Boardgames

Heaven & Ale

Lead a monastery and brewery, balancing garden upgrades, harvesting, monks, and barrel refinement to brew the finest beer.

90
minutes

2 - 4
player(s)

Medium Heavy

Heaven & Ale board game cover

About this board game

Heaven & Ale is a competitive board game for 2–4 players, with play taking around 90 minutes. You lead an ancient monastery and its brewery, striving to brew the best beer under God’s blue sky.

Brewing demands careful timing and thoughtful resource management. Your cloister’s garden must be supplied with fertile resources, while the right number of monks helps with the harvest. At the same time, your brewmaster stands ready to refine each of your barrels.

The heart of the game lies in maintaining a fine balance between improving your garden and collecting the resources needed to fill your barrels. Every decision contributes to your brewing efforts, but focusing too heavily on one side can make it harder to achieve the results you need.

  • Lead an ancient monastery and brewery.
  • Develop a fertile cloister’s garden.
  • Place the right number of monks to support the harvest.
  • Gather resources to fill your barrels.
  • Use your brewmaster to refine your production.
  • Compete against fellow players for brewing excellence.

Heaven & Ale rewards players who can keep a cool head while managing competing priorities. Upgrade your garden, harvest what you need, and make the most of your brewery as you race to produce the finest beer.

Released in 2017, this monastery-and-brewery contest is designed for 2–4 players and offers a focused experience of roughly 90 minutes. Only the player who finds the right balance between cultivation, harvesting, and refinement can rise above the competition.

Board Game Rules for
Heaven & Ale

Download official rules (EN)

A game for 2 to 4 players aged 14 and up.

Heaven & Ale

Delight in God’s heavenly garden of beer!

A. Schmidt / M. Kiesling

Andreas Schmidt and Michael Kiesling have been designing board games together since 2014, and have more than 30 years of board game design experience between them. Based in Bremen, they are proud to present their first collaboration to the public.

General Overview

As the head of an ancient monastery, you strive to provide the people with heaven’s best ale!

Over several rounds, you compete with your opponents for resource tiles and monk tiles to improve your cloister’s garden. You must balance buying new tiles and taking the scoring discs that let you reap the rewards of those tiles. This is no easy task, as you all compete for the same tiles and the same, very limited, scoring discs. The player who plans her cloister’s garden most carefully, developing the most synergies among her resource, monk and shed tiles, has a good chance of winning. But winning is only possible if you manage to balance your resources and the progress of your brewmaster so that by the end of the game you have filled lots of barrels with high-quality beer.

Components

Main board
Main board
  • 1 main board
Resource tiles
Resource tiles
  • 100 resource tiles: 20 of each colour (wood, yeast, hops, water, barley), with the fertility numbers 1 to 5 distributed equally (with I or II on the back).
Monk tiles
Monk tiles
  • 24 monk tiles: 6 of each type (12 with I on the back, 12 with II on the back).
Large and small barrels
Large and small barrels
  • 12 large barrels with 12 different goals (worth 4 victory points).
  • 12 small barrels with the same 12 goals as the large ones (worth 2 victory points).
Shed tiles
Shed tiles
  • 49 shed tiles: double sided with 5 types (0, 1, 2, 3, 4).
Player board
Player board
  • 4 player boards
Privilege cards
Privilege cards
  • 20 privilege cards: 4 sets containing 5 cards.
  • 36 scoring discs
  • 4 player figures (1 of each player colour)
  • 4 brewmasters (1 of each player colour)
  • 20 resource markers (4 of each resource colour)
  • Money: 27 “1 ducat” coins, 14 “5 ducat” cards, 10 “10 ducat” cards
Wooden markers and coins
Wooden markers and coins

I. Main Setup

  1. Place the main board on the table within every player’s reach.
  2. Place the ducats and scoring discs next to the main board as reserves.
  3. Separate the resource tiles and place them face down into two piles: one pile containing all the tiles that have a “I” on their back, the second pile containing all the tiles that have a “II” on their back. Then place 1 resource tile with a “I” on its back face up on to each of the 15 resource spaces (Resource space) on the main board.
  4. Place the shed tiles next to the main board. As the shed tiles are double sided and come in different types, divide them for convenience by their 5 types into 5 approximately equally large piles before placing them next to the board.
  5. Separate the 24 monk tiles according to their back (I and II). Shuffle the 12 I-monk tiles. Then place a stack of 4 of them face down on to each of the spaces in the centre of the main board showing a Monk back space.
    • In a 2-player game: return all the II-monk tiles to the game box, they are not needed.
    • In a 3-player game: shuffle the 12 II-monk tiles and then place a stack of 4 of them face down on to the leftmost space showing a Monk back space. Return the remaining II-monk tiles unseen to the game box, they are not needed.
    • In a 4-player game: shuffle the 12 II-monk tiles and place a stack of 4 of them face down on to each of the spaces showing a Monk back space.
  6. Take the leftmost stack of monk tiles and place 1 of them face up on to each of the 4 monk spaces (Monk space) on the main board.
  7. Place 1 scoring disc (Scoring disc) from the reserve on to each of the 6 scoring disc spaces (Scoring disc space) on the main board.
  8. Take the 12 small barrels and place 1 face up on to each barrel spot on the main board. Then place each of the large barrels on top of its matching small barrel.
Example of a 3-player main board setup
Example of a 3-player main board setup

II. Player Setup

Each of you choose a player colour and do the following:

  1. Take the 1 player board, 5 privilege cards and 1 player figure of your player colour and place them in front of you.
  2. Take 25 ducats from the reserve. How much money a player has is public knowledge.
  3. Take the brewmaster of your colour and place it on the brewmaster starting spot on your player board.
  4. Take 1 of each of the 5 resource markers and place them on their starting spots on your player board.
Player board anatomy and starting spots
Player board anatomy and starting spots

III. Starting Player & Starting Area

Determine a starting player by using your favourite house rule. The starting player then places her player figure on the “First player starting space” in the starting area.

