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Board Game Rules

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Board Game Rules
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  • Mechanics
    • Actions
    • Area Majority / Influence
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    • Combat Resolution
    • Cooperative Game
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    • Dexterity & Performance
    • Dice Rolling
    • Drafting
    • Dynamic Turn Order
    • Engine Building
    • Hand Management
    • Hidden Information
    • Market, Bidding and Trading
    • Modular
    • Movement
    • Narrative
    • Negotiation and voting
    • Network and Route Building
    • Pencil
    • Player Powers
    • Race
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    • Solo / Solitaire Game
    • Voting
    • Worker Placement
  • Collaborators
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Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games illustrated by George Patsouras

Games

Agents of SMERSH board game cover

Agents of SMERSH

2012

Dive into the thrilling world of espionage in a 1970s Cold War setting!

90
minutes

Medium

View game

Bomb Squad board game cover

Bomb Squad

2013

30
minutes

Medium

View game

Flash Point: Fire Rescue board game cover

Flash Point: Fire Rescue

2011

Work together to rescue victims before fire and collapse overwhelm the building.

45
minutes

Medium

View game

Flash Point: Legacy of Flame board game cover

Flash Point: Legacy of Flame

2025

45
minutes

Medium

View game

Mythos Tales board game cover

Mythos Tales

2016

Trace clues through 1920s Arkham in a challenging Lovecraftian mystery.

120
minutes

Medium

View game

Police Precinct board game cover

Police Precinct

2013

Solve a murder, control crime, and outsmart a possible traitor in this tense police game!

90
minutes

Medium

View game

The Resistance board game cover

The Resistance

2009

Unmask spies, build trust, and lead daring missions to victory.

30
minutes

Medium Light

View game

The Resistance: Avalon board game cover

The Resistance: Avalon

2012

A tense hidden-identity battle between Arthur's loyal forces and Mordred's minions.

30
minutes

Medium Light

View game

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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