Albion: Land of Faerie
1981
A two-player, 120-minute conflict set in Albion, where Troll clans and Humans assault weakened Dark Elf kingdoms.
120
minutes
2 - 2
player(s)
12+
Medium
About this board game
Albion: Land of Faerie is a two-player board game from 1981, with an estimated play time of 120 minutes. It presents a struggle for the final domination of Albion, as Troll clans and their Human allies launch an assault against the weakened kingdoms of the Dark Elves.
The game’s central premise is a direct clash between opposing forces. The Troll clans and Humans seek to overcome the Dark Elf kingdoms, creating a focused conflict set in a world of faerie, ancient rivalries, and contested power.
Designed for exactly two players, Albion: Land of Faerie is built around a substantial session of approximately two hours. Its setting gives the confrontation a distinct fantasy identity, while the stated objective places the fate of Albion at the heart of the experience.
The game is associated with Ares Magazine #11, connecting it to the magazine’s early presentation of fantasy gaming. That publication context and its 1981 release place Albion: Land of Faerie among the earlier board games centered on a dramatic conflict between fantasy peoples.
For players interested in the premise alone, the opposing sides are clearly defined:
- Troll clans and Humans: allied forces mounting the assault.
- Dark Elves: defenders of weakened kingdoms facing the attack.
- Albion: the land over which final domination is sought.
With its two-player format, extended 120-minute play time, and focused fantasy conflict, Albion: Land of Faerie offers a concise setup with high stakes. The result is a game whose identity rests on the confrontation between Trolls, Humans, and Dark Elves in the struggle to control Albion.