Boardgames

General Quarters (Third Edition)

A detailed yet playable naval combat game featuring ships, aircraft, submarines, torpedoes, radar, and campaigns for 2–12 players.

120
minutes

2 - 12
player(s)

Medium Heavy

General Quarters (Third Edition) board game cover

About this board game

General Quarters (Third Edition) is a naval combat game for 2–12 players, with an approximate playing time of 120 minutes. Released in 2006, it is designed around two core priorities: accuracy and playability.

Built on the foundation of the original General Quarters, this third edition retains the familiar armor system and accessible data charts while introducing rules shaped by 30 years of research and development. Its no-odds gunnery system uses locational hits, while variable hull boxes represent differences in flotation and tonnage.

The game includes more than 590 ships and over 90 aircraft on ready-to-use logs and formation cards. Detailed air operations are supported by extensive antiaircraft and radar data, while submarine and antisubmarine warfare rules aim to provide accurate play without unnecessary complexity.

  • Locational-hit gunnery with no-odds resolution
  • Nationality-specific tables for gunnery, damage control, sighting, and more
  • Realistic torpedo firing without time-consuming bookkeeping
  • Ready-to-use ship logs and formation cards

Beyond its core combat systems, General Quarters (Third Edition) supports campaigns with optional simplified air and submarine operations. Additional rules cover weather, logistics, amphibious operations, mine-laying and minesweeping, and shore bombardment.

Detailed “Now Hear This” designer’s notes explain the development of the system, while website support provides access to additional rules, data, scenarios, and continuing updates. The result is a broad naval gaming framework that combines extensive detail with the ease of play associated with earlier editions.