Wir sind das Volk!: 2+2
2017
A tense four-player Cold War expansion where alliances, global dominance, and world peace compete for attention.
200
minutes
4 - 4
player(s)
12+
Medium Heavy
About this expansion
Wir sind das Volk!: 2+2 is a four-player expansion played in about 200 minutes, broadening the award-winning original game into the global Cold War from 1945 to 1989.
Players form two partnerships: the USA and West Germany face the USSR and East Germany. Yet there can be only one winner, creating a constant conflict between shared interests and individual ambition. Every decision asks what matters more right now: helping your side or advancing your own position?
The expansion adds 40 new action cards, including events such as the Cuban Missile Crisis and the SALT treaties. These cards expand the strategic possibilities and make 2+2 a markedly different experience from the original game.
- Compete across the global Cold War period from 1945 to 1989.
- Work within partnerships while pursuing a personal victory.
- Seek global dominance and win the space race.
- Raise living standards to demonstrate the superiority of your system.
- Watch the arms race and protect the possibility of world peace.
As a superpower, you must decide how far to push your plans without allowing the opposing side to get too far ahead in the arms race. At the same time, your partner’s choices may require subtle manipulation—or outright sabotage when necessary.
In Wir sind das Volk!: 2+2, partnership is never simple cooperation. The struggle for influence, progress, and system superiority is always balanced against the danger of escalation, because without world peace, there might be no tomorrow.