Boardgames

To Take Washington: Jubal Early’s Summer 1864 Campaign

Link Monocacy and Fort Stevens in a campaign where Confederate timing and battlefield efficiency can change Washington’s fate.

3600
minutes

1 - 6
player(s)

Heavy

To Take Washington: Jubal Early’s Summer 1864 Campaign board game cover

About this board game

To Take Washington: Jubal Early’s Summer 1864 Campaign is a Civil War wargame for 1–6 players, with playing time ranging from 4 to 15 hours. It covers Jubal Early’s summer 1864 campaign, linking the Battle of Monocacy with the Confederate advance on Fort Stevens outside Washington, D.C.

Players begin at Monocacy, where Confederate performance has consequences beyond the first battle. Success, failure, and efficiency determine when Early’s forces arrive at the separate Fort Stevens map. Even a difference of a few hours can dramatically affect the Union defenses, which had been weakened before the Confederate advance.

The game presents the campaign across two related battle areas: the Monocacy battlefield, represented by two map sheets, and the area around Fort Stevens and part of Washington, shown on a third map sheet. Players can explore individual actions or connect the battles through the full two-battle Campaign Game.

  • Twelve scenarios, including one entry point for the complete campaign
  • Ten scenarios using only one map or a portion of the Monocacy map set
  • Units ranging from batteries to regiments on a 110-yard / 100-meter hex scale
  • 15–30 minute game turns and high solitaire playability

To Take Washington uses the Line of Battle system, the third game in the series. Its rules build on more than 30 years of development through the Civil War Brigade and Civil War Regimental systems, while its battle-specific rules incorporate fresh research and aim to capture the unpredictable nature of American Civil War battles.

The 2019 edition includes three full-color maps, 840 half-inch counters, rulebooks, charts and tables, play aids, dice, and other tracking materials. With medium complexity, it offers a detailed contest in which Jubal Early’s timing—and the player’s decisions—can determine whether Washington faces a serious Confederate threat.