Dungeon Dice: Guilds
2014
Discover powerful guild abilities, new monsters, weapons, and artifacts in this strategic Dungeon Dice expansion.
20
minutes
2 - 4
player(s)
6+
Medium
About this expansion
Dungeon Dice: Guilds is an expansion for Dungeon Dice for 2–4 players, with games lasting around 20 minutes. It introduces new monsters, weapons, artifacts, and an entirely new Guild mechanism that adds fresh strategic choices to dungeon adventures.
As heroes draw from the Encounter Bag, they have a random chance of being invited into a guild. Each guild grants new powers and abilities, giving adventurers additional ways to approach their battles and take their journey to a new level.
Guild membership comes with requirements, however. To benefit from a guild’s abilities, you usually need to have particular types of equipment equipped. This makes every equipment decision more meaningful, as the strongest individual item may not always be the best choice for your overall strategy.
- Guilds: Gain access to distinct powers and abilities.
- New encounters: Face a host of additional monsters.
- Expanded equipment: Use new weapons and artifacts.
- Equipment requirements: Match your equipped gear to the guild abilities you want to use.
You might decide to leave an impressive artifact sword behind to gain an extra die through a Monk ability. Alternatively, you could equip two axes to make use of a Barbarian ability. These choices create a new layer of strategy when preparing for battle.
With its random guild invitations and equipment-focused requirements, Dungeon Dice: Guilds expands the original adventure with more variety and meaningful decisions while preserving a compact play time. Choose your gear carefully, pursue the guild powers that suit your approach, and adapt when new opportunities appear.