Boardgames

Argent: Mancers of the University

Discover technomancy through a new candidate, rooms, spells, treasures, apprentices, and supporters for Argent: The Consortium.

180
minutes

2 - 6
player(s)

Medium Heavy

Argent: Mancers of the University board game cover

About this expansion

Argent: Mancers of the University is an expansion for Argent: The Consortium, supporting 2–6 players with an approximately 180-minute play time. It introduces a new candidate, new rooms, and a broad collection of spells, treasures, apprentices, and supporters.

This expansion explores technomancy, the school of magic concerned with observable, repeatable phenomena. Technomancers do not use magic directly; instead, they build devices that contain, process, and manipulate the world’s natural magical energy.

The Department of Technomancy encompasses three distinct schools, each focused on a different aspect of magical innovation:

  • Alchemy: mystical biology and medicine, the creation of homunculi, and the transmutation of base elements.
  • Mechanics: the creation of fantastic machines that defy the laws of physics through magical means.
  • Artifice: binding enchantments to magical gear to create items with powerful mystical properties.

With its combination of new university spaces and additional game content, Argent: Mancers of the University offers a fresh way to experience the world of Argent: The Consortium. Its technomantic theme brings together alchemical experimentation, magical machinery, and enchanted equipment in one expansion.

Whether you are interested in mystical medicine, impossible machines, or powerful magical gear, this expansion adds new technomantic elements to the university. Released in 2015, Argent: Mancers of the University is designed for groups seeking more candidates, rooms, and magical possibilities in their game.