Easy Come, Easy Go
2004
Roll four dice, freeze promising results, and claim combination tiles before rivals can steal your path to victory.
30
minutes
2 - 4
player(s)
8+
Light
About this board game
Easy Come, Easy Go is a dice game for 2–4 players that plays in about 30 minutes. Players roll four dice, build scoring combinations, and compete to claim three combination tiles before opponents can take them away.
On each turn, roll all four dice, then freeze one or more of them. Roll the unfrozen dice again and continue freezing dice as you refine your result. Your turn ends when all four dice are frozen or when you achieve a combination and can claim its tile.
The dice show numbers from 0 to 5, and the game offers nine different combinations to pursue:
- Four of a kind
- Two pairs
- A straight
- Exactly 7
- Exactly 13
- A sum of 3 or less
- A sum of 17 or more
- Three of a kind with all numbers odd
- Three of a kind with all numbers even
When you complete a combination, you may claim the matching tile from the center of the table or from another player. This makes every successful roll matter, since your progress can also disrupt an opponent’s collection.
Claiming a third combination tile triggers the final challenge. The next two players each get one chance to steal one of your combinations; in a two-player game, the same player gets both chances. If neither succeeds, you win. If a player steals one of your combinations and reaches three tiles, they may have a chance to win themselves.
With familiar dice-rolling foundations and a direct contest over scoring tiles, Easy Come, Easy Go combines chance, timing, and the threat of sudden reversal in a compact game for small groups.