Boardgames

Ticket to Ride: Europe

Ticket to Ride: Europe, an exciting standalone game that takes you on a train adventure across Europe. Engage with new gameplay elements like tunnels, ferries, and stations while collecting train cards and connecting cities to win!

60
minutes

2 - 5
player(s)

Medium Light

About the game

Ticket to Ride: Europe is an immersive and thrilling board game that takes you on a railway adventure across the vast landscapes of turn-of-the-century Europe. With its engaging mix of strategy and luck, this game is sure to provide hours of fun for both beginners and experienced players.

The game’s theme is deeply rooted in the romantic era of European railway travel. As a player, you’ll find yourself in the shoes of a train company owner in the early 1900s, trying to build the most extensive railway network across Europe. The setting is beautifully illustrated through the game’s detailed map of Europe, which serves as the game board. Landmarks like the Eiffel Tower and the Colosseum not only add to the game’s visual appeal but also immerse you in the historical context of the game.

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Setup and rules summary

Game flow Round and round we go

Ticket to Ride: Europe is a strategy board game where players aim to build train routes across Europe. The game is played in rounds, with no set number of rounds in a game. A round consists of each player taking a turn. The game ends when one player’s stock of coloured train pieces goes down to two or less at the end of a turn.

Turn structure:

  1. Draw Train Car Cards: Players can draw two Train Car Cards from the deck or the face-up display next to the board. If a player decides to take a face-up locomotive (wild card), that counts as their two cards for the turn.
  2. Claim a Route: A player can claim a route on the board by playing a set of Train Car Cards that match the color and quantity of the spaces on the route, and then placing one of their colored trains on each space. Players also score points based on the length of the route. Locomotives can act as any color card.
  3. Draw Destination Tickets: The player draws three destination tickets, and must keep at least one. These tickets show two cities on the map, and the player can earn extra points at the end of the game if they connect these cities, but lose points if they don’t.

Players can only perform one of these actions per turn, and they can perform them in any order. This continues until the game ends, which is triggered when any player’s total number of train pieces becomes two or less. Every player, including the one who triggered the end, gets one more turn before the game ends.

At the end of the game, players reveal their Destination Ticket cards and add (or subtract) points based on whether they completed the routes on the cards. The player with the most points wins. There is also a bonus for the player who has the longest continuous path of routes.

Players'turn One turn to rule them all

Ticket to Ride: Europe is a strategy board game that requires players to build railway routes across Europe. A player’s turn is an essential part of the game. Here’s a detailed breakdown of the actions a player can take on their turn:

1. Draw Train Car Cards:

Players can choose to draw two Train Car Cards. These cards can either be from the five face-up cards available or from the top of the deck. If a player picks a face-up locomotive card (which is a wild card), they cannot draw a second card. This action is important as it allows players to gather the necessary resources to claim routes on the board.

2. Claim a Route:

Players can claim a route between two cities on the board by discarding a set of Train Car Cards that match the color and quantity of the spaces on that route. They then place their colored trains on the route. Claiming a route earns players points, with longer routes earning more points. Also, claimed routes contribute to completing the player’s Destination Tickets.

3. Draw Destination Tickets:

Players may draw three Destination Tickets from the top of the deck. They must keep at least one, but they can choose to keep two or all three. These tickets provide endgame bonus points if the player successfully completes the routes. However, any unfinished route on a Destination Ticket will deduct points. This action helps set long-term goals for players, guiding their strategy for claiming routes.

Some additional strategic choices a player can make include:

    Choosing which routes to claim: Players must consider the balance between claiming shorter routes for immediate points and aiming for longer routes that yield more points but are more risky.

    Selecting Destination Tickets: While tickets with longer routes offer higher potential points, they also pose a greater risk if the player fails to complete them.

    Deciding when to draw cards: Knowing when to collect more Train Car Cards and when to claim routes is a key part of strategy in Ticket to Ride: Europe.

In Ticket to Ride: Europe, the strategic choices a player makes during their turn can greatly impact the outcome of the game.

End of the game All good games must come to an end

The game of ‘Ticket to Ride: Europe’ ends when any one player’s stock of colored train pieces is reduced to two or less at the end of any turn. Once this occurs, it signals the final round of the game where each player, including the one who triggered the end game condition, gets one last turn.

Final Actions:

  • During their final turn, players can choose to draw more destination tickets, claim a route, or take more train car cards. However, they must keep in mind that any uncompleted destination tickets will deduct points from their final score.
  • If a player chooses to claim a route, they must ensure they have enough train pieces left. Inability to complete a route due to insufficient train pieces can also lead to loss of points.
  • If a player chooses to draw more train car cards, they can do so with the hope of getting a locomotive card (wild card) which can be played as any color. This could potentially help them claim a final route and earn extra points.

Victory Conditions:

At the end of the game, the player with the most points wins. Points can be earned in several ways:

  1. Claiming Routes: Each route claimed on the game board during the game earns players points, the amount of which depends on the length of the route. The longer the route, the more points it is worth.
  2. Completing Destination Tickets: At the start of the game, players get destination tickets that show two cities on the map. If a player successfully connects those cities with their trains, they score the points shown on the destination ticket at the end of the game.
  3. Longest Continuous Path: The player who has the longest continuous path of trains at the end of the game receives a bonus of ten points.

After the final round, players reveal their destination tickets and add (or subtract, in case of uncompleted tickets) the relevant points to their score. The player with the highest total points is declared the winner. In case of a tie, the player who completed the most destination tickets wins.

Scoring Did you outsmart your rivals?

Ticket to Ride: Europe is a strategy board game where players build train routes across Europe. Scoring in this game is based on a variety of factors, such as the length of the routes built, the destination tickets completed, and the longest continuous path of routes. The objective of the game is to score the most points.

1. Scoring Points for Routes:

  • 1 Train Route: A route of one train car scores 1 point.
  • 2 Train Route: A route of two train cars scores 2 points.
  • 3 Train Route: A route of three train cars scores 4 points.
  • 4 Train Route: A route of four train cars scores 7 points.
  • 5 Train Route: A route of five train cars scores 10 points.
  • 6 Train Route: A route of six train cars scores 15 points.
  • 7 Train Route: A route of seven train cars scores 18 points.
  • 8 Train Route: A route of eight train cars scores 21 points.

2. Scoring Points for Destination Tickets:

At the end of the game, players reveal their Destination Tickets. For each Destination Ticket, if the player has a continuous path of their own trains connecting the two cities on the ticket, they score the points indicated on the ticket. If they do not have a continuous path, they lose the points indicated.

3. Scoring Points for the European Express Bonus:

The player who has the longest continuous path of routes receives the European Express Bonus card and scores an additional 10 points.

Tie-Breaking Rules:

In the event of a tie, the player who has completed the most Destination Tickets wins. If there is still a tie, the player who has the longest continuous path of routes is the winner.