Boardgames

Decision at Elst: An Advanced Squad Leader Starter Kit Historical Module

Command British and German forces across four historical scenarios and a Campaign Game set during the battle for Elst in September 1944.

720
minutes

2 - 2
player(s)

Medium Heavy

Decision at Elst: An Advanced Squad Leader Starter Kit Historical Module board game cover

About this board game

Decision at Elst: An Advanced Squad Leader Starter Kit Historical Module is a two-player historical game about the battle at Elst, Holland, during Operation MARKET-GARDEN. With a listed play time of 720 minutes, it depicts the British 214th Brigade’s advance toward Arnhem against the German Kampfgruppe Knaust in September 1944.

The action takes place in the Betuwe, also known as the Island, the furthest advance of XXX Corps before the official end of the MARKET-GARDEN offensive on 25 September 1944. A historically accurate 22” x 34” battlefield map brings the Dutch town of Elst and its surrounding terrain to the table.

Decision at Elst includes four historical scenarios and one Campaign Game, offering multiple ways to explore this engagement. The game also introduces rules for steeples, offboard artillery, polder terrain, and German SS units.

  • Historically accurate 22” x 34” map of the battlefield
  • Three countersheets with British and German infantry, tanks, guns, and game markers
  • Two player aid cards
  • Four historical scenarios and one Campaign Game
  • 28-page ASL Starter Kit basic rules booklet
  • 20-page Campaign Game rules booklet

The included ASL Starter Kit rules booklet contains the latest finetuning, while the Campaign Game booklet provides the rules needed for the scenarios and Campaign Game, including the module’s new terrain and unit rules. The product is fully self-contained and requires nothing else to play.

Released in 2014, Decision at Elst presents a focused historical module for players seeking a detailed examination of a pivotal battle during Operation MARKET-GARDEN.