Then, going counterclockwise, each other player places her player figure on to one of the remaining starting spaces and takes that space’s immediate reward.

Starting area spaces and immediate rewards
Starting area spaces and immediate rewards

Starting area immediate rewards:

  • First player starting space: No immediate reward.
  • Top space: Move your brewmaster 1 step forward on the production track of your player board.
  • Right space: Move 1 resource marker 2 steps forward on your production track.
  • Bottom space: Take 2 ducats from the reserve.

Round Structure & Turn Overview

The game is played over a certain number of rounds:

  • 3 rounds in a 2-player game,
  • 4 rounds in a 3-player game,
  • 6 rounds in a 4-player game.

The starting player begins. Play then continues to her left with the players taking their turns in a clockwise direction.

On your turn, move your player figure forward (clockwise) on the common track of the main board any number of spaces, but not further than the starting area. Then you must take the action of the space you have moved to. Then it is the next player’s turn.

Movement on common track diagram
Movement on common track diagram

Further Movement Rules:

  • You may never move your player figure backwards nor stay with it where you are.
  • You may move to an action space occupied by other player figures.
  • You may never move to any space whose action you are not able to perform. This means you may not move to a resource or monk space where there isn’t any tile, nor may you move to a scoring disc space where there isn’t any scoring disc. Similarly, you may not move to a barrel space if you have not achieved any barrel’s goal.

Moving to the Starting Area

If you enter the starting area with your player figure, place it on any of the empty spaces of the starting area. A starting space is empty if no other player figure is placed there. If this space has an immediate reward, take it now.

Once you have placed your figure in the starting area, you are out of this round. For the rest of this round your turn is skipped, while the remaining players continue with their turns as usual. Once all the players’ figures are in the starting area, the round ends. Then prepare the next round. If it was the last round for your player count, carry out the final scoring.

Important: If all the other players have already moved to the starting area and the “First player starting space” is still empty, the last player to enter the starting area must place her figure on the “First player starting space”.

Action Spaces

There are four types of action space:

  • resource space
  • monk space
  • scoring disc space
  • barrel space

1. Resource Spaces

If you move your player figure to a resource space, you must buy at least 1 of the resource tiles on it. (From the second round a space may contain more than one tile.) You may buy as many resource tiles from that space as you can afford.

The cost of each resource tile depends on its fertility number and on which side of your player board you place it.

  • If you are going to place it on the shady side of your player board, pay as many ducats to the reserve as the fertility number on the resource tile indicates. Then place it in any empty shady spot.
  • If you are going to place the resource tile on the sunny side of your player board, pay twice as many ducats to the reserve as the fertility number on the resource tile indicates. Then place the resource tile in any empty sunny spot.

Resource tiles may never be placed on shed spots: Shed spot.

Attention: If the placement of a resource tile leads to the enclosure of a shed spot (because there is a tile in each of the six spots adjacent to it), carry out the shed tile procedure described on page 6 immediately.

Example of buying and placing resource tiles
Example of buying and placing resource tiles

Example: Peter moves his player figure to a resource space that contains one yellow resource tile with a fertility number of 3 and one green resource tile with a fertility number of 5. Peter buys the green tile (with a fertility number of 5) for 5 ducats and places it in a shady spot on his player board. Then he buys the yellow resource tile (with a fertility number of 3) for 6 ducats and places it in a sunny spot.

2. Monk Spaces

If you move your player figure to a monk space, you must buy at least 1 of the monk tiles there. (From the second round a monk space may contain more than one monk tile.) You may buy as many monk tiles from that space as you can afford.

The cost of the monk tile depends on the monk cost number and on which side of your player board you place it.

  • If you are going to place it on the shady side of your player board, pay as many ducats to the reserve as the monk cost number on the monk space indicates. Then place it in any empty shady spot.
  • If you are going to place it on the sunny side of your player board, pay twice as many ducats to the reserve as the monk cost number on the monk space indicates. Then place it in any empty sunny spot.

A monk tile may never be placed in a shed spot: Shed spot.

Attention: If the placement of a monk tile leads to the enclosure of a shed spot (because there is a tile in each of the six spots adjacent to it), carry out the shed tile procedure described on page 6 immediately.

Monk cost number on monk space
Monk cost number on monk space

3. Scoring Disc Spaces

You must activate the tiles you place on your player board in order to reap their rewards. This is most commonly done by moving to a scoring disc space and taking a tile scoring action.

If you move your player figure to a scoring disc space on the common track, take 1 scoring disc from that space, place it on an empty tile-scoring spot of your player board and perform that spot’s specific tile scoring action. The space from which you take the disc (A, B, C or A/B/C) determines which scoring spot you may place it on.

Activation rewards of resource tiles:

Each resource tile that is activated grants you a reward that depends on which side of your garden you placed it on:

  • When you activate a resource tile on your garden’s shady side, take as many ducats from the reserve as the tile’s fertility number.
  • When you activate a resource tile on your garden’s sunny side, move your resource marker of that tile’s colour as many steps forward on your production track as that tile’s fertility number.
Scoring disc space A (x-tile scoring):

If you take a scoring disc from disc scoring space A, place it on the x-tile scoring spot of your player board (provided it is still empty). Now nominate one fertility number (1 to 5) and activate all resource tiles on your player board that show that exact fertility number. Each resource tile you activate this way grants you an activation reward.

Example of scoring disc space A activation
Example of scoring disc space A activation

Example: Peter moves his player figure to scoring disc space A, takes its scoring disc and places it on his x-tile scoring spot. He chooses to score fertility number 3 and this activates each of his resource tiles that has a fertility number of 3 (highlighted by a red border).

Scoring disc space B (monk tile scoring):

If you take a scoring disc from disc scoring space B, place it on one of the empty monk tile scoring spots on your player board. This triggers all monk tiles on your player board of that spot’s type of monk. Each monk tile triggered this way activates each resource tile directly adjacent to it (granting its usual activation reward).

