Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942
2021
Command Royal Navy and Kriegsmarine task forces as trajectory lines reveal the uncertainty of North Atlantic warfare.
120
minutes
1 - 2
player(s)
14+
Medium Heavy
About this board game
Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942 is a naval campaign board game for 1-2 players, with play lasting about 120 minutes. It simulates the North Atlantic campaigns fought between the surface fleets of the Royal Navy and the Kriegsmarine from 1939 to 1942.
Its central system uses trajectories to represent the fog of war that complicated naval command during this period. Players arrange trajectory lines across a shared game board, with each line showing a task force’s path of travel.
This approach creates uncertainty without requiring dummy blocks, hidden movement, a referee, or a computer. Instead, the board’s network of lines reflects the course of ships underway, echoing the pins and strings used to represent naval movements on Churchill’s wall.
Atlantic Chase includes several ways to engage with its system. The package contains tutorial, solitaire-scenario, and two-player-scenario booklets, along with advanced battle rules for expanding the game’s rule set.
- 22 x 34-inch mounted game board
- Two-sided inset map sheet and player aid cards
- Two task force displays
- Sheet and a half of counters
- 240 wooden segments and cylinders
- Rule book, advanced battle rules, and scenario booklets
- Four six-sided dice
With its shared map, trajectory lines, and dedicated task force displays, the game presents naval movement as an unfolding problem of incomplete information. Players experience the uncertainty endemic to North Atlantic warfare while directing the opposing fleets represented in this 1939-1942 campaign.