HeroQuest: Wizards of Morcar
1991
Four Evil Sorcerers, new spells, Men-at-Arms, and five quests expand the classic dungeon-crawling adventure.
120
minutes
2 - 5
player(s)
10+
Medium
About this expansion
HeroQuest: Wizards of Morcar is an expansion for 2–5 players with an approximately 120-minute play time, adding four Evil Sorcerers, Men-at-Arms, new spells, and five quests to HeroQuest.
Morcar has chosen four powerful lieutenants to destroy the Emperor’s Heroes: Zanrath, High Mage of Sarako; Fanrax the Malicious; Boroush, the Storm Master; and Grawshak, Orc Shaman of the Northern Tribes. Each Sorcerer brings their own new spells to the conflict.
The expansion also introduces Men-at-Arms to aid the Heroes on their quests. Alongside the new characters and scenarios, the adventure includes additional rules, spell cards, Treasure cards, magical barriers, and special board tiles and markers.
- 4 new Sorcerer figures and 12 Men-at-Arms figures
- 24 weapons and a Quest Book containing new rules and 5 new quests
- 24 Evil Sorcerer Spell Cards and 9 new Wizard and Elf Spell Cards
- 23 Men-at-Arms Cards and 8 new Treasure Cards
- Stone, Fire, and Ice Magical Barriers, plus Earthquake, Lightning Bolt, and Cloak of Shadows tiles
- Fireburst Tokens, Blocked Square Markers, and Breached Wall Tiles
With its storm-darkened tower, sinister lieutenants, and expanded selection of finely detailed Citadel miniatures, Wizards of Morcar adds a new threat to the HeroQuest setting. Its five quests and new card-driven elements offer more content for groups returning to the dungeon.