A triggered monk also activates any monk tiles adjacent to it. When a monk tile is activated this way, it grants you the activation reward for monk tiles.

Activation rewards of monk tiles: For each of your activated (rather than triggered) monk tiles, move your brewmaster one step forward on your production track. (Regardless of whether the monk tile was placed in a sunny or shady spot.)

Note: To make sure that things don’t get mixed up, if you have several monks of the triggered type you should trigger them one after the other, by collecting all activation rewards granted by one of them before triggering the next monk of that type.

Example of triggering monk tiles with scoring disc space B
Example of triggering monk tiles with scoring disc space B

Example: Peter places a scoring disc on the tile scoring spot of this monk. Thus each of his monks of this type is triggered and activates each tile directly adjacent to it. The blue resource tile is activated twice. When Peter triggers the monk, the adjacent monk is activated. This allows him to move his brewmaster 1 step forward on the production track of his player board.

Scoring disc space C (resource tile scoring):

If you take a scoring disc from scoring disc space C, place it on one of the empty resource tile scoring spots on your player board. This activates all resource tiles on your player board that match that spot’s type of resource (granting its usual activation reward).

Example of activating resource tiles with scoring disc space C
Example of activating resource tiles with scoring disc space C

Example: Peter moves to scoring disc space C and decides to place the scoring disc on his yellow resource tile scoring spot. This activates all yellow resource tiles on his player board. Note that he isn’t allowed to place the scoring disc on the green resource tile scoring spot, as it is already occupied by a scoring disc.

Scoring disc space A/B/C:

If you take a scoring disc from a scoring disc space A/B/C, place it on any empty tile scoring spot on your player board:

  • If you place it on the x-tile scoring spot, carry out the scoring procedure described for scoring disc space A.
  • If you place it on a monk tile scoring spot, carry out the scoring procedure described for scoring disc space B.
  • If you place it on a resource tile scoring spot, carry out the scoring procedure described for scoring disc space C.
Further rules for scoring discs:
  • You may never move on to an empty scoring disc space, nor may you move on to a scoring disc space whose tile scoring spots you can’t use. (You can’t use a tile scoring spot if it is already occupied by a disc or if it scores a type of tile that is not present on your player board.)
  • In the final round of 2- and 3-player games, there may be more than one scoring disc on a scoring disc space. However, a player who moves there can still only take 1 scoring disc.
  • If a resource marker reaches the production spot numbered 20, it moves no further. For each subsequent step you would take, instead take 1 ducat from the reserve.
  • After you have placed a scoring disc on a tile scoring spot and have carried out the scoring procedure, check if you have completed a privilege pair.

4. Barrel Spaces

The 12 barrels in the centre of the main board display goals that you may achieve. If you have achieved one or more of these goals, you claim the corresponding barrels when you move to a barrel space. Barrels grant additional victory points at the end of the game:

  • At the end of the game each large barrel is worth 4 victory points.
  • At the end of the game each small barrel is worth 2 victory points.

When you move your player figure on to one of the two barrel spaces on the common track, take from the centre of the board all remaining barrels whose goals you have achieved.

Each goal has a large and a small barrel. If the large barrel of your goal is still available, take it, and not the small one. If only the small barrel is available take that, provided you don’t already have its large counterpart. You can’t take other players’ barrels.

Barrel spaces on main board and barrel victory point values
Barrel spaces on main board and barrel victory point values

You have two more tools to achieve your aim of brewing the best beer: the 7 shed spots and the 5 privilege pairs on your player board.

Enclosing a Shed Spot

Each time you completely enclose one of the 7 shed spots on your player board (because there is now a tile on each of the 6 adjacent spots), carry out the following procedure:

  1. Sum the fertility numbers of all resource tiles that are directly adjacent to the enclosed shed spot. The result is your shed fertility sum. (Note that monk tiles have no fertility value, so they don’t add to the shed fertility sum.)
  2. Move your brewmaster as many steps forward on your production track as is indicated in the reward table (0 to 6 steps).
  3. Next, take from the reserve the shed tile shown in the reward table and place it on the enclosed shed spot. Each shed tile activates a number of adjacent tiles immediately. Each resource and monk tile activated this way grants its usual activation reward:
    • 0: Activates no tile.
    • 1: Activates 1 adjacent tile of your choice.
    • 2: Activates 2 adjacent tiles of your choice. The two tiles must lie at opposite edges of this shed tile (marked by arrows of the same colour).
    • 3: Activates 3 adjacent tiles of your choice. They may not lie next to one another (marked by arrows of the same colour).
    • 4: Activates 4 adjacent tiles of your choice.
Shed fertility sum reward table and shed tile types
Shed fertility sum reward table and shed tile types
Example of enclosing a shed spot
Example of enclosing a shed spot

Example: Peter places a sixth tile beside a shed spot. He adds up the fertility numbers of the resource tiles adjacent to this shed spot: 2 + 1 + 5 + 4 + 3 = 15. With his shed fertility sum of 15, he receives the following rewards: Peter moves his brewmaster 1 step forward on his production track. Then he takes a 2-shed tile from the reserve and places it on the shed spot. Peter must activate two tiles that are at opposite edges of this shed tile, so he decides to activate the yellow resource with fertility number 4 and the white resource with fertility number 3.

Completing a Privilege Pair

The 10 tile scoring spots on your player board make up 5 privilege pairs.

Whenever you complete a privilege pair on your player board (because both of its tile scoring spots now contain a scoring disc), you may place one of your privilege cards next to it and resolve its reward. If you choose not to place a card at this time, you may not place one there later.

Privilege pair completion and emergency coin reminder
Privilege pair completion and emergency coin reminder

“Emergency coin” rule

At any point in your turn, you may return to the game box any of your privilege cards (that you have not yet placed next to a privilege pair) to immediately take 3 ducats from the reserve. The back is used as a reminder of this option.


