13 Ghosts
2017
A tense microgame of deduction where players hide ghosts, test guesses, and use special abilities to eliminate opponents.
20
minutes
2 - 4
player(s)
8+
Light
About this board game
13 Ghosts is a microgame for 2–4 players that plays in about 20 minutes, challenging you to discover the ghost hidden in an opponent’s crypt.
The ghosts are competing to rule the haunted mansion, and the winner will be the one with the best hiding place. Each player has a hidden ghost in their crypt, while the game’s thirteen ghost cards introduce numbered possibilities from 1 to 13. Every ghost also has a special ability.
On your turn, choose how to use the card in your hand. Play it face up to apply its ability, or play it face down to attack an opponent by guessing the number of the ghost in their crypt. A correct guess removes that player from the game, turning every deduction into a potentially decisive moment.
- Play with 2–4 players.
- Use numbered ghost cards from 1 to 13.
- Play cards face up for their special abilities or face down to make a guess.
- Eliminate opponents by correctly identifying the ghost in their crypt.
As cards are played and their abilities take effect, the available information changes. Players must track what they learn, interpret the consequences of each play, and narrow down the possible ghost hidden by an opponent.
For four-player games, the thirteen ghost cards are provided in two sets. This keeps the compact deduction game suitable for a larger group while preserving its central challenge: find the hidden ghost before someone finds yours.
13 Ghosts offers a focused contest of guessing and deduction in a small package. Continue probing rival crypts and using your cards wisely until only one player remains—the winner.