Canyon
1997
A trick-taking race where exact predictions move your marker forward—unless the rapids send you back into the current.
45
minutes
3 - 6
player(s)
10+
Medium Light
About this board game
Canyon is a 1997 trick-taking game for 3–6 players, with play lasting about 45 minutes. Players try to predict exactly how many tricks they will take, then guide their markers along a scoring track depicted as a river running through a canyon.
Each hand changes the shape of the game: the number of cards in a hand first increases and then decreases. Before playing through a hand, players make their predictions, creating a continuing challenge to judge how many tricks they can claim.
A correct prediction awards movement points around the river track. The goal is to make accurate calls and advance toward the finish line, where the track’s most notable feature awaits: a section of rapids.
- Predict the exact number of tricks you will take.
- Move your marker when your prediction is correct.
- Manage the changing hand size as it grows and then shrinks.
- Avoid going too many hands without a correct prediction.
The rapids add a memorable risk to the final stretch. If you go too many hands without a correct prediction, your marker is caught in the current and sent back a few spaces, potentially undoing hard-won progress near the finish.
With its combination of trick-taking decisions, exact bidding, and a river-themed scoring track, Canyon turns every hand into another chance to move ahead—or be pulled backward. It re-implements Bid & Bluff and was expanded by Grand Canyon.