Round Reset Procedure

At the end of each round, once each player has placed her figure in the starting area, proceed with the following steps:

  1. Monk tiles: Take the next pile of monk tiles from the centre of the main board and add 1 monk tile from it face up to each of the 4 monk spaces on the main board.
  2. Resource tiles: Add 1 resource tile from the reserve face up to each resource space on the main board. As long as there are resource tiles with I on the back, use these to refill the resource spaces. Once you run out of resource tiles with I, begin placing resource tiles with II on their back.
  3. Scoring discs: Refill the scoring disc spaces so that each contains exactly 1 scoring disc.

Attention: Carry out the following steps if the upcoming round is the final round of a 2- or 3-player game. The final round of the game is the one for which you took the last pile of monk tiles.

  • In a 2- or 3-player game: Place a second scoring disc on disc scoring spaces B and C.
  • In 3-player games only: Place a second disc on the “first” A/B/C scoring disc space.
Refilling scoring discs in the final round (2 and 3 players)
Refilling scoring discs in the final round (2 and 3 players)

The player who placed her player figure in the “First player starting space” of the starting area begins the new round with her turn. Play then continues clockwise as usual.


The game ends after the last round, as soon as the last player has moved her player figure to a space of the starting area and has taken its immediate reward (if any). Now you each work out your victory points as follows:

1. Check Brewmaster Unlock

Check which production spot your brewmaster is on and which resource exchange rate and victory point value it has unlocked:

  • If it has not even reached the upper part of your production track, the resource exchange rate is 5:1 and the victory point value is 2.
  • If it has reached spots 1–4, it has unlocked the rate 4:1 and the value 3.
  • If it has reached spots 5–8, it has unlocked the rate 3:1 and the value 3.
  • If it has reached spots 9–11, it has unlocked the rate 3:1 and the value 4.
  • If it has reached spots 12–14, it has unlocked the rate 2:1 and the value 4.
  • If it has reached spots 15–17, it has unlocked the rate 2:1 and the value 5.
  • If it has reached spots 18–19, it has unlocked the rate 2:1 and the value 6.
  • If it has reached spot 20, it has unlocked the rate 1:1 and the value 6.
Brewmaster exchange rates and victory point values on track
Brewmaster exchange rates and victory point values on track

2. Even Out the Positions of Your Resource Markers

A. Resource Exchange Rate

First, apply your unlocked resource exchange rate to move your resource markers closer together: The rate determines how many total steps you have to move any of your resource markers backwards in order to move your least advanced resource marker 1 step forward.

For example: Your brewmaster has unlocked an exchange rate of 2:1. Thus, to move your least advanced resource marker 1 step forward, you must either move one other resource marker 2 steps backwards OR 2 other resource markers 1 step backwards each.

Continue applying your exchange rate until none of your resource markers can be moved forward without decreasing the value of another marker to below that spot.

Applying resource exchange rate example
Applying resource exchange rate example

B. Ducat Conversion

Then, for every 10 ducats you return to the reserve, move any one of your resource markers 1 step forward on your production track.

Ducats to production track conversion
Ducats to production track conversion

3. Calculate Victory Points

  1. Production score: Check which of your 5 resource markers is furthest behind on your production track and which spot it is on. Multiply the number in this spot by the victory point value your brewmaster unlocked. (If any of your resource markers has not reached a brown production spot numbered “1” to “20”, your result will be 0, as you will have to multiply your victory point value by 0.)
    Example: After applying the resource exchange rate, the brown resource marker has reached the production spot numbered “9” and is thus the marker that is furthest behind on Peter’s production track. Peter’s brewmaster unlocked the victory point value 4. Thus his production score is: 9 × 4 = 36 victory points.
  2. Barrels: Add to that result 4 points for each large barrel and 2 points for each small barrel you have collected. If you have placed your barrel privilege card next to one of your completed privilege pairs, add 1 victory point to your score for each barrel you have collected.
  3. First player bonus: Finally, if your player figure is on the “First player starting space”, add 1 victory point to your result.

The player with the most victory points wins the game. If tied all the players with the most victory points share the victory.

Scoring calculation details (furthest behind marker, barrels, starting space bonus)
Scoring calculation details (furthest behind marker, barrels, starting space bonus)

The Barrels and Their Goals

  • Brewmaster on track: Your brewmaster figure must have reached at least the brown production spot numbered “1”.
  • All resource markers on track: All of your resource markers must have reached at least the brown production spot numbered “1”.
  • Six 1-fertility tiles: You must have placed at least 6 resource tiles with a fertility number of 1 on your player board.
  • Six 5-fertility tiles: You must have placed at least 6 resource tiles with a fertility number of 5 on your player board.
  • Four monk scoring spots: You must have a scoring disc on each of the 4 monk tile scoring spots.
  • Five resource scoring spots: You must have a scoring disc on each of the 5 resource tile scoring spots.
  • Three sheds of same type: You must have placed at least 3 shed tiles of the same type on your player board.
  • Four sheds of different types: You must have placed at least 4 different shed types on your player board.
  • Resource marker on 20: One or more of your resource markers must have reached at least the production spot numbered “20”.
  • Three privilege cards: You must have placed at least 3 privilege cards next to completed privilege pairs.
  • All sunny spots filled: You must have placed a monk tile or a resource tile in each of the 15 sunny spots on your player board.
  • All shady spots filled: You must have placed a monk tile or a resource tile in each of the 15 shady spots on your player board.
Barrel goals reference and example of acquiring barrels
Barrel goals reference and example of acquiring barrels

The Privilege Cards

  • Resource count card: Choose a resource colour. Count how many resource tiles of that colour you have placed on your player board (ignoring fertility numbers). Move your resource marker of that colour that many steps forward on your production track.
  • Discs count card: Count how many scoring discs you have on your tile scoring spots. Then move the resource marker that is furthest behind on your production track that many steps forward. (If more than one resource marker are furthest behind, choose one of them to move the entire amount forward.)
  • Barrel privilege card: At the end of the game, receive 1 additional victory point for each barrel (small or large) that you own.
  • Ducats card: Take 12 ducats from the reserve immediately.
  • Brewmaster card: Move your brewmaster 5 steps forward on the production track immediately.
The 5 privilege cards
The 5 privilege cards

Game design: Andreas Schmidt and Michael Kiesling
Illustrations and graphics: Fiore GmbH
Development: Viktor Kobilke, Philippe Schmit
Rule book and rule book layout: Philippe Schmit
Rule book revision: Neil Crowley, Viktor Kobilke

Copyright: © 2017 Plan B Games Inc.
19 rue de la Coopérative, Rigaud, QC J0P 1P0, Canada
All rights reserved.
www.planbgames.com

Plan B Games Europe GmbH,
Sinstorfer Weg 70, 21077 Hamburg, Germany
www.eggertspiele.de
eggertspiele is a brand of Plan B Games Europe GmbH.


