Boardgames

Defenders of the Realm: Hero Expansion #2

Add four new heroes, unique abilities, and six global effects cards to your Defenders of the Realm base game.

120
minutes

1 - 4
player(s)

Medium

Defenders of the Realm: Hero Expansion #2 board game cover

About this expansion

Defenders of the Realm: Hero Expansion #2 is an expansion for 1–4 players that adds four heroes and six global effects cards to the Defenders of the Realm base game, with a listed play time of 120 minutes.

Mix and match these new characters with heroes from the base game or other expansions. Each hero brings a distinct way to support the realm, from healing allies and land to moving through forests, assisting combat, and controlling minions.

  • Healer: Spend actions to heal three wounds on heroes at her location, including herself. She can also heal one wound from every hero at her location at the end of her turn, use minion energy at tainted locations to heal the land, and ignore a General’s combat abilities with Walk in the Light.
  • Druid: Particularly powerful at Green Locations, the Druid can remain safe from enemies in wooded areas with One with the Earth. He can also summon woodland creatures at any Green Location to attack Minions, even when he is elsewhere.
  • Elf Lord: Travel swiftly through green locations using secret forest pathways. Elf Magic allows a re-roll of one die each round, while his ambush ability strengthens his attacks against Minions and Generals.
  • Monk: Use Martial Arts to strike Minions and Generals with her staff and defend against attacks. Her spiritual training and wandering nature give her an additional Quest opportunity by allowing her to hold two Quest Cards.

Alongside the new character miniatures and cards, the expansion includes six new global effects cards for use with the base game. Together, these additions give Defenders of the Realm more hero combinations and new tactical possibilities.

Other expansions for the same board game