Boardgames

Armageddon War: Platoon Level Combat in the End War

A 2018, two-player platoon-level board wargame featuring continuous activations, morale-driven close combat, and tactical fire responses.

240
minutes

2 - 2
player(s)

Medium Heavy

Armageddon War: Platoon Level Combat in the End War board game cover

About this board game

Armageddon War: Platoon Level Combat in the End War is a two-player board wargame released in 2018, with an approximately 240-minute play time. Set in the near future, it presents platoon-level combat during an imagined end war.

The first module focuses on the Middle East, where Israelis face age-old adversaries. It also brings a revitalized Russia into conflict with the United States, creating a setting built around opposing forces and modern military confrontation.

Instead of dividing play into conventional turns, Armageddon War uses continuous activations. This keeps the action moving as units activate in sequence, presenting a battlefield where combat decisions unfold without a standard turn structure.

Combat includes meaningful choices for units under fire. When a unit is attacked, it can choose between taking cover and returning fire, giving the targeted player an immediate response to incoming attacks.

The game also ties close combat directly to morale. The intensity of a unit’s close combat modifier is determined by its morale, making morale an important part of how units perform when engagements become personal and immediate.

  • Platoon-level combat in a near-future setting
  • Continuous activations instead of turns
  • Morale-based close combat modifiers
  • Choices between taking cover and returning fire
  • Multicolored dice and symbols representing combat results

Armageddon War keeps its hit numbers consistent: the numbers needed to hit always remain the same. Variation comes from the number of dice rolled and the effects of successful hits, with multicolored dice and symbols representing these results.

Designed for two players and a lengthy session, this board wargame combines a near-future conflict setting with continuous action, reactive fire decisions, morale-driven close combat, and an unusual dice-and-symbol combat system.