Designers
Board game collaborators
The designer invents the game itself: its core idea, its mechanics, its rules and its balance. From the first rough prototype through countless playtests, designers decide how a game feels at the table and what makes it worth playing again.
All board game designersNate French
151 games
- Arkham Horror: The Card Game
- Marvel Champions: The Card Game
- Arkham Horror: The Card Game (Revised Core Set)
- The Lord of the Rings: The Card Game
- The Lord of the Rings: The Card Game – Revised Core Set
Illustrators
Board game collaborators
Illustrators and graphic artists give a game its look: the box cover, the board, the cards and the iconography. Their work sets the theme and atmosphere, and makes the information on every component readable at a glance.
All board game illustratorsRodger B. MacGowan
363 games
- Twilight Struggle
- Dominant Species
- Sekigahara: The Unification of Japan
- Commands & Colors: Ancients
- Paths of Glory
Publishers
Board game collaborators
Publishers turn a design into a finished product: they develop and refine the game with its designer, fund and manufacture it, then distribute it to stores - and often localize it for new languages and markets.
All board game publishersFantasy Flight Games
1063 games
- Twilight Imperium: Fourth Edition
- Star Wars: Rebellion
- Arkham Horror: The Card Game
- Marvel Champions: The Card Game
- Mansions of Madness: Second Edition
IELLO
593 games
- SETI: Search for Extraterrestrial Intelligence
- Through the Ages: A New Story of Civilization
- Lost Ruins of Arnak
- The Crew: Mission Deep Sea
- The White Castle