Summoner Wars: Cave Goblins – Second Summoner
2013
Lead Frick and his Cave Goblins with Champions, Commons, Walls, and Events in this 35-card Second Summoner faction deck.
30
minutes
2 - 4
player(s)
9+
Medium
About this expansion
Summoner Wars: Cave Goblins – Second Summoner is a 2013 faction deck for 2–4 players, with games lasting about 30 minutes.
Terrible little monsters from the fringe of Itharian society have banded together under Frick, the Cave Goblins’ Second Summoner. This deck provides a complete Cave Goblin faction with its own Summoner, Champions, Commons, Walls, Event Cards, and setup card.
The 35-card set includes Frick, three Champions, three types of Common units, three Event types, three Wall Cards, and a Summoner Reference Card. Its card mix gives the faction a dedicated collection of units and supporting cards for Summoner Wars play.
- 1 Frick – Summoner
- 3 Champions: Dibs, Smeege, and The Feeder
- 18 Commons: Runts, Clingers, and Oafs
- 9 Events: Throw Rocks, Join the Horde, and Hordes of Rabble
- 3 Wall Cards and 1 Summoner Reference Card
Summoner Wars: Cave Goblins – Second Summoner requires a Summoner Wars Master Set or Starter Set to play. It is a stand-alone faction deck, while its Champions and Commons can also be switched in and out with Cave Goblin cards from the Guild Dwarf vs. Cave Goblins starter set and the Grungor’s Charge reinforcement pack.
For players building a Cave Goblin collection, this deck adds a new Summoner and a focused set of faction cards while remaining compatible with other Cave Goblin options named above.
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