Boardgames

Nightfall: Blood Country

Add vampires, werewolves, hunters, ghouls, and innovative wound effects to the Nightfall deck-building experience.

45
minutes

2 - 5
player(s)

Medium

Nightfall: Blood Country board game cover

About this expansion

Nightfall: Blood Country is an expansion for the Nightfall deck-building game for 2–5 players, with play lasting about 45 minutes. It requires Nightfall or Nightfall: Martial Law to play.

In the lawless countryside beyond fallen or standing cities, humans face creatures of darkness on their own terms. Blood Country adds new vampires, werewolves, hunters, and ghouls to the struggle, expanding the forces available during play.

Nightfall’s central system revolves around linking cards into chains. Each card has one main color and two linking colors. Match a card’s main color to one of the linking colors on the previous card to connect it, then give all players an opportunity to add more cards to the chain during that turn.

  • Chain cards by matching main and linking colors.
  • Resolve chains in reverse order: first in, last out.
  • Trigger instant effects as cards leave the chain.
  • Use characters to defend yourself and attack opponents.
  • Explore new effects created by wounds.

Instant effects can damage opponents or bring characters into play, creating rapid shifts as each card resolves. The goal is to put wounds into opposing decks while ending the game with fewer wounds in your own.

Wounds are more than unwanted cards. The more wounds a player has, the more enraged they become, making their deck work faster and allowing more cards and larger chains to come their way. With its new factions and wound abilities, Nightfall: Blood Country brings additional possibilities to the dark deck-building contest.