Overview & Components

A game for 2 to 4 players aged 14 and up.

Heaven & Ale

Delight in God’s heavenly garden of beer!

A. Schmidt / M. Kiesling

Andreas Schmidt and Michael Kiesling have been designing board games together since 2014, and have more than 30 years of board game design experience between them. Based in Bremen, they are proud to present their first collaboration to the public.

General Overview

As the head of an ancient monastery, you strive to provide the people with heaven’s best ale!

Over several rounds, you compete with your opponents for resource tiles and monk tiles to improve your cloister’s garden. You must balance buying new tiles and taking the scoring discs that let you reap the rewards of those tiles. This is no easy task, as you all compete for the same tiles and the same, very limited, scoring discs. The player who plans her cloister’s garden most carefully, developing the most synergies among her resource, monk and shed tiles, has a good chance of winning. But winning is only possible if you manage to balance your resources and the progress of your brewmaster so that by the end of the game you have filled lots of barrels with high-quality beer.

Components

Main board
Main board
  • 1 main board
Resource tiles
Resource tiles
  • 100 resource tiles: 20 of each colour (wood, yeast, hops, water, barley), with the fertility numbers 1 to 5 distributed equally (with I or II on the back).
Monk tiles
Monk tiles
  • 24 monk tiles: 6 of each type (12 with I on the back, 12 with II on the back).
Large and small barrels
Large and small barrels
  • 12 large barrels with 12 different goals (worth 4 victory points).
  • 12 small barrels with the same 12 goals as the large ones (worth 2 victory points).
Shed tiles
Shed tiles
  • 49 shed tiles: double sided with 5 types (0, 1, 2, 3, 4).
Player board
Player board
  • 4 player boards
Privilege cards
Privilege cards
  • 20 privilege cards: 4 sets containing 5 cards.
  • 36 scoring discs
  • 4 player figures (1 of each player colour)
  • 4 brewmasters (1 of each player colour)
  • 20 resource markers (4 of each resource colour)
  • Money: 27 “1 ducat” coins, 14 “5 ducat” cards, 10 “10 ducat” cards
Wooden markers and coins
Wooden markers and coins

Setup

I. Main Setup

  1. Place the main board on the table within every player’s reach.
  2. Place the ducats and scoring discs next to the main board as reserves.
  3. Separate the resource tiles and place them face down into two piles: one pile containing all the tiles that have a “I” on their back, the second pile containing all the tiles that have a “II” on their back. Then place 1 resource tile with a “I” on its back face up on to each of the 15 resource spaces (Resource space) on the main board.
  4. Place the shed tiles next to the main board. As the shed tiles are double sided and come in different types, divide them for convenience by their 5 types into 5 approximately equally large piles before placing them next to the board.
  5. Separate the 24 monk tiles according to their back (I and II). Shuffle the 12 I-monk tiles. Then place a stack of 4 of them face down on to each of the spaces in the centre of the main board showing a Monk back space.
    • In a 2-player game: return all the II-monk tiles to the game box, they are not needed.
    • In a 3-player game: shuffle the 12 II-monk tiles and then place a stack of 4 of them face down on to the leftmost space showing a Monk back space. Return the remaining II-monk tiles unseen to the game box, they are not needed.
    • In a 4-player game: shuffle the 12 II-monk tiles and place a stack of 4 of them face down on to each of the spaces showing a Monk back space.
  6. Take the leftmost stack of monk tiles and place 1 of them face up on to each of the 4 monk spaces (Monk space) on the main board.
  7. Place 1 scoring disc (Scoring disc) from the reserve on to each of the 6 scoring disc spaces (Scoring disc space) on the main board.
  8. Take the 12 small barrels and place 1 face up on to each barrel spot on the main board. Then place each of the large barrels on top of its matching small barrel.
Example of a 3-player main board setup
Example of a 3-player main board setup

II. Player Setup

Each of you choose a player colour and do the following:

  1. Take the 1 player board, 5 privilege cards and 1 player figure of your player colour and place them in front of you.
  2. Take 25 ducats from the reserve. How much money a player has is public knowledge.
  3. Take the brewmaster of your colour and place it on the brewmaster starting spot on your player board.
  4. Take 1 of each of the 5 resource markers and place them on their starting spots on your player board.
Player board anatomy and starting spots
Player board anatomy and starting spots

III. Starting Player & Starting Area

Determine a starting player by using your favourite house rule. The starting player then places her player figure on the “First player starting space” in the starting area.

Then, going counterclockwise, each other player places her player figure on to one of the remaining starting spaces and takes that space’s immediate reward.

Starting area spaces and immediate rewards
Starting area spaces and immediate rewards

Starting area immediate rewards:

  • First player starting space: No immediate reward.
  • Top space: Move your brewmaster 1 step forward on the production track of your player board.
  • Right space: Move 1 resource marker 2 steps forward on your production track.
  • Bottom space: Take 2 ducats from the reserve.

How to Play

Round Structure & Turn Overview

The game is played over a certain number of rounds:

  • 3 rounds in a 2-player game,
  • 4 rounds in a 3-player game,
  • 6 rounds in a 4-player game.

The starting player begins. Play then continues to her left with the players taking their turns in a clockwise direction.

