Ticket to Ride Legacy: Legends of the West
2023
Experience the thrill of being a pioneer in Ticket to Ride Legacy: Legends of the West! Travel across North America, overcome challenges, and shape your unique gaming legacy!
90
minutes
2 - 5
player(s)
10+
Medium
About the game
Welcome to the captivating world of Ticket to Ride Legacy: Legends of the West, a thrilling board game adventure that takes you on an epic journey through the wild landscapes of the American West. This game is steeped in history, and is set during the pioneering era of the 19th century, a time of exploration, discovery, and the pursuit of unprecedented dreams.
In this game, you are a railroad tycoon, tasked with building your own railway empire. The game is not just about winning; it’s about experiencing the thrill of competition, the joy of exploration, and the satisfaction of creating a legacy that will stand the test of time.
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Setup and rules summary
Game components Unboxing the fun!
Ticket to Ride Legacy: Legends of the West is a thrilling board game that takes players on an adventure across the wild west. Here’s a comprehensive list of the game components and their uses:
1. Game Board: A map of the western United States, where players will place their trains and establish routes. The game board features various cities and railway routes.
2. Train Cars: There are 225 colored train cars. Each player gets a set of 45 cars in their chosen color. Players use these cars to claim routes on the game board.
3. Destination Tickets: These are 60 cards that represent various railway routes on the game board. Players draw these cards and attempt to connect the cities shown on the cards by placing their train cars on the board.
4. Train Car Cards: These are 110 cards that match the colors of the routes on the game board. Players collect these cards and use them to claim routes.
5. Long Route Cards: These are 15 cards that represent longer routes. These routes are more challenging to complete but yield more points.
6. Bonus Cards: These are special cards that grant players additional points if they meet certain conditions.
7. Score Markers: Each player has a score marker in their color. These markers are used on the scoring track around the edge of the game board to keep track of each player’s points throughout the game.
8. Train Stations: There are 15 train stations, three for each player. Players can place train stations on cities to use one route from that city claimed by another player.
9. Legacy Decks: These are decks of cards that introduce new elements and rules to the game as players progress through the various games in the campaign.
10. Game Trays: Used to store and organize all of the game components during play and in the game box.
11. Rulebook: The rules of the game, explaining how to set up, play, and score. The rulebook also includes a glossary of terms used in the game.
Each component of Ticket to Ride Legacy: Legends of the West plays a vital role in the game’s objective, which is to score the highest number of points by claiming routes, completing destination tickets, and accomplishing bonus objectives.
Game setup Lay it out, line it up, let’s go
Ticket to Ride Legacy: Legends of the West is a thrilling board game that transports players back to the wild west era, where they take on the roles of railroad barons. The game combines strategic planning and intense competition. Here is a step-by-step guide on how to set up the game:
Setting up the Game:
- Unfold the game board: Place the game board in the center of the play area, ensuring it is accessible to all players. The game board showcases a map of the West with various cities and rail routes.
- Prepare the train cars and depots: Each player selects their color and receives a set of 45 train cars and 3 depots in that color. The remaining train cars and depots should be returned to the game box.
- Set up the cards: Shuffle the train car cards and deal four to each player. Place the remaining deck of train car cards next to the board and flip the top five cards face up. Shuffle the destination tickets and deal three to each player. Each player must keep at least two.
- Establish player roles: Players assume the roles of railroad barons, each aiming to build the most extensive and profitable rail network. The roles do not have special abilities or differences, but each player has the same objective – to earn the most points by claiming routes, completing destination tickets, and creating the longest continuous path of train cars.
- Prepare the scoring markers: Each player places a scoring marker of their color on the start space of the scoring track that borders the game board.
- Determine the first player: Determine the first player randomly. This player will take the first turn once the game starts.
Random Elements:
In Ticket to Ride Legacy: Legends of the West, there are several random elements that add to the excitement and unpredictability of the game. These include:
- Train Car Cards: The draw of train car cards is random, which influences the routes that a player can claim.
