O’Connor’s Offensive
1985
A two-player operational wargame of Allied and Italian combat, fought in half-day turns across a detailed North African desert map.
180
minutes
2 - 2
player(s)
12+
Medium Heavy
About this board game
O’Connor’s Offensive is a two-player operational-scale wargame of combat between the Allies and Italians in the North African Desert during World War II, with approximately 180 minutes of play time.
The game uses half-day turns, 2-mile hexes, and battalion-scale units to represent desert operations at a detailed operational level. Its playing area is a 34 × 22-inch map, providing the setting for the conflict between the opposing forces.
Published in The Wargamer Magazine number 41, O’Connor’s Offensive belongs to a shared family of North African Desert games. These titles use a common rules framework known as Battles for North Africa.
The series includes seven games in total:
- O’Connor’s Offensive
- Decision At Kasserine: Rommel’s Last Chance, the original
- Hellfire Pass
- Rommel at Bay
- Patton Goes to War
- Objective: Tunis
- Race For Tunis
With its battalion-scale units, compact half-day turns, and 2-mile hex grid, the game presents a focused examination of Allied and Italian combat in the North African theater. Its 1985 release places it within the period of magazine-published historical wargames, while its connection to the Battles for North Africa system links it to a broader sequence of related designs.