Munchkin Cthulhu 2: Call of Cowthulhu
2007
A 56-card Munchkin Cthulhu supplement with bizarre monsters, outrageous whackers, and Madness cards that combine drawbacks with advantages.
90
minutes
3 - 6
player(s)
10+
Medium Light
About this expansion
Munchkin Cthulhu 2: Call of Cowthulhu is a 56-card supplement for 3–6 players, with a listed play time of 90 minutes. Released in 2007, it brings a pasture full of new Munchkin Cthulhu chaos to the table.
This expansion puts the Great Old Ones out to pasture with a distinctly rural twist. Face creatures such as Hog-Sothoth, the Sheep Ones, Shoggoats, and Cowthulhu itself while adding more strange threats to the Munchkin Cthulhu series.
Call of Cowthulhu also adds a selection of unconventional whackers for dealing with unnatural creatures. Use the Rolling Pin, chop enemies down with the Scythe, or clean up the opposition with the Super Duper Pooper Scooper.
- More monsters: Encounter Hog-Sothoth, Shoggoats, the Sheep Ones, Cowthulhu, and others.
- More whackers: Add the Rolling Pin, Scythe, Super Duper Pooper Scooper, and other tools to the mayhem.
- Madness cards: Play these like Curses, but each Madness also has advantages.
There is plenty more to discover, including Old Man Nodens and his faithful Doggoth, the Arkhamster, Prize-Winning Preserves, and the threat of Bovine Intervention. These cards add more of the offbeat humor and bizarre encounters associated with Munchkin Cthulhu.
Whether you are expanding an existing collection or looking for more absurd cosmic mischief, Munchkin Cthulhu 2: Call of Cowthulhu gives country life an unmistakably eldritch makeover.