- Destination Tickets: The destination tickets that players receive at the start of the game are also random. This randomness determines the specific cities a player must connect to score points.
- First Player: The first player is chosen randomly at the beginning of the game.
Now that you’ve set up the game, you’re ready to start playing! Remember, the goal is to score the most points by claiming routes, completing destination tickets, and creating the longest continuous path of train cars. All aboard!
Game flow Round and round we go
In Ticket to Ride Legacy: Legends of the West, players compete to build the most extensive and efficient railway network across the American West. The game unfolds over a series of rounds, each of which comprises three distinct phases: the Draw Phase, the Build Phase, and the Ticket Phase.
The Draw Phase is the first phase of each round. During this phase, players perform the following actions:
- Draw Train Cards: Each player begins by drawing two Train Cards from the top of the deck. These cards represent the resources needed to build railway tracks. Players can choose to take a face-up card or draw a card from the deck.
- Refill the Display: After each player has drawn their cards, the display is refilled by drawing cards from the deck until there are five face-up cards available for the next round.
Once all players have drawn their cards and the display has been refilled, the game proceeds to the Build Phase. During this phase, players use their Train Cards to build railway tracks on the game board. The actions in this phase include:
- Select a Route: Players choose a route on the game board that they wish to build. The selected route must connect two adjacent cities and must match the color and number of Train Cards the player intends to use.
- Play Train Cards: Players place the required number of Train Cards from their hand onto the table, discarding them from their hand. The color and number of cards must match the selected route.
- Place Trains: Once the correct cards have been played, the player places their train pieces on the selected route, marking it as their own.
After all players have built their routes, the game moves onto the Ticket Phase. In this phase, players aim to fulfill their Destination Tickets, which involve connecting specific cities on the game board. The actions in this phase are:
- Draw Destination Tickets: Each player draws three Destination Tickets from the deck. These tickets specify pairs of cities that the player must connect with their railway network.
- Keep or Discard Tickets: Players must keep at least one of the tickets they draw, but they may choose to keep more. Any discarded tickets are returned to the bottom of the deck.
The game continues with players alternating turns through the Draw, Build, and Ticket Phases until one player exhausts their supply of train pieces or the Destination Ticket deck runs out. At this point, the game enters its final round, and players tally their points to determine the winner.
Players'turn One turn to rule them all
In the board game ‘Ticket to Ride Legacy: Legends of the West’, a player’s turn involves a strategic selection of actions and decisions that can greatly impact the game’s progression. Each turn, a player may take one of the following actions:
- Draw Train Car Cards – The player may choose to draw 2 Train Car Cards from the deck or the display of 5 face-up cards. The player can also pick a Locomotive (wild card) from the face-up cards, but this will end their turn immediately. Drawing Train Car Cards is an essential action as these cards are needed to claim routes on the board.
- Claim a Route – To claim a route, a player must expend a number of Train Car Cards that match the color and length of the route. The player then places their colored trains on the route, effectively claiming it. Claiming routes is the primary way players score points in the game. The longer the route, the more points it’s worth.
- Draw Destination Tickets – The player draws 3 Destination Tickets and must keep at least one. Destination Tickets provide additional ways to score points by connecting specific cities on the board. However, any uncompleted Destination Tickets at the end of the game will subtract from the player’s score.
Strategically, players must balance these actions to maximize their points and impede their opponents. For instance, a player might want to claim a critical route before an opponent does, even if it means not drawing Train Car Cards that turn. Alternatively, a player might choose to draw Destination Tickets early in the game to have a clear objective, but run the risk of revealing their strategy to other players.
Timing and positioning are crucial elements in Ticket to Ride Legacy: Legends of the West. Players not only have to manage their resources (Train Car Cards and trains) efficiently but also have to predict and react to their opponents’ moves. This intricate balance of strategy and tactics makes every player’s turn a pivotal moment in the game.
End of the game All good games must come to an end
Ticket to Ride Legacy: Legends of the West is a strategy board game that requires players to strategically plan and build railway routes across the western United States. The game ends when one player has two or fewer trains left in their supply. This signifies that the final round has been triggered.
