Demonlord
1981
Command armies, fortresses, spirits, magic, and legendary forces in a strategic two-player conflict shaped by the dread Demonlord.
90
minutes
2 - 2
player(s)
10+
Medium
About this board game
Demonlord is a two-player strategy game, released in 1981, that recreates the grand sweep of empires in conflict during an age of sorcery and enchantment. With a listed play time of 90 minutes, it brings armies, fortresses, magic, and supernatural powers together on a battlefield of imperial struggle.
Infantry and cavalry sweep across the land to meet their enemies in battle or lay siege to fortresses. Above them, winged troops wheel overhead, adding another force to the conflict as commanders direct their armies across the contested realm.
The game’s fantastical forces extend beyond conventional warfare. Priests invoke friendly spirits, while magicians prepare potent battlefield magic or summon great beasts to aid their side. These powers stand alongside the movement and combat of the armies, creating a setting where military strength and enchantment shape the course of the conflict.
- Players: exactly two
- Play time: approximately 90 minutes
- Core conflict: empires in strategic warfare
- Fantasy elements: spirits, battlefield magic, great beasts, and winged troops
Controlling these forces are the dread Demonlord and the Captains of the Hosar alliance, each accompanied by a retinue of personalities and special powers. Their presence gives the opposing sides distinctive leaders and powerful figures within the wider struggle.
Demonlord offers a focused contest for two players who want a strategic game built around empire-scale conflict, siege warfare, cavalry, infantry, and dramatic fantasy abilities. A free print-and-play version is available, making this 1981 strategy game accessible to players who want to explore its clash of armies and enchantment.