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Board Game Rules
  • Board Games
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  • Mechanics
    • Actions
    • Area Majority / Influence
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    • Combat Resolution
    • Cooperative Game
    • Deck, Bag, and Pool Building
    • Dexterity & Performance
    • Dice Rolling
    • Drafting
    • Dynamic Turn Order
    • Engine Building
    • Hand Management
    • Hidden Information
    • Market, Bidding and Trading
    • Modular
    • Movement
    • Narrative
    • Negotiation and voting
    • Network and Route Building
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    • Solo / Solitaire Game
    • Voting
    • Worker Placement
  • Collaborators
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Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games designed by Hervé Marly

Games

Petits Meurtres & Faits Divers board game cover

Petits Meurtres & Faits Divers

2007

45
minutes

Medium Light

View game

Skull board game cover

Skull

2011

Read the table, outbid rivals, and bluff your way to victory.

45
minutes

Light

View game

The Werewolves of Miller’s Hollow board game cover

The Werewolves of Miller’s Hollow

2001

Unmask hidden werewolves through deduction, debate, and village votes.

30
minutes

Light

View game

The Werewolves of Miller’s Hollow: Best Of board game cover

The Werewolves of Miller’s Hollow: Best Of

2017

30
minutes

Medium Light

View game

The Werewolves of Miller’s Hollow: The Pact board game cover

The Werewolves of Miller’s Hollow: The Pact

2014

40
minutes

Medium

View game

The Werewolves of Miller’s Hollow: The Village board game cover

The Werewolves of Miller’s Hollow: The Village

2009

30
minutes

Medium Light

View game

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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