Alien Frontiers: Factions
2012
Expand the base game with a fifth player, faction powers, orbital facilities, hidden agendas, and Alien Tech cards with powerful effects.
60
minutes
2 - 5
player(s)
13+
Medium
About this expansion
Alien Frontiers: Factions is an expansion for 2–5 players that adds new content to Alien Frontiers, with a play time of 60 minutes.
This expansion introduces the components needed for a fifth player, including additional ship and colony tokens. It also adds Factions, with each faction providing its owner with a special ability and new orbital facilities under that player’s control.
- Ship and colony tokens for a fifth player
- Factions with special abilities and new orbital facilities
- Agendas that provide hidden objectives
- New Alien Tech cards with extra effects
Agendas are hidden objectives that can award bonus points at the end of the game or provide points when the agenda is revealed during play. They add another source of goals for players to track while using the expansion’s new content.
The new Alien Tech cards offer additional abilities. For example, the Lunar Tunneler lets its owner pay one fuel to receive an extra ore when using the Lunar Mine. Its discard power sends all ships docked at the Lunar Mine to the Maintenance Bay, which can be useful when the Mine is clogged with high-value ships.
With extra player components, faction abilities, hidden objectives, orbital facilities, and new technology cards, Alien Frontiers: Factions expands the content available in the base game while adding more ways for players to use its locations and pursue bonus points.