Blue Moon: The Pillar
2005
Add 30 cards to Blue Moon: potions alter character values, caterpillars force discards, and butterflies offer insight into the opposition.
30
minutes
2 - 2
player(s)
10+
Medium
About this expansion
Blue Moon: The Pillar is a two-player expansion for Reiner Knizia’s Blue Moon, adding 30 new cards to the game. With a listed play time of 30 minutes, this 2005 release introduces a distinctive collection of effects through potions, caterpillars, and butterflies.
The Pillar’s potions can change the values of its characters, giving the faction a way to alter character values during play. This focus on changing values is one of the expansion’s defining features and gives its card set a clear mechanical identity.
Caterpillars bring a different kind of pressure. They force the opponent to discard valuable cards, directly affecting the cards available to the opposing player. Their presence makes discarding an important part of what The Pillar adds to Blue Moon.
Butterflies provide the Pillar with insight into the opposition’s capabilities. Alongside the value-changing potions and discard-forcing caterpillars, they give the expansion three notable ways to interact with the game.
- 30 new cards for Blue Moon
- Potions that can change character values
- Caterpillars that force the opponent to discard valuable cards
- Butterflies that provide insight into the opposition’s capabilities
Blue Moon: The Pillar is designed for exactly two players and offers a compact 30-minute experience. For players looking to explore this specific Blue Moon expansion, its combination of altered character values, forced discards, and opposing-capability insight forms the core of the Pillar card set.
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