Boardgames

Monmouth

Command through Lee’s troubled orders, Washington’s arrival, variable reinforcements, skilled generals, and Molly Pitcher’s rallying presence.

240
minutes

2 - 2
player(s)

Medium

Monmouth board game cover

About this board game

Monmouth is a two-player American Revolution battle game with an approximately 240-minute playing time, recreating the June 28, 1778, fighting at Monmouth Courthouse in east-central New Jersey.

As Volume V of the Battles of the American Revolution Series, the game focuses on a moment when Washington’s Continental Army came of age. After the experiences of the winter encampment at Valley Forge, the Continentals faced a sweltering mid-summer battle in which they would give as good as they got.

Monmouth emphasizes historical circumstances that shaped command during the engagement. General Lee’s terrible command can leave some American troops following random orders, while General Washington arrives one-third of the way through the battle to relieve Lee.

  • Generals on each side have varying degrees of skill.
  • Many generals are limited to commanding only a few troops.
  • Reinforcements arrive according to a variable system.
  • Molly Pitcher rallies a single American artillery unit and remains attached to it for the rest of the game.

These rules add historical context to the decisions and uncertainty of the battlefield, making leadership, limited command, and changing battlefield strength central features of the experience. The distinctive treatment of Lee, Washington, the generals, Molly Pitcher, and reinforcements gives Monmouth a focused portrayal of this important Revolutionary War encounter.