Boardgames

Core Worlds: Galactic Orders

Place Faction Tokens, unlock powerful Order abilities, and decide when influence is worth more than immediate strategic power.

90
minutes

2 - 5
player(s)

Medium Heavy

Core Worlds: Galactic Orders board game cover

About this expansion

Core Worlds: Galactic Orders is a 2012 expansion for the deck-building card game Core Worlds, supporting 2–5 players in a 90-minute game of intergalactic conquest.

As a crumbling empire faces a galaxy at war, players seek alliances with six independent organizations that have maintained their autonomy. Each Galactic Order has its own influence and a unique special power, creating an important choice between building a lasting presence and using that power at the right moment.

  • Galactic Senate
  • Science Guild
  • Merchant Alliance
  • Mining Coalition
  • Order of Knighthood
  • Mystic Brotherhood

Each Order is represented on the table by a large Galactic Order card that explains its associated ability. At the beginning of the game, every player receives 20 Faction Tokens matching the Faction symbols in their Starting Deck.

Whenever you deploy a Unit or play a Tactic displaying a Galactic Order icon, you place one of your Faction Tokens onto the corresponding Order card. These tokens represent your growing connection to the independent organizations and can contribute to your final score.

The central decision in Galactic Orders is whether to leave Faction Tokens in place to score points at the end of the game or remove them to activate the Orders’ distinctive special powers. Timing these decisions adds another layer of strategy to the card-driven struggle for influence.

Designed for fans of the original game, Core Worlds: Galactic Orders expands the setting with six organizations and a flexible token-based system. Build your influence, choose when to call upon each Order, and shape your approach to conquest across the galaxy.