Boardgames

Castle Panic: Crowns and Quests

Choose heroic characters, battle the Monster army, and complete Standard and Endgame Quests before the Castle is destroyed.

60
minutes

1 - 6
player(s)

Medium

Castle Panic: Crowns and Quests board game cover

About this expansion

Castle Panic: Crowns and Quests is a 1–6-player expansion for Castle Panic, with games lasting about 60 minutes. Choose royal characters, defend the Castle from a relentless Monster army, and complete two dangerous Quests before the fortress falls.

This expansion introduces 12 playable characters, each with a unique ability that can change the course of a player’s turn. At the beginning of the game, every character is assigned to one of the Castle’s six towers. If that tower is destroyed, the character is lost, and the player must continue without that special power.

Players begin by selecting one Standard Quest and one Endgame Quest. The Monster pile continues to refill until both objectives are completed, keeping pressure on the Castle while players pursue their goals.

  • Standard Quests: Search for magical scrolls, find a cure for a plague of madness, or resist magical stones that cause Monsters to spawn closer to the Castle.
  • Endgame Quests: Collapse caves to stop the flow of Monsters, destroy a cursed obelisk against the clock, or place magical portals to teleport the entire Castle to safety.

There are 11 Standard Quests and 7 Endgame Quests to explore, creating many different challenges and combinations from game to game. Players must use their characters’ abilities wisely while fighting off the Monster army, completing the Standard Quest first and then attempting the final challenge.

With its character powers, escalating objectives, and varied quest scenarios, Castle Panic: Crowns and Quests adds new ways to experience the Castle Panic world.