Legends of Andor: Koram, the Gor Chieftain
2015
Add Koram to Legends 2–5 or The Star Shield and empower every gor while the chieftain remains on the board.
90
minutes
2 - 4
player(s)
14+
Medium
About this expansion
Legends of Andor: Koram, the Gor Chieftain is a single-card expansion for 2–4 players, with a play time of 90 minutes and a 2015 release year. Offered at the Lucca Comics & Games Festival in 2015, it can be used with Legends 2–5 or The Star Shield.
At the beginning of the game, give one gor a black base to identify it as Koram. Place the expansion card on the legend track by rolling a six-sided die. When the narrator reaches that space, activate any other tokens or cards there first, then read the Koram card.
Koram enters the board by rolling two six-sided dice: one for the 10s digit and one for the 1s digit. Once the chieftain is on the board, he changes the threat posed by every gor in play.
- All gors have six strength while Koram is on the board.
- Defeating a gor provides four gold/WP as a reward.
- Koram moves as usual for a gor.
If Koram reaches space 0, his effect continues until the end of the legend. This creates a lasting change even after the chieftain reaches that space, keeping the enhanced gor strength and reward in effect for the remainder of the legend.
When another Legend card or a creature token is activated at the same time, read Legends of Andor: Koram, the Gor Chieftain last. This timing rule ensures that the card’s effect is applied after the other activity on its narrator-track space.