ASL: Journal – Issue One
1999
Explore the 1999 premiere ASL Journal issue with 16 scenarios, solitaire rules, tactical articles, and campaign-game content.
180
minutes
2 - 4
player(s)
12+
Heavy
About this expansion
ASL: Journal – Issue One is a 1999 magazine for 2–4 players with a listed play time of 180 minutes. It is the premiere issue of the ASL Journal, bringing together articles, rules, scenarios, and campaign-game material.
The issue opens with a message from MMP and a look at where the publication is and where it is going. Its feature articles cover SMOKE, the strengths of less capable tanks, and tactical play in the Japanese theater of operations. “Run Through the Jungle” provides programmed instruction for the PTO.
Players will find twelve numbered scenarios, from J1 Urban Guerillas through J12 Jungle Fighters. The selection also includes “Bled White,” a new campaign game for the Red Barricades historical ASL module, plus a series replay of “Scouts Out” featuring scenario A109.
- Rule pages S23–S25 (with 99 superscript) for solitaire ASL
- Four SASL missions: “Assault on the Assembly Hall,” “Breakout!,” “Hold the Factory,” and “Assault on Red Barricades”
- Articles on favorite scenarios, jungle tactics, SMOKE, and historical solitaire ASL
The contents combine tactical discussion with practical play material. “Chapter S – Historical Solitaire ASL” introduces RB HASL SASL content, while “Personal Tens” presents favorite scenarios and “Welcome to the Jungle” focuses on playing the Japanese.
For players seeking additional scenario material and focused articles, ASL: Journal – Issue One presents a broad collection in a single 1999 issue, including both standard scenario entries and dedicated SASL missions.