Wool Rules
2007
A lively dice game of prediction and risk where only the right roll lets you choose the best available sheep cards.
30
minutes
2 - 6
player(s)
10+
Medium Light
About this board game
Wool Rules is a dice game for 2–6 players that takes about 30 minutes to play. Players compete to collect the most valuable sheep while avoiding black sheep, which are worth minus points.
Each round combines luck, risk, and self-confidence. Players predict a dice sum, then hope their roll matches that prediction. Only the player who rolls the predicted sum can choose from the available cards.
That rule makes every decision matter. Playing cautiously may feel safe, but being too careful can leave you with only what other players did not want. Taking a risk can give you access to better choices, provided your predicted sum is the one that appears.
- Roll dice and aim for your predicted sum.
- Choose from the available cards only when your prediction is correct.
- Collect valuable sheep while avoiding black sheep.
- Watch your choices carefully, since black sheep equal minus points.
The result is a compact contest of judgment and chance. You need enough confidence to pursue the cards you want, but also enough awareness of the danger posed by black sheep. The available choices can change quickly as players compete for the best options.
Released in 2007, Wool Rules offers a straightforward central challenge with meaningful tension in every prediction: settle for safety and risk leftovers, or trust your instinct and try to claim a more valuable sheep. It is a dice-driven game where the right call can turn a roll into the best pick of the round.