Decision At Kasserine: Rommel’s Last Chance
1983
Command five nationalities in the 1943 Kasserine Pass battle, where headquarters, air support, and artillery shape half-day turns.
300
minutes
1 - 2
player(s)
12+
Medium
About this board game
Decision At Kasserine: Rommel’s Last Chance is a 1983 wargame for 1–2 players, with an approximately 300-minute playing time, covering the German operations Fruelingswind and Morgenluft and the battle at Kasserine Pass in Tunisia in 1943.
Published in The Wargamer Magazine Vol. I, #23, the game brings together US, British, French, German, and Italian forces on a single map. Its force mix includes companies and battalions, individual artillery batteries, and even motorcycle troops, creating a detailed picture of the many formations involved in the campaign.
Each game turn represents half a day, while every hex covers 2 miles. The system emphasizes the importance of headquarters units for coordination, particularly when directing air support. It also features highly regarded artillery rules, making fire support a central part of the battlefield experience.
- Operations from Fruelingswind and Morgenluft
- Five nationalities represented in one game
- Companies, battalions, artillery batteries, and motorcycle troops
- Half-day turns and 2-mile hexes
- Headquarters-focused coordination and air-support rules
Decision At Kasserine: Rommel’s Last Chance was later released in a boxed format by 3W, containing reprints of the rules, map, and counters. The game was also updated by GMT as Kasserine in 2001.
This title became part of the Battles for North Africa series, alongside Rommel at Bay, O’Connor’s Offensive, Hellfire Pass, Patton Goes to War, Objective: Tunis, and Race For Tunis.