1832: The South
2006
A 2–7 player 18xx game of southeastern U.S. railroad development, featuring two merger types and a 270-minute playing time.
270
minutes
2 - 7
player(s)
14+
Medium Heavy
About this board game
1832: The South is an 18xx railroad game for 2–7 players, with an approximate playing time of 270 minutes. Released in 2006, it models railroad development in the southeastern United States during an era of consolidation.
Part of the 18xx series initiated by Francis Tresham’s 1829, the game uses rules similar to 1850: The MidWest and 1870: Railroading Across the Trans Mississippi. Its setting and systems focus on the development of railroads across the South.
A defining feature of 1832: The South is the addition of two types of mergers. These merger rules model the consolidation that shaped railroad development during the period represented by the game, adding a distinctive element to its 18xx framework.
The companies included in the game are:
- A&WP
- ACL
- CoG
- FEC
- GM&O
- GRR
- L&N
- N&W
- SAL
- Southern
With its southeastern United States setting, established 18xx lineage, and dedicated merger rules, 1832: The South offers a focused portrayal of railroad development and consolidation. It is designed for groups of two to seven players seeking a substantial railway game with a listed play time of around four and a half hours.