Boardgames

Field of Glory: Ancient and Medieval Wargaming Rules

Lead battle groups, outmanoeuvre opponents, and reshape history through balanced ancient and medieval tabletop encounters.

180
minutes

2 - 4
player(s)

Medium Heavy

Field of Glory: Ancient and Medieval Wargaming Rules board game cover

About this board game

Field of Glory: Ancient and Medieval Wargaming Rules is a historical miniatures game for 2–4 players, with battles designed to take around 180 minutes. It puts you in command of an ancient or medieval army on the tabletop.

Each force consists of approximately 10–15 battle groups, led by a commander-in-chief and senior commanders. From the beginning, players are occupied with decision-making as they seek to outmanoeuvre the opposing army and concentrate their forces at critical points in the battle.

The central objective is to break the enemy’s will to fight and deal a devastating blow to the morale of its commanders. Manoeuvre, battlefield concentration, and the choices made by each player all contribute to the unfolding contest.

  • Historical miniatures rules for ancient and medieval tabletop battles
  • Armies organised into approximately 10–15 battle groups
  • A points system for scaling armies up or down
  • Support for historically themed and “what if” encounters

Because historical armies varied greatly in size, the points system allows forces to be matched while retaining their individual mix and balance of troops. This makes it possible to explore hypothetical encounters as well as battles grounded in the character of the period.

Companion army list books provide historical overviews and the organisation of hundreds of accurately researched armies, helping players create battles with a realistic historical feel. The rules combine familiar-looking ideas with new concepts whose interaction gives the game its own distinctive style.

Whether you want to command Alexander the Great, Ghengis Khan, or another historical army, Field of Glory focuses on making the game fun while preserving a strong historical feel. Released in 2008, it offers a substantial tabletop experience centred on command decisions, army balance, and the changing fortunes of battle.