On your turn, move your player figure forward (clockwise) on the common track of the main board any number of spaces, but not further than the starting area. Then you must take the action of the space you have moved to. Then it is the next player’s turn.

Movement on common track diagram
Movement on common track diagram

Further Movement Rules:

  • You may never move your player figure backwards nor stay with it where you are.
  • You may move to an action space occupied by other player figures.
  • You may never move to any space whose action you are not able to perform. This means you may not move to a resource or monk space where there isn’t any tile, nor may you move to a scoring disc space where there isn’t any scoring disc. Similarly, you may not move to a barrel space if you have not achieved any barrel’s goal.

Moving to the Starting Area

If you enter the starting area with your player figure, place it on any of the empty spaces of the starting area. A starting space is empty if no other player figure is placed there. If this space has an immediate reward, take it now.

Once you have placed your figure in the starting area, you are out of this round. For the rest of this round your turn is skipped, while the remaining players continue with their turns as usual. Once all the players’ figures are in the starting area, the round ends. Then prepare the next round. If it was the last round for your player count, carry out the final scoring.

Important: If all the other players have already moved to the starting area and the “First player starting space” is still empty, the last player to enter the starting area must place her figure on the “First player starting space”.

Action Spaces

There are four types of action space:

  • resource space
  • monk space
  • scoring disc space
  • barrel space

1. Resource Spaces

If you move your player figure to a resource space, you must buy at least 1 of the resource tiles on it. (From the second round a space may contain more than one tile.) You may buy as many resource tiles from that space as you can afford.

The cost of each resource tile depends on its fertility number and on which side of your player board you place it.

  • If you are going to place it on the shady side of your player board, pay as many ducats to the reserve as the fertility number on the resource tile indicates. Then place it in any empty shady spot.
  • If you are going to place the resource tile on the sunny side of your player board, pay twice as many ducats to the reserve as the fertility number on the resource tile indicates. Then place the resource tile in any empty sunny spot.

Resource tiles may never be placed on shed spots: Shed spot.

Attention: If the placement of a resource tile leads to the enclosure of a shed spot (because there is a tile in each of the six spots adjacent to it), carry out the shed tile procedure described on page 6 immediately.

Example of buying and placing resource tiles
Example of buying and placing resource tiles

Example: Peter moves his player figure to a resource space that contains one yellow resource tile with a fertility number of 3 and one green resource tile with a fertility number of 5. Peter buys the green tile (with a fertility number of 5) for 5 ducats and places it in a shady spot on his player board. Then he buys the yellow resource tile (with a fertility number of 3) for 6 ducats and places it in a sunny spot.

2. Monk Spaces

If you move your player figure to a monk space, you must buy at least 1 of the monk tiles there. (From the second round a monk space may contain more than one monk tile.) You may buy as many monk tiles from that space as you can afford.

The cost of the monk tile depends on the monk cost number and on which side of your player board you place it.

  • If you are going to place it on the shady side of your player board, pay as many ducats to the reserve as the monk cost number on the monk space indicates. Then place it in any empty shady spot.
  • If you are going to place it on the sunny side of your player board, pay twice as many ducats to the reserve as the monk cost number on the monk space indicates. Then place it in any empty sunny spot.

A monk tile may never be placed in a shed spot: Shed spot.

Attention: If the placement of a monk tile leads to the enclosure of a shed spot (because there is a tile in each of the six spots adjacent to it), carry out the shed tile procedure described on page 6 immediately.

Monk cost number on monk space
Monk cost number on monk space

3. Scoring Disc Spaces

You must activate the tiles you place on your player board in order to reap their rewards. This is most commonly done by moving to a scoring disc space and taking a tile scoring action.

If you move your player figure to a scoring disc space on the common track, take 1 scoring disc from that space, place it on an empty tile-scoring spot of your player board and perform that spot’s specific tile scoring action. The space from which you take the disc (A, B, C or A/B/C) determines which scoring spot you may place it on.

Activation rewards of resource tiles:

Each resource tile that is activated grants you a reward that depends on which side of your garden you placed it on:

  • When you activate a resource tile on your garden’s shady side, take as many ducats from the reserve as the tile’s fertility number.
  • When you activate a resource tile on your garden’s sunny side, move your resource marker of that tile’s colour as many steps forward on your production track as that tile’s fertility number.
Scoring disc space A (x-tile scoring):

If you take a scoring disc from disc scoring space A, place it on the x-tile scoring spot of your player board (provided it is still empty). Now nominate one fertility number (1 to 5) and activate all resource tiles on your player board that show that exact fertility number. Each resource tile you activate this way grants you an activation reward.

Example of scoring disc space A activation
Example of scoring disc space A activation

Example: Peter moves his player figure to scoring disc space A, takes its scoring disc and places it on his x-tile scoring spot. He chooses to score fertility number 3 and this activates each of his resource tiles that has a fertility number of 3 (highlighted by a red border).

Scoring disc space B (monk tile scoring):

If you take a scoring disc from disc scoring space B, place it on one of the empty monk tile scoring spots on your player board. This triggers all monk tiles on your player board of that spot’s type of monk. Each monk tile triggered this way activates each resource tile directly adjacent to it (granting its usual activation reward).

A triggered monk also activates any monk tiles adjacent to it. When a monk tile is activated this way, it grants you the activation reward for monk tiles.

Activation rewards of monk tiles: For each of your activated (rather than triggered) monk tiles, move your brewmaster one step forward on your production track. (Regardless of whether the monk tile was placed in a sunny or shady spot.)

Note: To make sure that things don’t get mixed up, if you have several monks of the triggered type you should trigger them one after the other, by collecting all activation rewards granted by one of them before triggering the next monk of that type.

Example of triggering monk tiles with scoring disc space B
Example of triggering monk tiles with scoring disc space B

Example: Peter places a scoring disc on the tile scoring spot of this monk. Thus each of his monks of this type is triggered and activates each tile directly adjacent to it. The blue resource tile is activated twice. When Peter triggers the monk, the adjacent monk is activated. This allows him to move his brewmaster 1 step forward on the production track of his player board.

