailers occupying market regions on the game board.


Components

Player Pieces

Player planning pads
Player planning pads

PADS (10 pcs — 2 per player)

Each player has a set of two planning Pads. The Pads represent their company’s resources: research and development departments, production shops, etc. Using their Pads, the players determine what they are going to do in the current round—what they will focus on or sacrifice. The way the Pads are arranged is called a “decision.”

Player screens
Player screens

SCREENS (5 pcs — 1 per player)

The screens protect against “industrial espionage” by hiding a player’s decisions from prying eyes.

Each screen shows the starting position for one player. It also has a handy multiplication table to help add up VP.

Starting improvements
Starting improvements

STARTING IMPROVEMENTS (5 pcs — 1 per player)

Improvements give players additional options when planning. Each player receives 1 Improvement at the beginning of the game. The Improvement received is displayed on the player’s screen and marked by the player’s color and company name.

Player organizer tray
Player organizer tray

ORGANIZERS (5 pcs — 1 per player)

The organizer is designed for the players’ convenience. It helps them keep their components safe and in one place, with sections for unbuilt goods, progress markers, and office markers. The fourth section is the “Available Goods” section, where all Goods produced are placed until they are sold.

Progress markers
Progress markers

PROGRESS MARKERS (60 pcs — 12 per player)

Progress markers are used to indicate progress towards reaching some goal. Players accumulate these in specified places until they have collected the required quantity.

Note: Progress is unlimited! In the unlikely event that you run out of Progress markers and need more, use any suitable substitute.

Office markers
Office markers

OFFICE MARKERS (90 pcs — 18 per player)

Office markers indicate when goals have been reached. They replace the Progress markers gathered at a location.

Goods markers
Goods markers

GOODS MARKERS (100 pcs — 20 per player)

Goods markers symbolize cargo containers with smartphones for sale.

Shared Pieces

Game board overview
Game board overview

GAME BOARD (1 pc)

The game board shows a digital world map where players can observe how their decisions turn into reality in real time.

Round and phase markers
Round and phase markers

ROUND AND PHASE MARKERS (2 pcs)

Round and Phase markers indicate the current round and the active phase during the game.

VP scoreboard
VP scoreboard

VP SCOREBOARD (1 pc)

Used to mark the companies’ success.

Patents tiles
Patents tiles

PATENTS (6 pcs)

Patents go to the first player to fully research a new Technology. They award extra VP at the end of the game.

Technologies tiles
Technologies tiles

TECHNOLOGIES (6 pcs)

Technologies grant bonuses to players who have researched them. Technology cards have two sides, which adds diversity to the game. At the beginning of the game, the players choose which side of each card to use.

Improvement tiles
Improvement tiles

IMPROVEMENTS (27 pcs)

Improvements can be used to upgrade Pads or produce additional goods.

Goods tokens
Goods tokens

GOODS TOKENS (20 pcs)

Goods tokens produce 1 unit of Goods each round. Players get these automatically each time they do not use the Production Improvements on their pads.

Retailer strips
Retailer strips

RETAILERS (7 pcs)

Retailers are used only if there are less than 5 players in the game. They block regions on the board, stimulating the players to be more competitive. There are three types of Retailers in various sizes.

RULEBOOK (1 pc)

You are holding it now.

Steve’s Components (AI Competitor)

Steve is an “artificial intelligence” that you can choose to add to the game as an additional competitor. You can use Steve in games with 1 to 4 players.

  1. STEVE’S MARKER 1 pc: Steve uses this marker to plan his next move.
  2. STEVE’S RULEBOOK 1 pc: Instructions on how to execute Steve’s programming.
  3. STEVE’S PAD 1 pc: Using this Pad, Steve programs his decisions for each round. His Pad is better than yours, by the way.
Steve AI components overview
Steve AI components overview

Setup

Preparing for the Game

Game setup layout
Game setup layout
  1. Place the game board in the center of the table.
  2. Place the Phase marker on the first square of the Phase Track.
  3. Place the Round marker on the “I.”
  4. Place the VP Scoreboard near the board.
  5. If there are less than 5 players, you’ll need to cover some regions with Retailers (see Retailer Placement below).
  6. Place the Patents on the matching spaces. Use the Technology symbols on the board as a guide.
  7. Place the Technologies next to the matching Patents. If this is the first time you are playing the game, we recommend playing with the Technologies face up. Next time, you can place them randomly (face up or face down) or select the Technologies you want to use for the game together with the other players.
  8. Shuffle the Improvements and place 5 of them face-up on the Improvement Block. Place the rest in a pile face down near the board.
  9. Place all goods tokens in a pile face down near the board.

