Saigo no Kane
2008
Organize events, attract voters, and fight for power in an elite Japanese high school before the fifth turn ends.
60
minutes
2 - 4
player(s)
12+
Medium Heavy
About this board game
Saigo no Kane is a 2008 board game for 2–4 players, with an approximate play time of 60 minutes, about battling for power and authority in an elite Japanese high school.
A new school year has begun at Kankyou Gakuen, where tradition allows anyone seeking the position of school president to present their candidacy. To win over voters, players organize events on the school playing field and compete for support during the first week of school.
Although the campaign appears to be a contest of friendly rivalry, the week is described as merciless combat in which all is fair. Players must pursue influence while challenging their friends for the position, status, and privileges that come with success.
- Compete to become school president.
- Organize events to attract voters.
- Receive help from students on the election committee and their parents’ money.
- Determine the winner through voter support after the fifth turn.
In Saigo no Kane, the election committee and its resources form part of the struggle for authority. Every candidate seeks to build the greatest level of support before the campaign reaches its conclusion.
At the end of the fifth turn, the player with the most support wins. Those who gain position and influence rise above the competition, while others lose status and privilege in this dramatic school election.