Scoring disc space C (resource tile scoring):

If you take a scoring disc from scoring disc space C, place it on one of the empty resource tile scoring spots on your player board. This activates all resource tiles on your player board that match that spot’s type of resource (granting its usual activation reward).

Example of activating resource tiles with scoring disc space C
Example of activating resource tiles with scoring disc space C

Example: Peter moves to scoring disc space C and decides to place the scoring disc on his yellow resource tile scoring spot. This activates all yellow resource tiles on his player board. Note that he isn’t allowed to place the scoring disc on the green resource tile scoring spot, as it is already occupied by a scoring disc.

Scoring disc space A/B/C:

If you take a scoring disc from a scoring disc space A/B/C, place it on any empty tile scoring spot on your player board:

  • If you place it on the x-tile scoring spot, carry out the scoring procedure described for scoring disc space A.
  • If you place it on a monk tile scoring spot, carry out the scoring procedure described for scoring disc space B.
  • If you place it on a resource tile scoring spot, carry out the scoring procedure described for scoring disc space C.
Further rules for scoring discs:
  • You may never move on to an empty scoring disc space, nor may you move on to a scoring disc space whose tile scoring spots you can’t use. (You can’t use a tile scoring spot if it is already occupied by a disc or if it scores a type of tile that is not present on your player board.)
  • In the final round of 2- and 3-player games, there may be more than one scoring disc on a scoring disc space. However, a player who moves there can still only take 1 scoring disc.
  • If a resource marker reaches the production spot numbered 20, it moves no further. For each subsequent step you would take, instead take 1 ducat from the reserve.
  • After you have placed a scoring disc on a tile scoring spot and have carried out the scoring procedure, check if you have completed a privilege pair.

4. Barrel Spaces

The 12 barrels in the centre of the main board display goals that you may achieve. If you have achieved one or more of these goals, you claim the corresponding barrels when you move to a barrel space. Barrels grant additional victory points at the end of the game:

  • At the end of the game each large barrel is worth 4 victory points.
  • At the end of the game each small barrel is worth 2 victory points.

When you move your player figure on to one of the two barrel spaces on the common track, take from the centre of the board all remaining barrels whose goals you have achieved.

Each goal has a large and a small barrel. If the large barrel of your goal is still available, take it, and not the small one. If only the small barrel is available take that, provided you don’t already have its large counterpart. You can’t take other players’ barrels.

Barrel spaces on main board and barrel victory point values
Barrel spaces on main board and barrel victory point values

Garden Synergies: Sheds & Privileges

You have two more tools to achieve your aim of brewing the best beer: the 7 shed spots and the 5 privilege pairs on your player board.

Enclosing a Shed Spot

Each time you completely enclose one of the 7 shed spots on your player board (because there is now a tile on each of the 6 adjacent spots), carry out the following procedure:

  1. Sum the fertility numbers of all resource tiles that are directly adjacent to the enclosed shed spot. The result is your shed fertility sum. (Note that monk tiles have no fertility value, so they don’t add to the shed fertility sum.)
  2. Move your brewmaster as many steps forward on your production track as is indicated in the reward table (0 to 6 steps).
  3. Next, take from the reserve the shed tile shown in the reward table and place it on the enclosed shed spot. Each shed tile activates a number of adjacent tiles immediately. Each resource and monk tile activated this way grants its usual activation reward:
    • 0: Activates no tile.
    • 1: Activates 1 adjacent tile of your choice.
    • 2: Activates 2 adjacent tiles of your choice. The two tiles must lie at opposite edges of this shed tile (marked by arrows of the same colour).
    • 3: Activates 3 adjacent tiles of your choice. They may not lie next to one another (marked by arrows of the same colour).
    • 4: Activates 4 adjacent tiles of your choice.
Shed fertility sum reward table and shed tile types
Shed fertility sum reward table and shed tile types
Example of enclosing a shed spot
Example of enclosing a shed spot

Example: Peter places a sixth tile beside a shed spot. He adds up the fertility numbers of the resource tiles adjacent to this shed spot: 2 + 1 + 5 + 4 + 3 = 15. With his shed fertility sum of 15, he receives the following rewards: Peter moves his brewmaster 1 step forward on his production track. Then he takes a 2-shed tile from the reserve and places it on the shed spot. Peter must activate two tiles that are at opposite edges of this shed tile, so he decides to activate the yellow resource with fertility number 4 and the white resource with fertility number 3.

Completing a Privilege Pair

The 10 tile scoring spots on your player board make up 5 privilege pairs.

Whenever you complete a privilege pair on your player board (because both of its tile scoring spots now contain a scoring disc), you may place one of your privilege cards next to it and resolve its reward. If you choose not to place a card at this time, you may not place one there later.

Privilege pair completion and emergency coin reminder
Privilege pair completion and emergency coin reminder

“Emergency coin” rule

At any point in your turn, you may return to the game box any of your privilege cards (that you have not yet placed next to a privilege pair) to immediately take 3 ducats from the reserve. The back is used as a reminder of this option.


Preparing the Next Round

Round Reset Procedure

At the end of each round, once each player has placed her figure in the starting area, proceed with the following steps:

  1. Monk tiles: Take the next pile of monk tiles from the centre of the main board and add 1 monk tile from it face up to each of the 4 monk spaces on the main board.
  2. Resource tiles: Add 1 resource tile from the reserve face up to each resource space on the main board. As long as there are resource tiles with I on the back, use these to refill the resource spaces. Once you run out of resource tiles with I, begin placing resource tiles with II on their back.
  3. Scoring discs: Refill the scoring disc spaces so that each contains exactly 1 scoring disc.

Attention: Carry out the following steps if the upcoming round is the final round of a 2- or 3-player game. The final round of the game is the one for which you took the last pile of monk tiles.