Player Preparation

Each player chooses the color they want to play. Hand out all the markers and pieces of their selected color to each player. These include:

  • 12 Progress markers
  • 18 Office markers
  • 20 Goods markers

Hand each player an organizer. Place the markers into the corresponding sections.

Organizer loaded with markers
Organizer loaded with markers

Give two Pads to each of the players: one Pad must have this symbol Pad symbol 1, and the other—this symbol Pad symbol 2.

Pair of player planning pads
Pair of player planning pads

Each player takes the screen of their color.

Player screens stacked
Player screens stacked

Following the symbols on their screens, the players must:

Back of player screen setup guide
Back of player screen setup guide
  1. Place an Office marker on the first Office space in their home regions.
  2. Place a Goods marker on the VP Scoreboard, on the space that matches their color.
  3. Take the Improvement of their color.
Home region setup example and VP scoreboard starting track
Home region setup example and VP scoreboard starting track

Each player places a Goods marker on the board in the Price Block, on the “5” space. These Goods markers must be placed in the same order as on the VP Scoreboard (left to right: green, blue, black, yellow, red).

Price block starting marker arrangement
Price block starting marker arrangement

Placement of Retailers for 2- to 4-Player Games

To keep the game competitive, Retailers are placed on some of the market regions. For example: Retailer cost icons

Each Retailer matches certain regions on the board. They come in three sizes, just like the regions: S small, M medium, and L large. The symbols on the regions and Retailers match the sizes.

Retailer tile matching medium region
Retailer tile matching medium region

For example, North Africa is a medium-size region. Have you noticed the letter “M”? It means you can place a Retailer with the same letter (“M”) on it.

Shuffle the Retailers and place them with a random side up on the regions shown below:

For 2 players:

Use Retailers to cover China, Canada, and the Caribbean, as well as all medium-sized regions not occupied by the players’ Office markers — Office marker.

2-Player Retailer placement map
2-Player Retailer placement map

For 3 players:

Use Retailers to cover Europe and the RSA, as well as all medium-sized regions not occupied by a player’s Office marker.

3-Player Retailer placement map
3-Player Retailer placement map

For 4 players:

Use Retailers to cover Canada and the 1 medium-sized region not occupied by an Office marker.

4-Player Retailer placement map
4-Player Retailer placement map

For 5 players:

Do not use Retailers. Return all unused Retailers to the box.


Gameplay Overview & The Priority Rule

Round Structure Overview

The game consists of 5 rounds, which are shown on the Round Track at the top of the game board:

Round track showing 5 rounds
Round track showing 5 rounds

Each round has 8 phases. The phases are indicated by symbols in the Phase Track on the game board:

8 Phases overview on Phase track
8 Phases overview on Phase track

The phases are played in order, from left to right on the Phase Track. When the last phase is complete, the round ends and the next round can begin.

The Priority Rule

Starting with Phase 4, the prices set by players in Phase 2 become critical for turn order:

  • The player with the lowest price is the first to play during the phase, followed by the next lowest price, and so on.
  • If several players share the same price, the first one to play is the one with the lowest VP on the Scoreboard.
  • If two or more players are equal on price and VP, the tie is broken by looking at their starting position on the VP Scoreboard (the colored spaces in the top row): The player who started with the least VP gets to go first.

Playing Hint: Price is of the utmost importance in the game: Starting in Phase 4 (Improve Production), price determines the order in which players take turns, which can be critical to winning the game! Note that it is possible that a player’s set price will change during the round, so the Priority should be checked at the beginning of each phase.


Phases 1 to 4: Planning & Production

Phase 1 planning Phase 1. Planning

Using their two Pads, all players simultaneously make their decisions for the current round in secret, behind their screens. A decision is made by placing one Pad on top of the other. Each player may arrange their Pads however they like, with either side up, as long as they observe the following rules:

  1. The Pads must be parallel or perpendicular to each other:
Parallel or perpendicular pad alignment examples
Parallel or perpendicular pad alignment examples
  1. One Pad must cover 1 to 4 cells on the other Pad:

Each Pad has 6 cells on each side. Some cells have symbols, while others are empty.

