Get to da Checkpoint
2021
A solo push-your-luck dice adventure through hostile jungle zones, where every choice balances movement, supplies, stealth, and combat.
60
minutes
1 - 1
player(s)
8+
Medium Light
About this board game
Get to da Checkpoint is a solo dice game for 1 player, designed for a 60-minute session. Free to print and play, it sends your Special Ops squad through the hostile jungles of South America on a desperate mission to reach extraction.
Your chopper has crashed far from the landing zone, leaving your squad with limited supplies, weapons, a GPS uplink, and plenty of danger ahead. Drug lords, UFOs, invisible alien hunters, Nazis, zombies, headhunters, and dinosaurs can all stand between your soldiers and safety.
Each turn, roll nine dice and re-roll or keep dice across up to three total rolls. Place the results on your Squad sheet to determine how your team spends the turn and how many dice support each activity.
- Enemy Contact: Deal with an obstacle or hostile force.
- Salvage: Forage for supplies and ammunition.
- March: Move toward the next checkpoint.
- Stealth: Attempt to avoid detection.
- Engage: Prepare for combat.
- Command: Add flexibility to key phases or reroll certain tables.
The central challenge is balancing progress against survival. Moving quickly may expose the squad, while salvage and stealth consume opportunities that could otherwise advance your mission. Checkpoints offer a chance to rest, restock, and heal before the next stretch of jungle.
Get to da Checkpoint ends when the squad reaches the fourth Zone’s Checkpoint, where the extraction chopper awaits—or when the entire squad is wiped out. Victory is based on how many squad members survive, with an additional scoring option for players seeking a more involved result. The game was released in 2021 and received recognition in the 2020 Solo PnP Design Contest, including third place for Best Push Your Luck/Survival.