Boardgames

Unmatched Adventures: Tales to Amaze

Unmatched Adventures: Tales to Amaze is an enticing board game that transports players into a fantasy realm filled with thrilling quests, mythical beasts, treacherous terrains, and unforgettable encounters. The game combines strategy, wit, and a bit of luck, to create a unique, immersive gaming experience unlike any other. The game’s setting is a vividly depicted fantasy world, home to various species of magical creatures and heroes. The game board, beautifully illustrated, represents different terrains like forests, mountains, rivers, and dungeons, each with unique challenges and rewards. The game characters are richly detailed, and each has a distinctive set of skills ... Read more

60
minutes

1 - 4
player(s)

Medium

About the game

Unmatched Adventures: Tales to Amaze is an enticing board game that transports players into a fantasy realm filled with thrilling quests, mythical beasts, treacherous terrains, and unforgettable encounters. The game combines strategy, wit, and a bit of luck, to create a unique, immersive gaming experience unlike any other.

The game’s setting is a vividly depicted fantasy world, home to various species of magical creatures and heroes. The game board, beautifully illustrated, represents different terrains like forests, mountains, rivers, and dungeons, each with unique challenges and rewards. The game characters are richly detailed, and each has a distinctive set of skills and abilities that players can deploy during their adventures.

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Setup and rules summary

Game setup Lay it out, line it up, let’s go

Unmatched Adventures: Tales to Amaze is an exciting board game that combines strategic planning, player roles, and random elements to create an engaging gaming experience. Here’s a step-by-step guide on how to set up the game:

Step 1: Player Roles

Each player gets to choose a hero from the available deck. Every hero has unique abilities and a specific set of action cards. Players should study their hero’s abilities and strategies before the game starts. After selecting a hero, players should place the corresponding figure on their starting space on the game board.

Step 2: Board Placement

The game board should be placed in a central location easily accessible to all players. The board is double-sided to give different adventures, choose the side all players agree on. Each hero’s starting space is marked with a symbol that matches a symbol on the hero’s card. Place your hero figure on the corresponding symbol on the board.

Step 3: Initial Resources

After setting up the board and player roles, distribute the initial resources. Each player should have their hero’s deck of cards. Shuffle these decks separately and place them face down next to each player. Players then draw five cards from their deck to form their initial hand.

Step 4: Health Markers

Each hero starts the game with a certain amount of health, as indicated on their hero card. Players should place their health markers on the corresponding number on their health track.

Step 5: Random Elements

Many elements of Unmatched Adventures: Tales to Amaze are determined randomly to add an exciting unpredictability to the game. These include the draw of cards from each player’s deck and the outcomes of battles, which are influenced by the cards players choose to play. Players must adapt their strategies based on these random elements to succeed in the game.

Step 6: Game Start

Once the game is fully set up, the youngest player goes first. Play continues clockwise around the game board. Players take turns performing actions such as moving their heroes, attacking opponents, and playing action cards until one player’s hero loses all their health, at which point the game ends and the player with the most health remaining wins.

Game flow Round and round we go

Unmatched Adventures: Tales to Amaze is a thrilling board game that consists of several intriguing rounds and phases. Each round involves a series of actions performed by the players which are divided into three main stages: the Start of Turn phase, the Main Phase, and the End of Turn phase.

1. The Start of Turn Phase:

This phase sets the stage for the round. The active player draws a card from their deck to add to their hand. If the deck is empty, they cannot draw a card but the game continues. In addition, any effects that are supposed to occur at the start of the turn are resolved in this phase.

2. The Main Phase:

This is the core part of the round where players perform their actions. The active player can perform up to two actions which can include any combination of the following:

  • Scheming: The player draws two cards from their deck. This action can only be performed once per turn.
  • Moving: The player can move any or all characters in their party. Each character has a different movement range as indicated on their card.
  • Attacking: The player may choose one of their characters to attack an opponent’s character within range. The attacking player plays an attack card from their hand and the defending player can play a defense card. The difference between the attack and defense values determines the damage inflicted.

3. The End of Turn Phase:

After the active player has performed their actions, the End of Turn phase begins. Any effects that occur at the end of the turn are resolved here. Once this is done, the next player clockwise becomes the active player and starts their turn from the Start of Turn phase.

The game continues in this manner until a player’s hero is defeated, at which point the game ends immediately and the player with the last hero standing is declared the winner.

Players'turn One turn to rule them all

Unmatched Adventures: Tales to Amaze is a captivating board game that offers a unique blend of strategy and adventure. During a player’s turn, the course of action can take several routes. Here is a detailed breakdown of the possible actions and strategic choices a player can make and how they influence the gameplay.

1. Draw a Card

At the start of their turn, a player must draw one card from their deck. This card can be a Hero, Sidekick, or Scheme card, each offering different strategic abilities and powers. Drawing cards can affect gameplay as they provide players with more options during their turn.

2. Maneuver

A player can decide to maneuver by drawing a card and then moving any or all of their fighters up to their total move value. The player can use this action to strategically position their characters on the game board to either attack the opponent or avoid an attack.

3. Scheme

A player may choose to play a Scheme card from their hand. This action allows the player to set traps, boost their characters’ abilities, or hinder their opponent’s progress. The effect of a Scheme card can vary greatly, affecting the overall game strategy and outcome.

4. Attack

A player can initiate an attack against an opponent’s character within their attack range. The attacking player selects an Attack card from their hand and the defending player can choose to play a Defense card. The result of the attack is determined by comparing the values on the cards. This action is a key part of the game as it may result in the elimination of an opponent’s character.