Once the final round is triggered, every player, including the player who triggered the final round, gets one more turn. This gives each player a final opportunity to complete any additional routes, claim any final railways, or try to fulfill any final Destination Tickets. It’s crucial to use this final turn wisely, as it can significantly impact the final scoring.
After all players have taken their final turn, it’s time for final scoring. Here are the steps players must follow:
- Calculate Route Points: Add up the points earned from claimed railway routes throughout the game. The longer the railway route, the more points it’s worth.
- Assess Destination Tickets: For each Destination Ticket a player has completed (i.e., they’ve successfully built a continuous railway from one specified city to another), they add the points value of that ticket to their score. However, for any incomplete Destination Tickets, they must subtract the points value of that ticket from their score.
- Longest Continuous Path: Determine which player has the longest continuous path of railways. This player earns an additional 10-point bonus.
The player with the highest total score after these steps is the winner. In the case of a tie, the player who has completed the most Destination Tickets (not including those that result in negative points) is the winner. If there’s still a tie, the player who triggered the final round is the winner.
Scoring Did you outsmart your rivals?
Ticket to Ride Legacy: Legends of the West is a strategic board game where players build train routes across the United States. Points are awarded based on the length of the routes, completed destination tickets, and other game achievements. Here’s a detailed breakdown of the scoring system:
1. Train Routes:
- 1-2 train route: 1 point
- 3 train route: 4 points
- 4 train route: 7 points
- 5 train route: 10 points
- 6 train route: 15 points
2. Destination Tickets:
At the end of the game, players reveal their destination tickets. For each completed ticket (meaning they have an unbroken line of their trains connecting the cities on the ticket), they score the points indicated on the ticket. However, for each incomplete ticket, the points on the ticket are subtracted from the player’s score.
3. Longest Continuous Path:
The player with the longest continuous path of trains receives an additional 10 points. If players tie for the longest path, they all receive the 10 points.
4. Most Completed Tickets:
The player who completes the most destination tickets receives a bonus of 15 points. If there is a tie for the most tickets, all tied players get the bonus points.
Tie-Breaking Rules:
In the event of a tie, the player who used the fewest train cars to achieve their score is the winner. If there is still a tie, the player who completed the most destination tickets wins. If there’s still a tie, then the player who claimed the longest continuous path of trains is the winner. If there’s still a tie after that, the players share the victory.
Particular Cases and Exceptions Wait… is that legal?
The game Ticket to Ride Legacy: Legends of the West is similar to the classic Ticket to Ride game, however, it contains a few exceptions and special rules that make it unique.
1. Building Railroads:
Unlike the original game, in Legends of the West, players can build railroads even if they do not have the required set of train cards. However, this comes with a penalty. For every missing card, the player must sacrifice three points.
2. Wild Cards:
In this version of the game, wild cards (depicted as locomotives) can be used in place of any color card. However, a player can only use one wild card per turn, and cannot use a wild card and a normal card of the same color in the same turn.
3. Territory Bonuses:
Players are rewarded with additional points for controlling territories. The player with the most railroads in a given territory at the end of the game is given a bonus, which varies depending on the size of the territory.
4. Legacy Mode:
Legends of the West introduces a new gameplay mode called Legacy. In this mode, players’ actions in one game can affect future games. Legacy mode introduces new rules and components over time, which are stored in sealed envelopes until they are unlocked.
5. Rule Clarifications:
- End Game: The game ends when a player has two or fewer trains left at the end of their turn. All other players get one final turn before the game ends.
- Scoring: At the end of the game, players add up the points for their completed ticket cards, territory bonuses, and the points they’ve collected during the game. The player with the most points wins.
- Uncompleted Tickets: Unlike the original game, in Legends of the West, uncompleted tickets do not deduct points from a player’s total score.
These unique features and rules make Ticket to Ride Legacy: Legends of the West an exciting variation of the classic board game, providing a new and thrilling challenge for players.