Boardgames

Chronicles of Crime: The Millennium Series – Chronicles of Time Expansion

Investigate four new cases across 1400, 1900, 2400, and beyond, with scenarios requiring one or all three Millennium Series games.

90
minutes

1 - 4
player(s)

Medium Heavy

Chronicles of Crime: The Millennium Series – Chronicles of Time Expansion board game cover

About this expansion

Chronicles of Crime: The Millennium Series – Chronicles of Time Expansion is an expansion for 1–4 players with an approximate play time of 90 minutes. It adds four new scenarios that can be played with games from across the Millennium Series.

In Pursuit of Knowledge, which requires Chronicles of Crime: 1400, a scholar from the University of Paris has been murdered in his laboratory. Mysterious drawings and research notes may reveal what he was investigating—and who wanted him dead.

The Bitter Pill, requiring Chronicles of Crime: 1900, begins with a seemingly obvious murder in a retired officer’s mansion. A young man is found at the scene with blood-covered hands, but a friend insists he could not have committed the crime.

In The Dream That Never Ends, for Chronicles of Crime: 2400, a strange avatar is lost in Cyberspace. Its memories are fading, and you must discover its identity and why it cannot return to its body before its mind disappears forever.

The final case, A Matter of Time, requires Chronicles of Crime: 1400, 1900, and 2400. Kalia Lavel must travel back in time to seek help with one of her toughest cases yet.

  • 1400 scenario: 4 Character cards, 2 Location boards, a dog meeple, and 4 Vision cards.
  • 1900 scenario: 4 Character cards, 2 Location boards, an Eiffel Tower meeple, and 4 Puzzle cards.
  • 2400 scenario: 4 Character cards, 2 Location boards, a raven meeple, and 1 new Implant card.
  • Time-travel scenario: 3 Character cards and 3 Location boards.

Released in 2020, Chronicles of Time expands the Millennium Series with mysteries rooted in its 1400, 1900, and 2400 settings, plus a case that connects all three eras.