Cell with a symbol and empty cell diagram
Cell with a symbol and empty cell diagram

Have a look at some possible Pad arrangement options below, each with some cells covered. Covered cells may have symbols or not:

Playing Hint: What do you need to consider when making decisions? We will talk about that while explaining the rules. For now, it is important to know that your decisions will affect all future phases in the current round!

Players may also use their Improvements to modify their Pads.

The players keep their decisions secret behind their screens until all players are finished planning. Then, all players set their screens aside and show their decisions to everybody.

Please remember: All visible symbols on your Pads are “active,” and any covered symbols are “inactive.” Cells without symbols are called “open.”

Using Improvements and Goods Tokens

Each player starts the game with 1 Improvement, which they can use beginning with Round 1. Once acquired, Improvements can be used every round in Phase 1. Each Improvement can be used in two ways:

  1. An Improvement can be used to modify the player’s Pads. They can place the Improvement on their Pads any way they like, as long as they follow these rules:
    • Rule 1: The Improvement must be placed face up on the pad.
    Improvement front and back sides
    Improvement front and back sides
    • Rule 2: The Improvement must cover 2 cells of the Pad. It cannot extend beyond the edge of the Pad (Exception: a player who has researched 4G technology may partially ignore this rule).
    Improvement placement examples on pads
    Improvement placement examples on pads

    Any cells covered by an Improvement are inactive. But, when Goods marker are produced in Phase 3, cells covered by Improvements do not produce additional Goods marker.

    Improvements can overlap each other, but one Improvement cannot fully cover another one.

    Improvements overlapping each other partially
    Improvements overlapping each other partially

    Any or all of an Improvement can be covered by the other Pad.

  2. Or, the player can place the Improvement face down in front of them. Each face-down Improvement produces 1 Goods marker in Phase 3.

The Lock symbol on the back of each Improvement is a reminder that it cannot be placed face down on a pad.

Goods tokens (Goods token) can never be placed on a Pad at all, which is indicated by the Lock symbol on both sides of the token. Each Goods token produces 1 Goods marker during Phase 3.

Phase 2 set prices Phase 2. Set Prices

In this phase, the players determine the prices they will sell their Goods for this round (Goods marker). Prices are recorded on the Price Block on the board.

Price block track illustration
Price block track illustration

At the beginning of each round, all prices are set at 5. All active price symbols on the Pads adjust these values:

  • Each Price decrease symbol reduces that company’s price by 1.
  • Each Price increase symbol increases that company’s price by 1.
Price adjustment example with pads
Price adjustment example with pads

For example, with this Pad arrangement, the price for Goods is 3 because we have 2 active Price decrease symbols reducing the price by 1 point each.

Phase 3 production Phase 3. Production

In this phase, the players produce Goods (Goods marker) to sell into the markets later in the round.

A player can produce Goods marker in several ways:

  1. Each active Production symbol on their Pads produces 1 Goods marker.
  2. Each covered cell on their Pads also produces 1 Goods marker.
Production calculation example
Production calculation example

For example, this Pad arrangement will bring 7 Goods marker to this player, as 4 cells on one Pad are covered and 3 Production symbols are active.

Produced Goods marker are placed in the Available Goods section of the player’s organizer.

Placing produced goods in the organizer
Placing produced goods in the organizer

In addition to the methods above, Goods marker can also be produced by using Technologies that have been researched, from Retailers, and through Improvements and Goods tokens.

Phase 4 improve production Phase 4. Improve Production

Starting with this phase, players take turns following the Priority Rule.

Starting with the first player and going in Priority order, each player in turn takes one of the two actions below, depending on whether the Improvement symbol on their Pad is active or not:

  1. If the Improvement symbol is active, the player takes 1 Improvement of their choice from the Improvement Block.
Choosing an Improvement from the block
Choosing an Improvement from the block
  1. If the Improvement symbol is not active, the player takes a Goods token instead (Goods token).

The player can use their new Improvement or Goods token starting in the next round.


Phases 5 to 8 & Round Cleanup

Phase 5 research technology Phase 5. Research Technology

During this phase, the players take turns following the Priority Rule.

Technologies can boost sales or provide special helpful bonuses. Research into new Technologies is tracked at the bottom of the game board.

