BANG! High Noon
2003
Add 15 unpredictable High Noon cards to BANG!, changing the rules each turn with effects ranging from Hangover to Ghost Town.
30
minutes
4 - 7
player(s)
10+
Medium Light
About this expansion
BANG! High Noon is a 2003 expansion for BANG! that supports 4–7 players and adds new twists to its 30-minute Wild West shootouts.
The expansion includes 15 new High Noon cards. Shuffle the cards, place the one named “High Noon” at the bottom, and let the Sheriff reveal one at the start of each turn. Every player must follow the revealed card’s effect for the entire turn, creating a changing set of challenges for the table.
These global effects can dramatically alter how the game works. During Hangover, all characters lose their special abilities. With Blessing, every card’s suit becomes Hearts, so Barrels always work and Dynamite never explodes. Each revealed card can force players to rethink their plans and adapt quickly.
- 15 High Noon cards that modify every turn
- A Sheriff-led reveal system that affects all players
- Special phases such as Hangover, Blessing, and Ghost Town
- New Wild West atmosphere involving the Dalton Gang and the Gold Rush
Ghost Town offers one of the expansion’s most unusual twists: players who are already out of the game can return as ghosts for a turn and try to win. This gives eliminated players a temporary chance to re-enter the action and keeps the ghost town phase especially unpredictable.
As the first expansion for BANG!, BANG! High Noon is designed to be cheap and easy to play. It adds variety without introducing a complicated new system, making each session feel different as the Sheriff reveals another card and the players respond to the latest rule change.