Conquest
1972
Command foot troops, cavalry, chariots, elephants, and ships in a 30-minute strategy game inspired by an upgraded version of Chess.
30
minutes
2 - 2
player(s)
10+
Medium
About this board game
Conquest is a two-player strategy game of ancient warfare, designed for a 30-minute playing time and released in 1972. It emphasizes strategic movement, offering a style of play described as an upgraded version of Chess.
Each player commands a combination of military units, including foot troops, cavalry, chariots, elephants, and ships. The objective is to capture opposing fortifications and/or occupy the game’s special “quest” locations, creating a contest focused on positioning, planning, and carefully chosen movement.
The 1986 edition features components of a much higher quality than earlier versions. Its contents include four high-quality, full-color map boards that fit together puzzle-style, two bags of colored three-dimensional playing pieces representing ancient-era military units, a four-page rulebook, and an attractive storage box.
- Designed for two players
- Approximate playing time: 30 minutes
- Ancient warfare setting with several unit types
- Four puzzle-style map boards
- Scenarios included, with players encouraged to create their own
The short rulebook includes several scenarios, giving players different situations to explore while also inviting them to develop custom games. This flexibility adds variety to a system built around movement and territorial objectives.
Originally written by Donald Benge and published by The Quest Game Company, Conquest was supported by a quarterly magazine covering this and other games from the company. Though the title can be confused with another game of the same name, this Conquest is the re-implementation of the original game and presents its ancient strategic conflict in a compact two-player format.