Boardgames

Red Storm Rising

A turn-based conflict game of hidden unit information, army groups, and advanced air, airborne, and chemical warfare rules.

60
minutes

2 - 4
player(s)

Medium

Red Storm Rising board game cover

About this board game

Red Storm Rising is a turn-based game for 2–4 players, with a playing time of approximately 60 minutes, covering a theoretical Warsaw Pact invasion of Germany.

The game uses a map of irregularly shaped areas stretching broadly from the Soviet Union to France. Its time scale is unspecified, but the turns appear to represent a matter of days, giving the conflict a fast-moving operational scope.

Units stand upright on the board, and specific information about them is hidden from the other player. This hidden-information system makes the composition and identity of opposing forces an important part of the game’s presentation and play.

Army groups are built from five or six different units, with each unit representing roughly a division. Players therefore view the invasion through formations that combine several sizeable military units rather than isolated individual pieces.

  • Turn-based game covering a theoretical Warsaw Pact invasion of Germany
  • Irregular-area map extending from the Soviet Union to France
  • Upright units with specific information concealed from the opposing player
  • Army groups containing five or six units, each roughly division-sized

For players seeking a more detailed experience, advanced rules add air combat, airborne units, and chemical weapons. These options expand the game beyond its core ground conflict while retaining its focus on a large-scale invasion scenario.

With its broad geographic setting, concealed unit information, and optional advanced systems, Red Storm Rising presents a compact tabletop treatment of a hypothetical Cold War-era European offensive.