Death Test
1978
Enter a basic programmed adventure, seize as much booty as possible, and escape alive in about 30 minutes.
30
minutes
1 - 5
player(s)
10+
Medium Light
About this expansion
Death Test is a 1978 fantasy programmed adventure for 1–5 players, with an approximately 30-minute play time. It was published as MicroQuest #1 in the Metagaming MicroQuests series for Melee and Wizard.
This is a straightforward slash-and-grab adventure with no plot and no objective beyond survival and treasure. Players must get out alive while carrying all the booty they can manage, making the experience a focused introduction to the game’s adventure format.
Death Test is intended as a good way to become accustomed to Melee and Wizard while developing characters’ statistics. Its direct structure makes it a basic entry point into the Metagaming MicroQuests series and a compact scenario for fantasy adventure play.
- Players: 1–5
- Playing time: About 30 minutes
- Release year: 1978
- Format: A programmed adventure for Melee and Wizard
The adventure also introduced the Thorsz, a feature that reappears in Orb Quest, MicroQuest #8. This connection gives Death Test a notable place within the broader MicroQuests series.
With its emphasis on getting in, taking treasure, and escaping alive, Death Test presents a concise fantasy challenge without requiring a plot-driven objective. Steve Jackson later reacquired the rights to The Fantasy Trip and announced a new version of Death Test, with further information associated with the Fantasy Trip Legacy Edition.