Call to Adventure: Kickstarter Exclusive Card Pack
2019
Add three heroes and three antiheroes with turn-long bonuses for six distinctive paths.
60
minutes
1 - 4
player(s)
13+
About this expansion
Call to Adventure: Kickstarter Exclusive Card Pack is a six-card pack for 1–4 players with a 60-minute play time. Released in 2019, it contains three hero cards and three antihero cards, originally available to backers of the Call to Adventure Kickstarter.
Each card presents a choice between a broad path bonus and a stronger bonus tied to a specific path. The effect lasts this turn, giving the cards a focused role when attempting a Triumph or Tragedy path.
- Call of the Wild: Gain +1 to attempt a Triumph path, or +2 to attempt a Nature path.
- Word of Honor: Gain +1 to attempt a Triumph path, or +2 to attempt a Justice path.
- Leap of Faith: Gain +1 to attempt a Triumph path, or +2 to attempt a Divinity path.
- Necessary Evil: Gain +1 to attempt a Tragedy path, or +2 to attempt a Villainy path.
- Occult Secret: Gain +1 to attempt a Tragedy path, or +2 to attempt an Arcana path.
- Blind Ambition: Gain +1 to attempt a Tragedy path, or +2 to attempt a Royalty path.
The three hero cards are marked with 1 Triumph, while the three antihero cards are marked with 1 Tragedy. Together, they offer six distinct options, each pairing one of these results with a more powerful bonus for a related path.
Packaged separately from the base game box, this collection is also connected to the Call to Adventure: Epic Origins Kickstarter, where the same six cards were called the Forgotten Feats pack. Call to Adventure: Kickstarter Exclusive Card Pack preserves that original six-card format.