Technology research track on the board
Technology research track on the board
  • Progress markers (Progress marker) are used to track research.
  • At the beginning of this phase, each player receives 1 Progress marker for each active Technology symbol on their Pads.
  • Following the Priority Rule, the players take turns spending all of the Progress marker they received to research new Technologies. Players may choose not to spend some Progress marker, but unused Progress marker disappear at the end of their turn.
  • The number of Progress marker required to successfully research a Technology is shown on the Technology card.
Technology card anatomy showing cost and progress space
Technology card anatomy showing cost and progress space
  • Players place Progress marker in the space near the Technology they are going to research. Each player can distribute Progress marker among the various Technologies as they wish, if they have multiple Progress marker.
  • Once a player has accumulated a number of Progress marker equal to the Technology cost in the matching space, they have successfully researched that Technology. They take back all of their Progress marker from that space and place an Office marker (Office marker) of their color near that Technology card. From now on, they may use the benefits of that Technology (see page 18).

For example, let’s say you made the following decision on your Pads:

Research planning pad decision and 4G space
Research planning pad decision and 4G space

Since a total of 3 Technology symbols are active, you receive 3 Progress marker. You want to study 4G Technology, which costs 6 Cost.

To complete the research, you’ll need to earn 3 more Progress marker in addition to what you have. So, you decide to start researching the Technology and place your 3 Progress marker in the space next to 4G Technology, planning to research it more next round.

Adding progress markers in next round
Adding progress markers in next round

If you did research in the next round, you could add the Progress marker you gained to the space next to that Technology, or change your mind and begin researching something else.

Patents

Only the first player to complete the research into a new Technology can claim the Patent for that Technology. After placing their Office marker on the Technology, they take the Patent from the board and place it in front of them.

Patents are an additional source of VP, awarding the VP shown on the Patent tile at the end of the game (for example, 6 VP).

Patent tile and technology cost anatomy
Patent tile and technology cost anatomy

However, until the Patent has been claimed, the Progress marker required to research that Technology is increased by 1.

Once the Patent has been taken, the cost of that Technology is 1 Progress marker less, allowing other players to acquire that Technology more easily. But, only the first player to research it can get the Patent!

Since two or more players can research the same Technology at the same time, if one player takes the Patent—which makes the Technology cheaper—the other players can complete it at once (if they now have enough Progress marker). They must still wait for their turn to complete the research, though!

Example of claiming a Patent step 1 to 4
Example of claiming a Patent step 1 to 4

Phase 6 logistics Phase 6. Logistics

In this phase, players take turns in accordance with the Priority Rule.

At the beginning of the game, each player only has an Office marker in one region, but they need to expand to other regions to increase their sales. This is where Logistics comes to help.

  • In order to expand into another region, a player needs Progress marker.
  • For each active Logistics symbol on their Pads, the player receives 1 Progress marker.
  • Following the Priority Rule, starting with the first player and so on, each player places all of the Progress marker they received, distributing them to regions they want to expand into by placing them in the space for those regions. A player can only place Progress marker in a region connected to one where they already have an Office marker. Regions are connected if they have a line linking them together on the game board.

For example, Victor only has an Office marker in North Africa. This means that he can expand into Europe, China, Emirates, and South America. During his turn, he can place Progress marker only in those regions.

  • Any Progress marker not used by a player on their turn disappear back to their supply.
  • Once the number of Progress marker equals the cost for the region, the player places their Office marker in that region, removing their Progress marker there back to their supply.
Region logistics anatomy and office spaces
Region logistics anatomy and office spaces

A new Office marker always goes into the empty space furthest to the left.

Placing an office marker in leftmost empty space
Placing an office marker in leftmost empty space

If there are no empty spaces, no player can add an Office marker to that region.

Each player can only have one Office marker in each region (unless a Technology or Retailer allows them to add another one).

The bigger the region, the more difficult it is to put an Office marker there, but it also opens up more opportunities for the player.

Phase 7 selling goods Phase 7. Selling Goods

Following the Priority Rule, each player sells their produced Goods marker (in the Available Goods section of their organizer).

Goods marker can be sold only if all 3 of the following conditions are met:

  • The player has an Office marker in the region.
  • There are no Retailers in the region.
  • There are available Buyers in the region who are ready to buy their Goods marker.
Buyers row in a region
Buyers row in a region

In order to sell a Goods marker, the player must place it on a Buyer. But not every Buyer is ready to buy all Goods marker, so let us take a closer look at what kinds of Buyers there are:

  • Price Buyers (Red Squares): A Buyer in a red square will not pay more then the price shown on their square. But, if a player offers a lower price, this Buyer will buy their Goods marker at their asking price. In other words, the price shown on the Buyer indicates their willingness to pay, but they will be happy to pay less.
  • Technology Buyers (Purple Squares): A purple Buyer (without a price) is ready to pay any price for Goods marker (but still no higher then the price set), but only if the player has the Technology required by the Buyer. The required Technology is shown on the Buyer’s square.