  • In a 2- or 3-player game: Place a second scoring disc on disc scoring spaces B and C.
  • In 3-player games only: Place a second disc on the “first” A/B/C scoring disc space.
Refilling scoring discs in the final round (2 and 3 players)
Refilling scoring discs in the final round (2 and 3 players)

The player who placed her player figure in the “First player starting space” of the starting area begins the new round with her turn. Play then continues clockwise as usual.


End of Game & Final Scoring

The game ends after the last round, as soon as the last player has moved her player figure to a space of the starting area and has taken its immediate reward (if any). Now you each work out your victory points as follows:

1. Check Brewmaster Unlock

Check which production spot your brewmaster is on and which resource exchange rate and victory point value it has unlocked:

  • If it has not even reached the upper part of your production track, the resource exchange rate is 5:1 and the victory point value is 2.
  • If it has reached spots 1–4, it has unlocked the rate 4:1 and the value 3.
  • If it has reached spots 5–8, it has unlocked the rate 3:1 and the value 3.
  • If it has reached spots 9–11, it has unlocked the rate 3:1 and the value 4.
  • If it has reached spots 12–14, it has unlocked the rate 2:1 and the value 4.
  • If it has reached spots 15–17, it has unlocked the rate 2:1 and the value 5.
  • If it has reached spots 18–19, it has unlocked the rate 2:1 and the value 6.
  • If it has reached spot 20, it has unlocked the rate 1:1 and the value 6.
Brewmaster exchange rates and victory point values on track
Brewmaster exchange rates and victory point values on track

2. Even Out the Positions of Your Resource Markers

A. Resource Exchange Rate

First, apply your unlocked resource exchange rate to move your resource markers closer together: The rate determines how many total steps you have to move any of your resource markers backwards in order to move your least advanced resource marker 1 step forward.

For example: Your brewmaster has unlocked an exchange rate of 2:1. Thus, to move your least advanced resource marker 1 step forward, you must either move one other resource marker 2 steps backwards OR 2 other resource markers 1 step backwards each.

Continue applying your exchange rate until none of your resource markers can be moved forward without decreasing the value of another marker to below that spot.

Applying resource exchange rate example
Applying resource exchange rate example

B. Ducat Conversion

Then, for every 10 ducats you return to the reserve, move any one of your resource markers 1 step forward on your production track.

Ducats to production track conversion
Ducats to production track conversion

3. Calculate Victory Points

  1. Production score: Check which of your 5 resource markers is furthest behind on your production track and which spot it is on. Multiply the number in this spot by the victory point value your brewmaster unlocked. (If any of your resource markers has not reached a brown production spot numbered “1” to “20”, your result will be 0, as you will have to multiply your victory point value by 0.)
    Example: After applying the resource exchange rate, the brown resource marker has reached the production spot numbered “9” and is thus the marker that is furthest behind on Peter’s production track. Peter’s brewmaster unlocked the victory point value 4. Thus his production score is: 9 × 4 = 36 victory points.
  2. Barrels: Add to that result 4 points for each large barrel and 2 points for each small barrel you have collected. If you have placed your barrel privilege card next to one of your completed privilege pairs, add 1 victory point to your score for each barrel you have collected.
  3. First player bonus: Finally, if your player figure is on the “First player starting space”, add 1 victory point to your result.

The player with the most victory points wins the game. If tied all the players with the most victory points share the victory.

Scoring calculation details (furthest behind marker, barrels, starting space bonus)
Scoring calculation details (furthest behind marker, barrels, starting space bonus)

Barrels & Privileges Reference

The Barrels and Their Goals

  • Brewmaster on track: Your brewmaster figure must have reached at least the brown production spot numbered “1”.
  • All resource markers on track: All of your resource markers must have reached at least the brown production spot numbered “1”.
  • Six 1-fertility tiles: You must have placed at least 6 resource tiles with a fertility number of 1 on your player board.
  • Six 5-fertility tiles: You must have placed at least 6 resource tiles with a fertility number of 5 on your player board.
  • Four monk scoring spots: You must have a scoring disc on each of the 4 monk tile scoring spots.
  • Five resource scoring spots: You must have a scoring disc on each of the 5 resource tile scoring spots.
  • Three sheds of same type: You must have placed at least 3 shed tiles of the same type on your player board.
  • Four sheds of different types: You must have placed at least 4 different shed types on your player board.
  • Resource marker on 20: One or more of your resource markers must have reached at least the production spot numbered “20”.
  • Three privilege cards: You must have placed at least 3 privilege cards next to completed privilege pairs.
  • All sunny spots filled: You must have placed a monk tile or a resource tile in each of the 15 sunny spots on your player board.
  • All shady spots filled: You must have placed a monk tile or a resource tile in each of the 15 shady spots on your player board.
Barrel goals reference and example of acquiring barrels
Barrel goals reference and example of acquiring barrels

The Privilege Cards

  • Resource count card: Choose a resource colour. Count how many resource tiles of that colour you have placed on your player board (ignoring fertility numbers). Move your resource marker of that colour that many steps forward on your production track.
  • Discs count card: Count how many scoring discs you have on your tile scoring spots. Then move the resource marker that is furthest behind on your production track that many steps forward. (If more than one resource marker are furthest behind, choose one of them to move the entire amount forward.)
  • Barrel privilege card: At the end of the game, receive 1 additional victory point for each barrel (small or large) that you own.
  • Ducats card: Take 12 ducats from the reserve immediately.
  • Brewmaster card: Move your brewmaster 5 steps forward on the production track immediately.
The 5 privilege cards
The 5 privilege cards

Credits

Game design: Andreas Schmidt and Michael Kiesling
Illustrations and graphics: Fiore GmbH
Development: Viktor Kobilke, Philippe Schmit
Rule book and rule book layout: Philippe Schmit
Rule book revision: Neil Crowley, Viktor Kobilke

Copyright: © 2017 Plan B Games Inc.
19 rue de la Coopérative, Rigaud, QC J0P 1P0, Canada
All rights reserved.
www.planbgames.com

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www.eggertspiele.de
eggertspiele is a brand of Plan B Games Europe GmbH.