Boardgames

Guilds

Recruit influential members, build a luxurious headquarters, and satisfy the King’s changing tastes in a growing capital.

90
minutes

2 - 4
player(s)

Medium

Guilds board game cover

About this board game

Guilds is a competitive board game for 2–4 players, with games lasting about 90 minutes. Set in the expanding kingdom of Anderis, it challenges rival guilds to become the most important in the city and win the King’s favor.

More than thirty years after the bloody War of the Seven Kingdoms, Anderis is enjoying a period of growth. Its central position has made it a major commercial crossroads, while a newly founded city has expanded so rapidly that the King plans to move the capital there and build a new castle.

As guilds form and grow in influence, each one seeks to gather the city’s most prestigious personages, along with people who can provide valuable money or useful talent. The central square is the ideal place to find new members, so every guild places its tents there each week and tries to attract promising recruits with precious gifts.

  • Recruit members: Seek out prestigious people, valuable sources of money, and useful talent.
  • Offer gifts: Spend silver to create convincing incentives for potential members.
  • Build a headquarters: Use gold to expand a luxurious headquarters with suitable rooms.
  • Follow royal tastes: Keep the King’s current priorities in mind when developing a guild worthy of his approval.

Every decision contributes to the standing of a guild in a city defined by expansion, commerce, and rivalry. Success depends on assembling the right people, investing in an impressive headquarters, and responding to what the King values at the time.

In Guilds, the path to influence is costly, competitive, and full of difficult choices. Decide how much silver and gold to commit, then work to make your guild stand out above the others.