Only one Goods marker can be sold to each Buyer. Any Goods marker that cannot be sold are lost (returned to the section of the player’s organizer with the cube symbol).

Important: The Goods marker are always placed on the willing Buyers in a region from left to right. You cannot place Goods marker on purple Buyers while ignoring red Buyers, if the price of your Goods marker is right for them.

For example, let’s say you produced 4 Goods marker and you are present in only one region. In Phase 2, you set the price of your Goods marker at 3. You have the Gamepad and 4G Technologies. As a result, you can only sell 3 Goods marker in this region, since the last buyer demands NFC Technology, which you don’t have. You cannot sell 1 of your Goods marker, and it disappears at the end of this phase.

Example of selling goods to matching buyers
Example of selling goods to matching buyers

Playing Hint: If you missed a place where you could have sold Goods marker (and the other players did not help you see it), then it is assumed that you failed to sell those Goods marker. You can try negotiating with the other players to get their permission to sell Goods marker out of turn. The game developers, however, strongly recommend that the other players not yield to your persuasion!

Phase 8 receive vp Phase 8. Receive VP

In this phase, all players receive VP for the Goods marker they sold and for controlling regions. The order in which players are awarded VP is not important.

Goods Sold

Each player counts the number of Goods marker they have on the game board and multiplies that amount by their price (shown in the Price Block). To help out, there is a multiplication table on the back of the player screens.

Multiplication table on screen back
Multiplication table on screen back

Controlling Regions

A player can earn additional VP if they dominate the market in a region. The player who sold the most Goods marker in a region controls it (and gets the VP). The number of VP received is shown above the Goods marker furthest to the right in that region.

VP are not awarded to a player for regions where they did not sell any Goods marker, even if they have an Office marker there.

For example, the blue player controls this region since he sold more Goods marker than the yellow player. The blue player gets 2 VP, since that is the number shown above the rightmost Goods marker, despite the fact that this Office does not belong to the blue player.

Region control example with Emirates
Region control example with Emirates

If the Office marker furthest to the right has a value for second place, then a second-place winner for control of that region is determined by the same method as described above.

First and second place VP values on office spaces
First and second place VP values on office spaces

If the number of Goods marker sold by 2 or more players is equal, then VP are awarded to the player whose Office marker is located further to the left.

As an example, let us consider the following situation: The blue player is in first place. Although the blue player sold the same number of Goods marker as the green and red players, the blue player’s Office marker is located the furthest to the left. So, the blue player receives 6 VP for control of the region. The second place for control is given to the green player (3 VP), since when compared to the red player (who sold the same number of Goods marker), the green player’s Office marker are located further to the left.

Tie-breaker for region control example
Tie-breaker for region control example

Record all VP received on the VP Scoreboard.

Preparation for the Next Round

  • All players take all of their Goods marker off the game board and return them in their organizers (not in the Available Goods section).
Returning goods markers to organizer supply
Returning goods markers to organizer supply
  • Remove any Improvements still on the game board and put them back in the box. Add 5 new Improvements from the pile to the Improvement Block, face up.
Discard and refresh Improvements
Discard and refresh Improvements
  • Reset the Goods marker in the Price Block to the starting value of 5.
Reset prices to 5
Reset prices to 5
  • Move the Round marker to the next round.
Advance round marker
Advance round marker

Start the new round with Phase 1.


Technologies Reference

Overview

When a player finishes researching a Technology, they receive an immediate bonus. A player must use all Technology bonuses if they can.

Some Technologies give a one-time bonus, and some a permanent bonus. Each Technology takes effect during certain phases, as indicated on the Technology itself.

Each Technology a player successfully researches provides the bonus indicated on the Technology card, often additional effects in certain phases or enhancements to the effect of symbols on their Pads. For complete descriptions of all Technologies, see page 18.

