Boardgames

TurfMaster

Race across flat tracks or over fences, managing cards, dice, blocking and handicaps across three competitive races.

75
minutes

2 - 8
player(s)

Medium Light

TurfMaster board game cover

About this board game

TurfMaster is a tactical horse-racing game for 2–8 players, played over a meet of three races, with each race taking place on a two-sided board in around 75 minutes of play.

Choose between flat racing and steeplechases, where horses must jump fences. Each player has a horse in their own colour, a deck of 32 movement cards and dice. Ten cards are randomly selected for each race, while two remain available to draw for use in any one race; cards played during a race are removed from the game.

Every round combines simultaneous planning with a shared dice roll. Players select and play a movement card, then horses move in position order. Afterward, one player rolls a pair of dice and decides whether all horses move the value of one die or both, again following position order.

  • Position matters: lane changing, blocking and inside position can shape the race.
  • Leader handicaps: horses in the first three spots may face restrictions on card values or dice movement.
  • Jokers: these cards can help a leading horse avoid a handicap.
  • Steeplechase hazards: blocked horses may be forced to pull up before a fence, while ending movement on a fence can cause a fall; jumping a fence takes four movement points.

Careful timing is essential: players must try to prevent opponents from receiving their full movement while avoiding the same tactics themselves. The first four horses to finish each race score points toward the final total.

TurfMaster is available in a regular version with single-colour plastic horses and a Deluxe version with hand-painted pewter horses, each in a protective case. Additional track collections are also available, including two separately purchased course collections and a third collection published on the web.