5. Boost

Another possible action is to boost a maneuver or attack by discarding a card from the hand and adding its boost value to the total. This strategic choice can affect gameplay by enhancing a player’s actions and potentially turning the tide of the game.

6. End Turn

Once the player has taken their actions, their turn ends, and the next player begins their turn by drawing a card. The order of turns can greatly influence the strategic dynamics of the game.

Remember that the key to winning Unmatched Adventures: Tales to Amaze is to understand the unique abilities of your characters and to use your cards wisely in order to outmaneuver and outsmart your opponent.

End of the game All good games must come to an end

The game of ‘Unmatched Adventures: Tales to Amaze’ ends when one of the following victory conditions is met:

Victory Condition 1:

One player’s hero character is defeated. When a hero’s health reaches zero, that player is immediately eliminated from the game. If this happens in a two-player game, the game ends immediately. The player with the remaining hero is declared the winner.

Victory Condition 2:

All of one player’s characters have been defeated. In a game with more than two players, if one player loses all their characters (both heroes and sidekicks), they are eliminated. The game continues until only one player remains, who is then declared the winner.

Before final scoring, players must take the following actions:

  1. Check Remaining Health: Players must check the current health of all remaining characters on the board. Health points that have not been used are not added to the final score. The game is based on survival, not accumulation of points.
  2. Count Defeated Characters: Players must count the number of enemy characters they have defeated. Each defeated character counts as a victory point.
  3. Check Unplayed Cards: Players must check their hands for any unplayed cards that may have end-game effects or bonus points. Execute these effects as described on the card.

The winner is determined solely based on survival. There is no point system in ‘Unmatched Adventures: Tales to Amaze’. The last player with characters still on the board is the winner. If multiple players are eliminated in the same turn, the game ends in a draw.

Scoring Did you outsmart your rivals?

In ‘Unmatched Adventures: Tales to Amaze’, the scoring system is relatively straightforward yet provides a deep and strategic gameplay experience. This game does not use a traditional point system, but rather, players win by eliminating the opponent’s hero. Here’s how the game is played and scored:

Eliminating the Opponent’s Hero

The main objective of the game is to reduce your opponent’s hero’s health to zero. Each hero starts with a specific amount of health, and throughout the game, players use their cards to attack and defend, reducing their opponent’s health.

Tracking Health

Each player has a health dial that tracks the current health of their hero. Whenever a hero takes damage, the player adjusts the dial accordingly. If a hero’s health reaches zero, that player is out of the game, and their opponent is declared the winner.

Using Cards to Attack and Defend

Players use their deck of cards to perform various actions, including attacking, defending, and maneuvering. The value on each card indicates its strength. When a player declares an attack, they choose a card from their hand and reveal it. The defending player can then choose to defend by revealing a card from their hand. The player with the higher card value wins the fight, and the loser’s hero loses health equal to the difference in card values.

Special Abilities and Effects

Many cards have special abilities or effects that can swing the tide of a fight. These abilities can do things like increase a card’s value, directly damage a hero, heal a hero, or provide other unique effects. Understanding and utilizing these abilities is key to winning the game.

Tie-Breaking Rules

In the rare case that both players’ heroes reach zero health at the same time, the game is a draw. However, if a card’s effect would cause both heroes to reach zero health, the player who played that card loses. This is because the effects of cards are resolved completely before checking for a victory.

Strategy

While ‘Unmatched Adventures: Tales to Amaze’ is a game of combat, it’s also a game of strategy. Choosing when to attack, when to defend, and how to best use your cards and abilities can mean the difference between victory and defeat.

Tips and tricks Play smarter, not harder!

Advanced Strategies for ‘Unmatched Adventures: Tales to Amaze’

  • Master the mechanics: Understanding the game mechanics is key to formulating winning strategies. Every character in ‘Unmatched Adventures: Tales to Amaze’ has unique abilities. Spend time learning about each one and how they can be used to your advantage.
  • Plan ahead: Try to predict your opponent’s moves and plan your strategy accordingly. This includes considering the cards they might have in their hand and their potential actions.
  • Use your environment: The game board is not just a battleground but a tool to be used strategically. Use the terrain and obstacles to your advantage and to disrupt your opponent’s plans.

Beginner Tips

  1. Start with the basics: Before trying advanced strategies, get comfortable with the basic rules and mechanics of the game. This includes understanding how to play cards, move characters, and perform attacks.
  2. Practice with different characters: Each character has unique abilities and playstyles. Playing with different characters will help you understand their strengths and weaknesses, improving your overall game knowledge.
  3. Keep an eye on your opponent: Always be aware of what your opponent is doing. This will help you anticipate their moves and react accordingly.

Common Mistakes to Avoid

  • Ignoring character abilities: Each character in ‘Unmatched Adventures: Tales to Amaze’ has unique abilities. Ignoring these abilities can put you at a significant disadvantage.
  • Not planning ahead: ‘Unmatched Adventures: Tales to Amaze’ is a game of strategy. Failing to plan your moves ahead can lead to missed opportunities and setbacks.
  • Underestimating the environment: The game board is not just a battleground but a strategic tool. Ignoring the importance of terrain and obstacles can cost you the game.

Ways to Optimize Gameplay

  1. Study your opponents: The more you know about your opponents’ playstyle and strategies, the better you can prepare for them. Try to understand their tendencies and predict their moves.
  2. Manage your resources: Cards in your hand are valuable resources. Use them wisely and avoid wasting them unnecessarily.
  3. Use your characters’ abilities: Make full use of your characters’ unique abilities. These abilities can often turn the tide of the game if used strategically.