Technology tile anatomy
Technology tile anatomy

Explanations for the Symbols on the Technologies

  • Numbered Phase Indicator: A colored symbol with a number indicates the phase when the bonus is activated.
  • No Number: If there is no number, then there is no specific phase in which the bonus could be activated—see a more detailed description of those bonuses below.
  • Red Notification Dot: If there is a red notification dot, it means that the player receives the bonus immediately, as soon as the Technology is fully researched, and possibly every round during the specified phase. If there is no phase number, the player only receives the bonus once (when they gain the Technology).

Technology Details

GPS

GPS tile option 1
GPS tile option 1

From now on, the Production symbol on your Pad gives you 2 Goods marker instead of 1 during Phase 3. This is a permanent bonus.

GPS tile option 2
GPS tile option 2

Produce 5 Goods marker immediately. Put these Goods marker in the Available Goods section of your organizer. This is a one-time bonus.

WI-FI

Wi-Fi tile option 1
Wi-Fi tile option 1

During Phase 6 each round, you may add 1 Office marker to any region where you already have an Office marker. You cannot place a third Office marker in this way. You cannot place a second Office marker on a Retailer. This is a permanent bonus.

Wi-Fi tile option 2
Wi-Fi tile option 2

Any Goods marker that you failed to sell during Phase 7 are kept for the next round instead of being lost. This is a permanent bonus.

GAMEPAD

Gamepad tile option 1
Gamepad tile option 1

For the rest of the game, the number of Progress marker you need to research new Technologies is reduced by 1. This is a permanent bonus.

Gamepad tile option 2
Gamepad tile option 2

Place 1 Office marker in any small region where you do not have an Office marker. If there is a Retailer in that region, you get the Retailer’s bonus as normal. This is a one-time bonus.

LI-ION

Li-Ion tile option 1
Li-Ion tile option 1

From now on, the Price increase symbol on your Pads and Improvements is also treated as a Logistics symbol. In other words, in Phase 6, count your Price increase symbols along with your Logistics symbols. This is a permanent bonus.

Li-Ion tile option 2
Li-Ion tile option 2

Immediately produce 1 Goods marker for every 2 Technologies you have. Also, during Phase 3 each round, produce 1 Goods marker for every 2 Technologies you have. This is a permanent bonus.

NFC

NFC tile option 1
NFC tile option 1

On your turn during Phase 6, you may sell from 0 to 3 Goods marker you have produced at the price you set for the round. Do not place these Goods marker in any region. Instead, score your VP on the VP Scoreboard immediately and return the Goods marker to your supply. This is a permanent bonus.

NFC tile option 2
NFC tile option 2

Immediately increase your price by 1. Also, during Phase 2 each round, increase your price by 1. This is a permanent bonus.

4G

4G tile option 1
4G tile option 1

When you place Improvements on your Pads in Phase 1, they can extend beyond the edge of your Pads. This is a permanent bonus.

4G tile option 2
4G tile option 2

During phase 7, you may sell 1 Goods marker that you have produced in each region where you do not have an Office marker. You must place these Goods marker on Buyers that you would be allowed to sell to following the rules for selling Goods marker on page 15. This is a permanent bonus.


Retailers Reference

Overview

Retailers prevent the players from selling Goods marker in their region. But, using Logistics, players can still put an Office marker in that region (once they have enough Progress marker there). The Office marker is not placed on a normal space in that region, but on the blue spaces on the Retailer instead.

Retailer strip anatomy
Retailer strip anatomy

The number in the red square next to the blue space is the number of VP a player will receive at the end of the game if their Office marker is placed there. Office marker are always placed from left to right, so the first player to place their Office marker will receive more VP than all subsequent players.

As soon as a player places their Office marker on the Retailer, they receive the bonus shown. This is a one-time bonus. The player can choose not to use the bonus. Note that there are some Retailers in the game without bonuses.

Please remember: There cannot be two Office marker of the same color on the same Retailer.

Retailers’ Bonuses

Produce goods retailer bonus
Produce goods retailer bonus

Produce the number of Goods marker shown of your color. Place these Goods marker in the Available Goods section of your organizer.

Research progress retailer bonus
Research progress retailer bonus

Take the number of Progress marker shown of your color and place them in the research space for any Technology of your choice. If you get 2 Progress marker, they may be divided between two Technologies. If this gives you enough Progress marker to complete your research in a Technology, you must still wait until your turn in Phase 5 (according to the Priority Rule) before you can place your Office marker there.

Adjust price retailer bonus
Adjust price retailer bonus

Increase or decrease the price of your Goods marker on the Price Block by 1.

Place second office retailer bonus
Place second office retailer bonus

Place a second Office marker in any region where you already have 1 Office marker. You cannot place a third Office marker or put one where you have no Office marker. Thus, you cannot place this Office marker on a Retailer.

Move office marker retailer bonus
Move office marker retailer bonus

Move 1 Office marker of your color from one region to another. You may move an Office marker between other Retailers. If, as a result of this move, there is now an empty place in a region or on a Retailer, then move all other Office marker there to the left to fill the gap. You do not receive any Retailer’s bonus from this move.


End of the Game & Scoring

End of the Game and Determining the Winner

The game lasts exactly 5 rounds and ends right after Phase 8 of the fifth round. Each player adds up their total VP for the game:

  1. Count the VP received during the game.
  2. Add VP for any Patents they collected.
  3. Add any VP they earned from Retailers.

The player with the most VP wins the game!

In case of a draw, the contender with the most Technologies wins. If that is a draw as well, the tied player with the greatest number of Patents wins. If you managed to get a draw here too, then all the tied players share the victory.


Frequently Asked Questions

FAQ

Can the Retailers be placed randomly at the beginning of the game?
No. This will upset the game balance.

What do the symbols (Pad symbol 1 / Pad symbol 2) on the player Pads mean?
They are only needed for you to be able to easily tell the two types of player Pads apart at the beginning of the game. During the game, these symbols are not used.

Can I change the position of my Pads during the round after Phase 1?
No. The game creators do not allow you to change the positions of your Pads, even if you claim to have made a critical mistake.

What do we do if the players still remain equal under the Priority Rule?
If two or more players are equal on price and VP, the tie is broken by looking at their starting position on the VP Scoreboard (the colored spaces in the top row): The player who started with the least VP gets to go first.

Can I put an Improvement under my Pads so that it disappears from sight?
Yes, you can. Both cells of your Improvement must be on one or both of your Pads. The Improvement could be placed with its two cells on one Pad and then completely covered with the second Pad. It does not make much sense, but it is not against the rules.

Can I place my Pads so one is completely covered by the other, or just place them next to each other during Phase 1?
No. One Pad must cover 1 to 4 cells of the other Pad. If you did that, you would not be able to observe this rule!

I produced more Goods marker in Phase 3 than I need. Can I suspend the production of a certain amount of Goods marker to reduce this amount?
No. You must produce exactly the number of Goods marker you are able to.


Credits & Acknowledgments

Development Team

  • Project Editor: Max Vereschagin
  • Artist: Aleksandr Kiselev
  • General Director: Mikhail Pakhomov
  • Art Director: Viktor Zaburdaev
  • Promotion: Darina Orlova, Nataliya Naboyshchikova, Katerina Schlecker
  • Production Director: Sergey Morozov
  • Translation: Runa LLC
  • Proofreader: William Niebling

Author’s Acknowledgments

Herman Tikhomirov for great advice on the game promotion. Andrei Stolyarov for motivation to start making the game. Yuri Zhuravlev and Nikolai Pegasov for inspiration from the “The Golden Sails”. I also thank the entire Guild of Board Game Developers (GRaNl) for their contribution and promotion.

GRaNI Recommended seal
GRaNI Recommended seal

Special Thanks for Help in the Development and Work on the Project

Andrei Kolupaev, Konstantin Domashev, Konstantin Malygin, Yuri Yamshchikov, Valery Kruzhalov, Ilya Stepanov, Yulia Ilyinskaya, Natalia Telezhkina, Yan Yegorov, Nikolai Zolotarev, Valentina Aristarkhova, Aleksandr Eremin, Andrei Kalinin, Igor Ganzha, Vasily Redinsky, Nadezhda Penkrat, Victoria Drobotova, Andrei Aganov, Anastasia Yushina, Vitaly Terekhov, Dmitry Krylov, Vasily Vereschagin.

Our Thanks to the “Astronauts with Hammers”

Aleksandr Tkachev, Bogdan Khokhlov, Pavel Eltsin, Oleg Meleshin, Aleksandr Chapurin, Artur Katarzhanov, Yulia Tkachenko, Anton Prinov, Anton Kravchenko, Anna Kravchenko, Roman Gaffarov, Aleksandr Aleksnanin, Loerglil Meflizh, Delli Arieri.

Cosmodrome Games logo
Cosmodrome Games logo